Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/mixer.h

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file mixer.h Functions to mix sound samples. */

#ifndef MIXER_H
#define MIXER_H

struct MixerChannel;

/**
 * Type of callback functions for supplying PCM music.
 * A music decoder/renderer implements this function and installs it with MxSetMusicSource, which also returns the sample rate used.
 * @param buffer Pointer to interleaved 2-channel signed 16 bit PCM data buffer, guaranteed to be 0-initialized.
 * @param samples number of samples that must be filled into \c buffer.
 */
typedef void(*MxStreamCallback)(int16 *buffer, size_t samples);

bool MxInitialize(uint rate);
void MxMixSamples(void *buffer, uint samples);

MixerChannel *MxAllocateChannel();
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, size_t size, uint rate, bool is16bit);
void MxSetChannelVolume(MixerChannel *mc, uint volume, float pan);
void MxActivateChannel(MixerChannel*);

uint32 MxSetMusicSource(MxStreamCallback music_callback);

#endif /* MIXER_H */