Files @ r15899:3bbe04d427d2
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Location: cpp/openttd-patchpack/source/src/articulated_vehicles.cpp

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file articulated_vehicles.cpp Implementation of articulated vehicles. */

#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "newgrf_engine.h"
#include "vehicle_func.h"
#include "engine_base.h"
#include "engine_func.h"

#include "table/strings.h"
#include "table/sprites.h"

static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback.

/**
 * Determines the next articulated part to attach
 * @param index Position in chain
 * @param front_type Front engine type
 * @param front Front engine
 * @param mirrored Returns whether the part shall be flipped.
 * @return engine to add or INVALID_ENGINE
 */
static EngineID GetNextArticPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
{
	assert(front == NULL || front->engine_type == front_type);

	uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, index, 0, front_type, front);
	if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) return INVALID_ENGINE;

	if (mirrored != NULL) *mirrored = HasBit(callback, 7);
	return GetNewEngineID(GetEngineGRF(front_type), Engine::Get(front_type)->type, GB(callback, 0, 7));
}

uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
{
	if (!HasBit(EngInfo(engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return 0;

	/* If we can't allocate a vehicle now, we can't allocate it in the command
	 * either, so it doesn't matter how many articulated parts there are. */
	if (!Vehicle::CanAllocateItem()) return 0;

	Vehicle *v = NULL;
	if (!purchase_window) {
		v = new Vehicle();
		v->engine_type = engine_type;
	}

	uint i;
	for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		if (GetNextArticPart(i, engine_type, v) == INVALID_ENGINE) break;
	}

	delete v;

	return i - 1;
}


/**
 * Returns the default (non-refitted) capacity of a specific EngineID.
 * @param engine the EngineID of iterest
 * @param cargo_type returns the default cargo type, if needed
 * @return capacity
 */
static inline uint16 GetVehicleDefaultCapacity(EngineID engine, CargoID *cargo_type)
{
	const Engine *e = Engine::Get(engine);
	CargoID cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
	if (cargo_type != NULL) *cargo_type = cargo;
	if (cargo == CT_INVALID) return 0;
	return e->GetDisplayDefaultCapacity();
}

/**
 * Returns all cargos a vehicle can carry.
 * @param engine the EngineID of iterest
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit set of CargoIDs
 */
static inline uint32 GetAvailableVehicleCargoTypes(EngineID engine, bool include_initial_cargo_type)
{
	uint32 cargos = 0;
	CargoID initial_cargo_type;

	if (GetVehicleDefaultCapacity(engine, &initial_cargo_type) > 0) {
		const EngineInfo *ei = EngInfo(engine);
		cargos = ei->refit_mask;
		if (include_initial_cargo_type && initial_cargo_type < NUM_CARGO) SetBit(cargos, initial_cargo_type);
	}

	return cargos;
}

CargoArray GetCapacityOfArticulatedParts(EngineID engine)
{
	CargoArray capacity;
	const Engine *e = Engine::Get(engine);

	CargoID cargo_type;
	uint16 cargo_capacity = GetVehicleDefaultCapacity(engine, &cargo_type);
	if (cargo_type < NUM_CARGO) capacity[cargo_type] = cargo_capacity;

	if (e->type != VEH_TRAIN && e->type != VEH_ROAD) return capacity;

	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		EngineID artic_engine = GetNextArticPart(i, engine);
		if (artic_engine == INVALID_ENGINE) break;

		cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
		if (cargo_type < NUM_CARGO) capacity[cargo_type] += cargo_capacity;
	}

	return capacity;
}

/**
 * Checks whether any of the articulated parts is refittable
 * @param engine the first part
 * @return true if refittable
 */
bool IsArticulatedVehicleRefittable(EngineID engine)
{
	if (IsEngineRefittable(engine)) return true;

	const Engine *e = Engine::Get(engine);
	if (e->type != VEH_TRAIN && e->type != VEH_ROAD) return false;

