Files @ r15899:3bbe04d427d2
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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_simple.hpp

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */

#ifndef BLITTER_8BPP_SIMPLE_HPP
#define BLITTER_8BPP_SIMPLE_HPP

#include "8bpp_base.hpp"
#include "factory.hpp"

class Blitter_8bppSimple : public Blitter_8bppBase {
public:
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);

	/* virtual */ const char *GetName() { return "8bpp-simple"; }
};

class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
public:
	/* virtual */ const char *GetName() { return "8bpp-simple"; }
	/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
};

#endif /* BLITTER_8BPP_SIMPLE_HPP */