Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/road_cmd.h

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file road_cmd.h Road related functions. */

#ifndef ROAD_CMD_H
#define ROAD_CMD_H

#include "direction_type.h"
#include "road_type.h"

void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
void UpdateNearestTownForRoadTiles(bool invalidate);

#endif /* ROAD_CMD_H */