Files @ r15899:3bbe04d427d2
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Location: cpp/openttd-patchpack/source/src/console_internal.h

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file console_internal.h Internally used functions for the console. */

#ifndef CONSOLE_INTERNAL_H
#define CONSOLE_INTERNAL_H

#include "console_type.h"

static const uint ICON_CMDLN_SIZE     = 1024; ///< maximum length of a typed in command
static const uint ICON_MAX_STREAMSIZE = 2048; ///< maximum length of a totally expanded command

/** Return values of console hooks (#IConsoleHook). */
enum ConsoleHookResult {
	CHR_ALLOW,    ///< Allow command execution.
	CHR_DISALLOW, ///< Disallow command execution.
	CHR_HIDE,     ///< Hide the existence of the command.
};

/**
 * --Commands--
 * Commands are commands, or functions. They get executed once and any
 * effect they produce are carried out. The arguments to the commands
 * are given to them, each input word seperated by a double-quote (") is an argument
 * If you want to handle multiple words as one, enclose them in double-quotes
 * eg. 'say "hello sexy boy"'
 */
typedef bool IConsoleCmdProc(byte argc, char *argv[]);
typedef ConsoleHookResult IConsoleHook(bool echo);
struct IConsoleCmd {
	char *name;               ///< name of command
	IConsoleCmd *next;        ///< next command in list

	IConsoleCmdProc *proc;    ///< process executed when command is typed
	IConsoleHook *hook;       ///< any special trigger action that needs executing
};

/**
 * --Aliases--
 * Aliases are like shortcuts for complex functions, variable assignments,
 * etc. You can use a simple alias to rename a longer command (eg 'set' for
 * 'setting' for example), or concatenate more commands into one
 * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
 * given to them in the command line.
 * - "%A - %Z" substitute arguments 1 t/m 26
 * - "%+" lists all parameters keeping them seperated
 * - "%!" also lists all parameters but presenting them to the aliased command as one argument
 * - ";" allows for combining commands (see example 'ng')
 */
struct IConsoleAlias {
	char *name;                 ///< name of the alias
	IConsoleAlias *next;        ///< next alias in list

	char *cmdline;              ///< command(s) that is/are being aliased
};

/* console parser */
extern IConsoleCmd   *_iconsole_cmds;    ///< List of registered commands.
extern IConsoleAlias *_iconsole_aliases; ///< List of registered aliases.

/* console functions */
void IConsoleClearBuffer();

/* Commands */
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook = NULL);
void IConsoleAliasRegister(const char *name, const char *cmd);
IConsoleCmd *IConsoleCmdGet(const char *name);
IConsoleAlias *IConsoleAliasGet(const char *name);

/* console std lib (register ingame commands/aliases) */
void IConsoleStdLibRegister();

/* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg);

void IConsoleGUIInit();
void IConsoleGUIFree();
void IConsoleGUIPrint(ConsoleColour colour_code, char *string);

#endif /* CONSOLE_INTERNAL_H */