Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/rail_gui.h

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file rail_gui.h Functions/types etc. related to the rail GUI. */

#ifndef RAIL_GUI_H
#define RAIL_GUI_H

#include "rail_type.h"
#include "widgets/dropdown_type.h"

struct Window *ShowBuildRailToolbar(RailType railtype);
void ReinitGuiAfterToggleElrail(bool disable);
void ResetSignalVariant(int32 = 0);
void InitializeRailGUI();
DropDownList GetRailTypeDropDownList(bool for_replacement = false, bool all_option = false);

/** Settings for which signals are shown by the signal GUI. */
enum SignalGUISettings : uint8 {
	SIGNAL_GUI_PATH = 0, ///< Show path signals only.
	SIGNAL_GUI_ALL = 1,  ///< Show all signals, including block and presignals.
};

/** Settings for which signals are cycled through by control-clicking on the signal with the signal tool. */
enum SignalCycleSettings : uint8 {
	SIGNAL_CYCLE_PATH = 0, ///< Cycle through path signals only.
	SIGNAL_CYCLE_ALL = 1,  ///< Cycle through all signals visible.
};

#endif /* RAIL_GUI_H */