Files @ r15899:3bbe04d427d2
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Location: cpp/openttd-patchpack/source/src/engine_gui.h

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file engine_gui.h Engine GUI functions, used by build_vehicle_gui and autoreplace_gui */

#ifndef ENGINE_GUI_H
#define ENGINE_GUI_H

#include "engine_type.h"
#include "sortlist_type.h"
#include "gfx_type.h"

typedef GUIList<EngineID, CargoID> GUIEngineList;

typedef int CDECL EngList_SortTypeFunction(const EngineID*, const EngineID*); ///< argument type for EngList_Sort()
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare);  ///< sort of the engine list
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items); ///< sort of specified portion of the engine list

StringID GetEngineCategoryName(EngineID engine);
StringID GetEngineInfoString(EngineID engine);

void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);

#endif /* ENGINE_GUI_H */