Files @ r15899:3bbe04d427d2
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Location: cpp/openttd-patchpack/source/src/crashlog.h

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file crashlog.h Functions to be called to log a crash */

#ifndef CRASHLOG_H
#define CRASHLOG_H

/**
 * Helper class for creating crash logs.
 */
class CrashLog {
private:
	/** Pointer to the error message. */
	static const char *message;

	/** Temporary 'local' location of the buffer. */
	static char *gamelog_buffer;

	/** Temporary 'local' location of the end of the buffer. */
	static const char *gamelog_last;

	/**
	 * Helper function for printing the gamelog.
	 * @param s the string to print.
	 */
	static void GamelogFillCrashLog(const char *s);
protected:
	/**
	 * Writes OS' version to the buffer.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogOSVersion(char *buffer, const char *last) const = 0;

	/**
	 * Writes compiler (and its version, if available) to the buffer.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogCompiler(char *buffer, const char *last) const;

	/**
	 * Writes actually encountered error to the buffer.
	 * @param buffer  The begin where to write at.
	 * @param last    The last position in the buffer to write to.
	 * @param message Message passed to use for possible errors. Can be NULL.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;

	/**
	 * Writes the stack trace to the buffer, if there is information about it
	 * available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogStacktrace(char *buffer, const char *last) const = 0;

	/**
	 * Writes information about the data in the registers, if there is
	 * information about it available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogRegisters(char *buffer, const char *last) const;

	/**
	 * Writes the dynamically linked libaries/modules to the buffer, if there
	 * is information about it available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogModules(char *buffer, const char *last) const;


	/**
	 * Writes OpenTTD's version to the buffer.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	char *LogOpenTTDVersion(char *buffer, const char *last) const;

	/**
	 * Writes the (important) configuration settings to the buffer.
	 * E.g. graphics set, sound set, blitter and AIs.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	char *LogConfiguration(char *buffer, const char *last) const;

	/**
	 * Writes information (versions) of the used libraries.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	char *LogLibraries(char *buffer, const char *last) const;

	/**
	 * Writes the gamelog data to the buffer.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	char *LogGamelog(char *buffer, const char *last) const;

public:
	/** Stub destructor to silence some compilers. */
	virtual ~CrashLog() {}

	/**
	 * Fill the crash log buffer with all data of a crash log.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	char *FillCrashLog(char *buffer, const char *last) const;

	/**
	 * Write the crash log to a file.
	 * @note On success the filename will be filled with the full path of the
	 *       crash log file. Make sure filename is at least \c MAX_PATH big.
	 * @param buffer The begin of the buffer to write to the disk.
	 * @param filename      Output for the filename of the written file.
	 * @param filename_last The last position in the filename buffer.
	 * @return true when the crash log was successfully written.
	 */
	bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;

	/**
	 * Write the (crash) dump to a file.
	 * @note On success the filename will be filled with the full path of the
	 *       crash dump file. Make sure filename is at least \c MAX_PATH big.
	 * @param filename      Output for the filename of the written file.
	 * @param filename_last The last position in the filename buffer.
	 * @return if less than 0, error. If 0 no dump is made, otherwise the dump
	 *         was successful (not all OSes support dumping files).
	 */
	virtual int WriteCrashDump(char *filename, const char *filename_last) const;

	/**
	 * Write the (crash) savegame to a file.
	 * @note On success the filename will be filled with the full path of the
	 *       crash save file. Make sure filename is at least \c MAX_PATH big.
	 * @param filename      Output for the filename of the written file.
	 * @param filename_last The last position in the filename buffer.
	 * @return true when the crash save was successfully made.
	 */
	bool WriteSavegame(char *filename, const char *filename_last) const;

	/**
	 * Write the (crash) screenshot to a file.
	 * @note On success the filename will be filled with the full path of the
	 *       screenshot. Make sure filename is at least \c MAX_PATH big.
	 * @param filename      Output for the filename of the written file.
	 * @param filename_last The last position in the filename buffer.
	 * @return true when the crash screenshot was successfully made.
	 */
	bool WriteScreenshot(char *filename, const char *filename_last) const;

	/**
	 * Makes the crash log, writes it to a file and then subsequently tries
	 * to make a crash dump and crash savegame. It uses DEBUG to write
	 * information like paths to the console.
	 * @return true when everything is made successfully.
	 */
	bool MakeCrashLog() const;

	/**
	 * Initialiser for crash logs; do the appropriate things so crashes are
	 * handled by our crash handler instead of returning straight to the OS.
	 * @note must be implemented by all implementers of CrashLog.
	 */
	static void InitialiseCrashLog();

	/**
	 * Sets a message for the error message handler.
	 * @param message The error message of the error.
	 */
	static void SetErrorMessage(const char *message);

	/**
	 * Try to close the sound/video stuff so it doesn't keep lingering around
	 * incorrect video states or so, e.g. keeping dpmi disabled.
	 */
	static void AfterCrashLogCleanup();
};

#endif /* CRASHLOG_H */