Files @ r4603:3b159d0db197
Branch filter:

Location: cpp/openttd-patchpack/source/texteff.c

peter1138
(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "strings.h"
#include "gfx.h"
#include "viewport.h"
#include "saveload.h"
#include "hal.h"
#include "console.h"
#include "string.h"
#include "variables.h"
#include "table/sprites.h"
#include <stdarg.h> /* va_list */
#include "date.h"

typedef struct TextEffect {
	StringID string_id;
	int32 x;
	int32 y;
	int32 right;
	int32 bottom;
	uint16 duration;
	uint32 params_1;
	uint32 params_2;
} TextEffect;

#define MAX_TEXTMESSAGE_LENGTH 250

typedef struct TextMessage {
	char message[MAX_TEXTMESSAGE_LENGTH];
	uint16 color;
	Date end_date;
} TextMessage;

#define MAX_CHAT_MESSAGES 10
static TextEffect _text_effect_list[30];
static TextMessage _text_message_list[MAX_CHAT_MESSAGES];
TileIndex _animated_tile_list[256];


static int _textmessage_width = 0;
static bool _textmessage_dirty = true;
static bool _textmessage_visible = false;

static const int _textmessage_box_left = 10; // Pixels from left
static const int _textmessage_box_y = 150;  // Height of box
static const int _textmessage_box_bottom = 30; // Pixels from bottom
static const int _textmessage_box_max_width = 400; // Max width of box

static Pixel _textmessage_backup[150 * 400]; // (y * max_width)

extern void memcpy_pitch(void *d, void *s, int w, int h, int spitch, int dpitch);

// Duration is in game-days
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
{
	char buf[MAX_TEXTMESSAGE_LENGTH];
	va_list va;
	size_t length;
	uint i;

	va_start(va, message);
	vsnprintf(buf, lengthof(buf), message, va);
	va_end(va);

	/* Special color magic */
	if ((color & 0xFF) == 0xC9) color = 0x1CA;

	/* Cut the message till it fits inside the chatbox */
	length = strlen(buf);
	while (GetStringWidth(buf) > _textmessage_width - 9) buf[--length] = '\0';

	/* Find an empty spot and put the message there */
	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
		if (_text_message_list[i].message[0] == '\0') {
			// Empty spot
			ttd_strlcpy(_text_message_list[i].message, buf, sizeof(_text_message_list[i].message));
			_text_message_list[i].color = color;
			_text_message_list[i].end_date = _date + duration;

			_textmessage_dirty = true;
			return;
		}
	}

	// We did not found a free spot, trash the first one, and add to the end
	memmove(&_text_message_list[0], &_text_message_list[1], sizeof(_text_message_list[0]) * (MAX_CHAT_MESSAGES - 1));
	ttd_strlcpy(_text_message_list[MAX_CHAT_MESSAGES - 1].message, buf, sizeof(_text_message_list[MAX_CHAT_MESSAGES - 1].message));
	_text_message_list[MAX_CHAT_MESSAGES - 1].color = color;
	_text_message_list[MAX_CHAT_MESSAGES - 1].end_date = _date + duration;

	_textmessage_dirty = true;
}

void InitTextMessage(void)
{
	uint i;

	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
		_text_message_list[i].message[0] = '\0';
	}

	_textmessage_width = _textmessage_box_max_width;
}

// Hide the textbox
void UndrawTextMessage(void)
{
	if (_textmessage_visible) {
		// Sometimes we also need to hide the cursor
		//   This is because both textmessage and the cursor take a shot of the
		//   screen before drawing.
		//   Now the textmessage takes his shot and paints his data before the cursor
		//   does, so in the shot of the cursor is the screen-data of the textmessage
		//   included when the cursor hangs somewhere over the textmessage. To
		//   avoid wrong repaints, we undraw the cursor in that case, and everything
		//   looks nicely ;)
		// (and now hope this story above makes sense to you ;))

		if (_cursor.visible) {
			if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmessage_box_left &&
				_cursor.draw_pos.x <= _textmessage_box_left + _textmessage_width &&
				_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmessage_box_bottom - _textmessage_box_y &&
				_cursor.draw_pos.y <= _screen.height - _textmessage_box_bottom) {
				UndrawMouseCursor();
			}
		}

		_textmessage_visible = false;
		// Put our 'shot' back to the screen
		memcpy_pitch(
			_screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch,
			_textmessage_backup,
			_textmessage_width, _textmessage_box_y, _textmessage_width, _screen.pitch);

		// And make sure it is updated next time
		_video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y);

		_textmessage_dirty = true;
	}
}

// Check if a message is expired every day
void TextMessageDailyLoop(void)
{
	uint i;

	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
		if (_text_message_list[i].message[0] == '\0') continue;

		if (_date > _text_message_list[i].end_date) {
			/* Move the remaining messages over the current message */
			if (i != MAX_CHAT_MESSAGES - 1)
				memmove(&_text_message_list[i], &_text_message_list[i + 1], sizeof(_text_message_list[i]) * (MAX_CHAT_MESSAGES - i - 1));

			/* Mark the last item as empty */
			_text_message_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
			_textmessage_dirty = true;

