Files @ r25968:3a653e5d3685
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Location: cpp/openttd-patchpack/source/src/waypoint_func.h

SamuXarick
Fix: reduce cost of building canals over objects on sea

It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file waypoint_func.h Functions related to waypoints. */

#ifndef WAYPOINT_FUNC_H
#define WAYPOINT_FUNC_H

#include "rail_type.h"
#include "command_type.h"
#include "station_type.h"

CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags);

Axis GetAxisForNewWaypoint(TileIndex tile);
void ShowWaypointWindow(const Waypoint *wp);
void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype);

#endif /* WAYPOINT_FUNC_H */