Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/video/null_v.cpp

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file null_v.cpp The video driver that doesn't blit. */

#include "../stdafx.h"
#include "../gfx_func.h"
#include "../blitter/factory.hpp"
#include "../saveload/saveload.h"
#include "../window_func.h"
#include "null_v.h"

#include "../safeguards.h"

/** Factory for the null video driver. */
static FVideoDriver_Null iFVideoDriver_Null;

const char *VideoDriver_Null::Start(const StringList &parm)
{
#ifdef _MSC_VER
	/* Disable the MSVC assertion message box. */
	_set_error_mode(_OUT_TO_STDERR);
#endif

	this->UpdateAutoResolution();

	this->ticks = GetDriverParamInt(parm, "ticks", 1000);
	_screen.width  = _screen.pitch = _cur_resolution.width;
	_screen.height = _cur_resolution.height;
	_screen.dst_ptr = nullptr;
	ScreenSizeChanged();

	/* Do not render, nor blit */
	Debug(misc, 1, "Forcing blitter 'null'...");
	BlitterFactory::SelectBlitter("null");
	return nullptr;
}

void VideoDriver_Null::Stop() { }

void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}

void VideoDriver_Null::MainLoop()
{
	uint i;

	for (i = 0; i < this->ticks; i++) {
		::GameLoop();
		::InputLoop();
		::UpdateWindows();
	}

	/* If requested, make a save just before exit. The normal exit-flow is
	 * not triggered from this driver, so we have to do this manually. */
	if (_settings_client.gui.autosave_on_exit) {
		DoExitSave();
	}
}

bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }

bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }