Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/tunnelbridge_map.h

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tunnelbridge_map.h Functions that have tunnels and bridges in common */

#ifndef TUNNELBRIDGE_MAP_H
#define TUNNELBRIDGE_MAP_H

#include "bridge_map.h"
#include "tunnel_map.h"


/**
 * Get the direction pointing to the other end.
 *
 * Tunnel: Get the direction facing into the tunnel
 * Bridge: Get the direction pointing onto the bridge
 * @param t The tile to analyze
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return the above mentioned direction
 */
static inline DiagDirection GetTunnelBridgeDirection(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return (DiagDirection)GB(_m[t].m5, 0, 2);
}

/**
 * Tunnel: Get the transport type of the tunnel (road or rail)
 * Bridge: Get the transport type of the bridge's ramp
 * @param t The tile to analyze
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return the transport type in the tunnel/bridge
 */
static inline TransportType GetTunnelBridgeTransportType(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return (TransportType)GB(_m[t].m5, 2, 2);
}

/**
 * Tunnel: Is this tunnel entrance in a snowy or desert area?
 * Bridge: Does the bridge ramp lie in a snow or desert area?
 * @param t The tile to analyze
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return true if and only if the tile is in a snowy/desert area
 */
static inline bool HasTunnelBridgeSnowOrDesert(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return HasBit(_me[t].m7, 5);
}

/**
 * Tunnel: Places this tunnel entrance in a snowy or desert area, or takes it out of there.
 * Bridge: Sets whether the bridge ramp lies in a snow or desert area.
 * @param t the tunnel entrance / bridge ramp tile
 * @param snow_or_desert is the entrance/ramp in snow or desert (true), when
 *                       not in snow and not in desert false
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 */
static inline void SetTunnelBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	SB(_me[t].m7, 5, 1, snow_or_desert);
}

/**
 * Determines type of the wormhole and returns its other end
 * @param t one end
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return other end
 */
static inline TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return IsTunnel(t) ? GetOtherTunnelEnd(t) : GetOtherBridgeEnd(t);
}


/**
 * Get the reservation state of the rail tunnel/bridge
 * @pre IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL
 * @param t the tile
 * @return reservation state
 */
static inline bool HasTunnelBridgeReservation(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	assert(GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL);
	return HasBit(_m[t].m5, 4);
}

/**
 * Set the reservation state of the rail tunnel/bridge
 * @pre IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL
 * @param t the tile
 * @param b the reservation state
 */
static inline void SetTunnelBridgeReservation(TileIndex t, bool b)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	assert(GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL);
	SB(_m[t].m5, 4, 1, b ? 1 : 0);
}

/**
 * Get the reserved track bits for a rail tunnel/bridge
 * @pre IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL
 * @param t the tile
 * @return reserved track bits
 */
static inline TrackBits GetTunnelBridgeReservationTrackBits(TileIndex t)
{
	return HasTunnelBridgeReservation(t) ? DiagDirToDiagTrackBits(GetTunnelBridgeDirection(t)) : TRACK_BIT_NONE;
}

#endif /* TUNNELBRIDGE_MAP_H */