Files @ r15899:3bbe04d427d2
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Location: cpp/openttd-patchpack/source/src/fios.h

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fios.h Declarations for savegames operations */

#ifndef FIOS_H
#define FIOS_H

#include "strings_type.h"
#include "core/smallvec_type.hpp"
#include "core/smallmap_type.hpp"
#include "core/enum_type.hpp"
#include "gfx_type.h"
#include "date_type.h"
#include "settings_type.h"
#include "company_base.h"
#include "newgrf_config.h"


typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;

/**
 * Container for loading in mode SL_LOAD_CHECK.
 */
struct LoadCheckData {
	bool checkable;     ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
	StringID error;     ///< Error message from loading. INVALID_STRING_ID if no error.
	char *error_data;   ///< Data to pass to SetDParamStr when displaying #error.

	uint32 map_size_x, map_size_y;
	Date current_date;

	GameSettings settings;

	CompanyPropertiesMap companies;               ///< Company information.

	GRFConfig *grfconfig;                         ///< NewGrf configuration from save.
	GRFListCompatibility grf_compatibility;       ///< Summary state of NewGrfs, whether missing files or only compatible found.

	LoadCheckData() : error_data(NULL), grfconfig(NULL)
	{
		this->Clear();
	}

	/**
	 * Check whether loading the game resulted in errors.
	 * @return true if errors were encountered.
	 */
	bool HasErrors()
	{
		return this->checkable && this->error != INVALID_STRING_ID;
	}

	/**
	 * Check whether the game uses any NewGrfs.
	 * @return true if NewGrfs are used.
	 */
	bool HasNewGrfs()
	{
		return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != NULL;
	}

	void Clear();
};

extern LoadCheckData _load_check_data;


enum FileSlots {
	/**
	 * Slot used for the GRF scanning and such. This slot cannot be reused
	 * as it will otherwise cause issues when pressing "rescan directories".
	 * It can furthermore not be larger than LAST_GRF_SLOT as that complicates
	 * the testing for "too much NewGRFs".
	 */
	CONFIG_SLOT    =  0,
	/** Slot for the sound. */
	SOUND_SLOT     =  1,
	/** First slot useable for (New)GRFs used during the game. */
	FIRST_GRF_SLOT =  2,
	/** Last slot useable for (New)GRFs used during the game. */
	LAST_GRF_SLOT  = 63,
	/** Maximum number of slots. */
	MAX_FILE_SLOTS = 64
};

enum SaveLoadDialogMode {
	SLD_LOAD_GAME,
	SLD_LOAD_SCENARIO,
	SLD_SAVE_GAME,
	SLD_SAVE_SCENARIO,
	SLD_LOAD_HEIGHTMAP,
	SLD_NEW_GAME,
};

/* The different types of files been handled by the system */
enum FileType {
	FT_NONE,      ///< nothing to do
	FT_SAVEGAME,  ///< old or new savegame
	FT_SCENARIO,  ///< old or new scenario
	FT_HEIGHTMAP, ///< heightmap file
};

enum FiosType {
	FIOS_TYPE_DRIVE,
	FIOS_TYPE_PARENT,
	FIOS_TYPE_DIR,
	FIOS_TYPE_FILE,
	FIOS_TYPE_OLDFILE,
	FIOS_TYPE_SCENARIO,
	FIOS_TYPE_OLD_SCENARIO,
	FIOS_TYPE_DIRECT,
	FIOS_TYPE_PNG,
	FIOS_TYPE_BMP,
	FIOS_TYPE_INVALID = 255,
};

/* Deals with finding savegames */
struct FiosItem {
	FiosType type;
	uint64 mtime;
	char title[64];
	char name[MAX_PATH];
};

/* Deals with the type of the savegame, independent of extension */
struct SmallFiosItem {
	int mode;             ///< savegame/scenario type (old, new)
	FileType filetype;    ///< what type of file are we dealing with
	char name[MAX_PATH];  ///< name
	char title[255];      ///< internal name of the game
};

enum SortingBits {
	SORT_ASCENDING  = 0,
	SORT_DESCENDING = 1,
	SORT_BY_DATE    = 0,
	SORT_BY_NAME    = 2
};
DECLARE_ENUM_AS_BIT_SET(SortingBits)

/* Variables to display file lists */
extern SmallVector<FiosItem, 32> _fios_items;
extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode;
extern SortingBits _savegame_sort_order;

/* Launch save/load dialog */
void ShowSaveLoadDialog(SaveLoadDialogMode mode);

/* Get a list of savegames */
void FiosGetSavegameList(SaveLoadDialogMode mode);
/* Get a list of scenarios */
void FiosGetScenarioList(SaveLoadDialogMode mode);
/* Get a list of Heightmaps */
void FiosGetHeightmapList(SaveLoadDialogMode mode);
/* Free the list of savegames */
void FiosFreeSavegameList();
/* Browse to. Returns a filename w/path if we reached a file. */
const char *FiosBrowseTo(const FiosItem *item);
/* Return path, free space and stringID */
StringID FiosGetDescText(const char **path, uint64 *total_free);
/* Delete a name */
bool FiosDelete(const char *name);
/* Make a filename from a name */
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
/* Determines type of savegame (or tells it is not a savegame) */
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);

int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);

/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
extern const TextColour _fios_colours[];

void BuildFileList();
void SetFiosType(const byte fiostype);

#endif /* FIOS_H */