	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return false;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		EngineID artic_engine = GetNextArticPart(i, engine);
		if (artic_engine == INVALID_ENGINE) break;

		if (IsEngineRefittable(artic_engine)) return true;
	}

	return false;
}

/**
 * Merges the refit_masks of all articulated parts.
 * @param engine the first part
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @param union_mask returns bit mask of CargoIDs which are a refit option for at least one articulated part
 * @param intersection_mask returns bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
 */
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, uint32 *union_mask, uint32 *intersection_mask)
{
	const Engine *e = Engine::Get(engine);
	uint32 veh_cargos = GetAvailableVehicleCargoTypes(engine, include_initial_cargo_type);
	*union_mask = veh_cargos;
	*intersection_mask = (veh_cargos != 0) ? veh_cargos : UINT32_MAX;

	if (e->type != VEH_TRAIN && e->type != VEH_ROAD) return;
	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		EngineID artic_engine = GetNextArticPart(i, engine);
		if (artic_engine == INVALID_ENGINE) break;

		veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
		*union_mask |= veh_cargos;
		if (veh_cargos != 0) *intersection_mask &= veh_cargos;
	}
}

/**
 * Ors the refit_masks of all articulated parts.
 * @param engine the first part
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit mask of CargoIDs which are a refit option for at least one articulated part
 */
uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
{
	uint32 union_mask, intersection_mask;
	GetArticulatedRefitMasks(engine, include_initial_cargo_type, &union_mask, &intersection_mask);
	return union_mask;
}

/**
 * Ands the refit_masks of all articulated parts.
 * @param engine the first part
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
 */
uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
{
	uint32 union_mask, intersection_mask;
	GetArticulatedRefitMasks(engine, include_initial_cargo_type, &union_mask, &intersection_mask);
	return intersection_mask;
}


/**
 * Tests if all parts of an articulated vehicle are refitted to the same cargo.
 * Note: Vehicles not carrying anything are ignored
 * @param v the first vehicle in the chain
 * @param cargo_type returns the common CargoID if needed. (CT_INVALID if no part is carrying something or they are carrying different things)
 * @return true if some parts are carrying different cargos, false if all parts are carrying the same (nothing is also the same)
 */
bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *cargo_type)
{
	CargoID first_cargo = CT_INVALID;

	do {
		if (v->cargo_cap > 0 && v->cargo_type != CT_INVALID) {
			if (first_cargo == CT_INVALID) first_cargo = v->cargo_type;
			if (first_cargo != v->cargo_type) {
				if (cargo_type != NULL) *cargo_type = CT_INVALID;
				return true;
			}
		}

		switch (v->type) {
			case VEH_TRAIN:
				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
				break;

			case VEH_ROAD:
				v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
				break;

			default:
				v = NULL;
				break;
		}
	} while (v != NULL);

	if (cargo_type != NULL) *cargo_type = first_cargo;
	return false;
}

/**
 * Checks whether the specs of freshly build articulated vehicles are consistent with the information specified in the purchase list.
 * Only essential information is checked to leave room for magic tricks/workarounds to grfcoders.
 * It checks:
 *   For autoreplace/-renew:
 *    - Default cargo type (without capacity)
 *    - intersection and union of refit masks.
 */
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
{
	const Engine *engine = Engine::Get(v->engine_type);

	uint32 purchase_refit_union, purchase_refit_intersection;
	GetArticulatedRefitMasks(v->engine_type, true, &purchase_refit_union, &purchase_refit_intersection);
	CargoArray purchase_default_capacity = GetCapacityOfArticulatedParts(v->engine_type);

	uint32 real_refit_union = 0;
	uint32 real_refit_intersection = UINT_MAX;
	CargoArray real_default_capacity;

	do {
		uint32 refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, true);
		real_refit_union |= refit_mask;
		if (refit_mask != 0) real_refit_intersection &= refit_mask;

		assert(v->cargo_type < NUM_CARGO);
		real_default_capacity[v->cargo_type] += v->cargo_cap;

		switch (v->type) {
			case VEH_TRAIN:
				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
				break;

			case VEH_ROAD:
				v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
				break;

			default:
				v = NULL;
				break;
		}
	} while (v != NULL);