			/* Go one item back, because we moved the array 1 to the left */
			i--;
		}
	}
}

// Draw the textmessage-box
void DrawTextMessage(void)
{
	int i, j;
	bool has_message;

	if (!_textmessage_dirty) return;

	// First undraw if needed
	UndrawTextMessage();

	if (_iconsole_mode == ICONSOLE_FULL)
		return;

	/* Check if we have anything to draw at all */
	has_message = false;
	for ( i = 0; i < MAX_CHAT_MESSAGES; i++) {
		if (_text_message_list[i].message[0] == '\0') break;

		has_message = true;
	}
	if (!has_message) return;

	// Make a copy of the screen as it is before painting (for undraw)
	memcpy_pitch(
		_textmessage_backup,
		_screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch,
		_textmessage_width, _textmessage_box_y, _screen.pitch, _textmessage_width);

	// Switch to _screen painting
	_cur_dpi = &_screen;

	j = 0;
	// Paint the messages
	for (i = MAX_CHAT_MESSAGES - 1; i >= 0; i--) {
		if (_text_message_list[i].message[0] == '\0') continue;

		j++;
		GfxFillRect(_textmessage_box_left, _screen.height-_textmessage_box_bottom-j*13-2, _textmessage_box_left+_textmessage_width - 1, _screen.height-_textmessage_box_bottom-j*13+10, /* black, but with some alpha */ 0x322 | USE_COLORTABLE);

		DoDrawString(_text_message_list[i].message, _textmessage_box_left + 2, _screen.height - _textmessage_box_bottom - j * 13 - 1, 0x10);
		DoDrawString(_text_message_list[i].message, _textmessage_box_left + 3, _screen.height - _textmessage_box_bottom - j * 13, _text_message_list[i].color);
	}

	// Make sure the data is updated next flush
	_video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y);

	_textmessage_visible = true;
	_textmessage_dirty = false;
}

static void MarkTextEffectAreaDirty(TextEffect *te)
{
	MarkAllViewportsDirty(
		te->x,
		te->y - 1,
		(te->right - te->x)*2 + te->x + 1,
		(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
	);
}

void AddTextEffect(StringID msg, int x, int y, uint16 duration)
{
	TextEffect *te;
	int w;
	char buffer[100];

	if (_game_mode == GM_MENU)
		return;

	for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
		if (++te == endof(_text_effect_list)) return;
	}

	te->string_id = msg;
	te->duration = duration;
	te->y = y - 5;
	te->bottom = y + 5;
	te->params_1 = GetDParam(0);
	te->params_2 = GetDParam(4);

	GetString(buffer, msg);
	w = GetStringWidth(buffer);

	te->x = x - (w >> 1);
	te->right = x + (w >> 1) - 1;
	MarkTextEffectAreaDirty(te);
}

static void MoveTextEffect(TextEffect *te)
{
	if (te->duration < 8) {
		te->string_id = INVALID_STRING_ID;
	} else {
		te->duration -= 8;
		te->y--;
		te->bottom--;
	}
	MarkTextEffectAreaDirty(te);
}

void MoveAllTextEffects(void)
{
	TextEffect *te;

	for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
		if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te);
	}
}

void InitTextEffects(void)
{
	TextEffect *te;

	for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
		te->string_id = INVALID_STRING_ID;
	}
}

void DrawTextEffects(DrawPixelInfo *dpi)
{
	const TextEffect* te;

	switch (dpi->zoom) {
		case 0:
			for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
				if (te->string_id != INVALID_STRING_ID &&
						dpi->left <= te->right &&
						dpi->top  <= te->bottom &&
						dpi->left + dpi->width  > te->x &&
						dpi->top  + dpi->height > te->y) {
					AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2, 0);
				}
			}
			break;

		case 1:
			for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
				if (te->string_id != INVALID_STRING_ID &&
						dpi->left <= te->right  * 2 - te->x &&
						dpi->top  <= te->bottom * 2 - te->y &&
						dpi->left + dpi->width  > te->x &&
						dpi->top  + dpi->height > te->y) {
					AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2, 0);
				}
			}
			break;
	}
}

void DeleteAnimatedTile(TileIndex tile)
{
	TileIndex* ti;

	for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
		if (tile == *ti) {
			/* remove the hole */
			memmove(ti, ti + 1, endof(_animated_tile_list) - 1 - ti);
			/* and clear last item */
			endof(_animated_tile_list)[-1] = 0;
			MarkTileDirtyByTile(tile);
			return;
		}
	}
}

bool AddAnimatedTile(TileIndex tile)
{
	TileIndex* ti;

	for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
		if (tile == *ti || *ti == 0) {
			*ti = tile;
			MarkTileDirtyByTile(tile);
			return true;
		}
	}

	return false;
}

void AnimateAnimatedTiles(void)
{
	const TileIndex* ti;

	for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) {
		AnimateTile(*ti);
	}
}

void InitializeAnimatedTiles(void)
{
	memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
}

static void SaveLoad_ANIT(void)
{
	// In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;)
	if (CheckSavegameVersion(6)) {
		SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
	} else {
		SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
	}
}


const ChunkHandler _animated_tile_chunk_handlers[] = {
	{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
};