Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/story_type.h

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file story_type.h basic types related to story pages */

#ifndef STORY_TYPE_H
#define STORY_TYPE_H

#include "core/enum_type.hpp"

typedef uint16 StoryPageElementID; ///< ID of a story page element
typedef uint16 StoryPageID; ///< ID of a story page
struct StoryPageElement;
struct StoryPage;

extern StoryPageElementID _new_story_page_element_id;
extern StoryPageID _new_story_page_id;
static const StoryPageElementID INVALID_STORY_PAGE_ELEMENT = 0xFFFF; ///< Constant representing a non-existing story page element.
static const StoryPageID INVALID_STORY_PAGE = 0xFFFF; ///< Constant representing a non-existing story page.

#endif /* STORY_TYPE_H */