	/* Check whether the vehicle carries more cargos than expected */
	bool carries_more = false;
	for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
		if (real_default_capacity[cid] != 0 && purchase_default_capacity[cid] == 0) {
			carries_more = true;
			break;
		}
	}

	/* show a warning once for each GRF after each game load */
	if (real_refit_union != purchase_refit_union || real_refit_intersection != purchase_refit_intersection || carries_more) {
		ShowNewGrfVehicleError(engine->index, STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ARTICULATED_CARGO, GBUG_VEH_REFIT, false);
	}
}

void AddArticulatedParts(Vehicle *first)
{
	VehicleType type = first->type;
	if (!HasBit(EngInfo(first->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;

	Vehicle *v = first;
	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		bool flip_image;
		EngineID engine_type = GetNextArticPart(i, first->engine_type, first, &flip_image);
		if (engine_type == INVALID_ENGINE) return;

		/* In the (very rare) case the GRF reported wrong number of articulated parts
		 * and we run out of available vehicles, bail out. */
		if (!Vehicle::CanAllocateItem()) return;

		const Engine *e_artic = Engine::Get(engine_type);
		switch (type) {
			default: NOT_REACHED();

			case VEH_TRAIN: {
				Train *front = Train::From(first);
				Train *t = new Train();
				v->SetNext(t);
				v = t;

				t->subtype = 0;
				t->track = front->track;
				t->railtype = front->railtype;
				t->tcache.first_engine = front->engine_type; // needs to be set before first callback

				t->spritenum = e_artic->u.rail.image_index;
				if (e_artic->CanCarryCargo()) {
					t->cargo_type = e_artic->GetDefaultCargoType();
					t->cargo_cap = e_artic->u.rail.capacity;  // Callback 36 is called when the consist is finished
				} else {
					t->cargo_type = front->cargo_type; // Needed for livery selection
					t->cargo_cap = 0;
				}

				t->SetArticulatedPart();
				break;
			}

			case VEH_ROAD: {
				RoadVehicle *front = RoadVehicle::From(first);
				RoadVehicle *rv = new RoadVehicle();
				v->SetNext(rv);
				v = rv;

				rv->subtype = 0;
				rv->rcache.first_engine = front->engine_type; // needs to be set before first callback
				rv->rcache.cached_veh_length = 8; // Callback is called when the consist is finished
				rv->state = RVSB_IN_DEPOT;

				rv->roadtype = front->roadtype;
				rv->compatible_roadtypes = front->compatible_roadtypes;

				rv->spritenum = e_artic->u.road.image_index;
				if (e_artic->CanCarryCargo()) {
					rv->cargo_type = e_artic->GetDefaultCargoType();
					rv->cargo_cap = e_artic->u.road.capacity;  // Callback 36 is called when the consist is finished
				} else {
					rv->cargo_type = front->cargo_type; // Needed for livery selection
					rv->cargo_cap = 0;
				}

				rv->SetArticulatedPart();
				break;
			}
		}

		/* get common values from first engine */
		v->direction = first->direction;
		v->owner = first->owner;
		v->tile = first->tile;
		v->x_pos = first->x_pos;
		v->y_pos = first->y_pos;
		v->z_pos = first->z_pos;
		v->build_year = first->build_year;
		v->vehstatus = first->vehstatus & ~VS_STOPPED;

		v->cargo_subtype = 0;
		v->max_speed = 0;
		v->max_age = 0;
		v->engine_type = engine_type;
		v->value = 0;
		v->cur_image = SPR_IMG_QUERY;
		v->random_bits = VehicleRandomBits();

		if (flip_image) v->spritenum++;

		VehicleMove(v, false);
	}
}