Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/hotkeys.h

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file hotkeys.h %Hotkey related functions. */

#ifndef HOTKEYS_H
#define HOTKEYS_H

#include "core/smallvec_type.hpp"
#include "gfx_type.h"
#include "window_type.h"
#include "string_type.h"

/**
 * All data for a single hotkey. The name (for saving/loading a configfile),
 * a list of keycodes and a number to help identifying this hotkey.
 */
struct Hotkey {
	Hotkey(uint16 default_keycode, const char *name, int num);
	Hotkey(const uint16 *default_keycodes, const char *name, int num);

	void AddKeycode(uint16 keycode);

	const char *name;
	int num;
	std::vector<uint16> keycodes;
};

#define HOTKEY_LIST_END Hotkey((uint16)0, nullptr, -1)

struct IniFile;

/**
 * List of hotkeys for a window.
 */
struct HotkeyList {
	typedef EventState (*GlobalHotkeyHandlerFunc)(int hotkey);

	HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler = nullptr);
	~HotkeyList();

	void Load(IniFile *ini);
	void Save(IniFile *ini) const;

	int CheckMatch(uint16 keycode, bool global_only = false) const;

	GlobalHotkeyHandlerFunc global_hotkey_handler;
private:
	const char *ini_group;
	Hotkey *items;

	/**
	 * Dummy private copy constructor to prevent compilers from
	 * copying the structure, which fails due to _hotkey_lists.
	 */
	HotkeyList(const HotkeyList &other);
};

bool IsQuitKey(uint16 keycode);

void LoadHotkeysFromConfig();
void SaveHotkeysToConfig();


void HandleGlobalHotkeys(WChar key, uint16 keycode);

#endif /* HOTKEYS_H */