Files @ r15899:3bbe04d427d2
Branch filter:

Location: cpp/openttd-patchpack/source/src/gfx_type.h

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file gfx_type.h Types related to the graphics and/or input devices. */

#ifndef GFX_TYPE_H
#define GFX_TYPE_H

#include "core/endian_type.hpp"
#include "core/geometry_type.hpp"
#include "zoom_type.h"

typedef uint32 SpriteID;  ///< The number of a sprite, without mapping bits and colourtables
typedef uint32 PaletteID; ///< The number of the palette
typedef uint32 CursorID;  ///< The number of the cursor (sprite)

/** Combination of a palette sprite and a 'real' sprite */
struct PalSpriteID {
	SpriteID sprite;  ///< The 'real' sprite
	PaletteID pal;    ///< The palette (use \c PAL_NONE) if not needed)
};

enum WindowKeyCodes {
	WKC_SHIFT = 0x8000,
	WKC_CTRL  = 0x4000,
	WKC_ALT   = 0x2000,
	WKC_META  = 0x1000,

	WKC_GLOBAL_HOTKEY = 0x0800, ///< Fake keycode bit to indicate global hotkeys

	WKC_SPECIAL_KEYS = WKC_SHIFT | WKC_CTRL | WKC_ALT | WKC_META | WKC_GLOBAL_HOTKEY,

	/* Special ones */
	WKC_NONE        =  0,
	WKC_ESC         =  1,
	WKC_BACKSPACE   =  2,
	WKC_INSERT      =  3,
	WKC_DELETE      =  4,

	WKC_PAGEUP      =  5,
	WKC_PAGEDOWN    =  6,
	WKC_END         =  7,
	WKC_HOME        =  8,

	/* Arrow keys */
	WKC_LEFT        =  9,
	WKC_UP          = 10,
	WKC_RIGHT       = 11,
	WKC_DOWN        = 12,

	/* Return & tab */
	WKC_RETURN      = 13,
	WKC_TAB         = 14,

	/* Space */
	WKC_SPACE       = 32,

	/* Function keys */
	WKC_F1          = 33,
	WKC_F2          = 34,
	WKC_F3          = 35,
	WKC_F4          = 36,
	WKC_F5          = 37,
	WKC_F6          = 38,
	WKC_F7          = 39,
	WKC_F8          = 40,
	WKC_F9          = 41,
	WKC_F10         = 42,
	WKC_F11         = 43,
	WKC_F12         = 44,

	/* Backquote is the key left of "1"
	 * we only store this key here, no matter what character is really mapped to it
	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
	WKC_BACKQUOTE   = 45,
	WKC_PAUSE       = 46,

	/* 0-9 are mapped to 48-57
	 * A-Z are mapped to 65-90
	 * a-z are mapped to 97-122 */

	/* Numerical keyboard */
	WKC_NUM_DIV     = 138,
	WKC_NUM_MUL     = 139,
	WKC_NUM_MINUS   = 140,
	WKC_NUM_PLUS    = 141,
	WKC_NUM_ENTER   = 142,
	WKC_NUM_DECIMAL = 143,

	/* Other keys */
	WKC_SLASH       = 144, ///< / Forward slash
	WKC_SEMICOLON   = 145, ///< ; Semicolon
	WKC_EQUALS      = 146, ///< = Equals
	WKC_L_BRACKET   = 147, ///< [ Left square bracket
	WKC_BACKSLASH   = 148, ///< \ Backslash
	WKC_R_BRACKET   = 149, ///< ] Right square bracket
	WKC_SINGLEQUOTE = 150, ///< ' Single quote
	WKC_COMMA       = 151, ///< , Comma
	WKC_PERIOD      = 152, ///< . Period
	WKC_MINUS       = 153, ///< - Minus
};

/** A single sprite of a list of animated cursors */
struct AnimCursor {
	static const CursorID LAST = MAX_UVALUE(CursorID);
	CursorID sprite;   ///< Must be set to LAST_ANIM when it is the last sprite of the loop
	byte display_time; ///< Amount of ticks this sprite will be shown
};

/** Collection of variables for cursor-display and -animation */
struct CursorVars {
	Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
	int short_vehicle_offset;     ///< offset of the X for short vehicles
	CursorID sprite; ///< current image of cursor
	PaletteID pal;

	int wheel;       ///< mouse wheel movement

	/* We need two different vars to keep track of how far the scrollwheel moved.
	 * OSX uses this for scrolling around the map. */
	int v_wheel;
	int h_wheel;

	const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
	const AnimCursor *animate_cur;  ///< in case of animated cursor, current frame
	uint animate_timeout;           ///< in case of animated cursor, number of ticks to show the current cursor

	bool visible;    ///< cursor is visible
	bool dirty;      ///< the rect occupied by the mouse is dirty (redraw)
	bool fix_at;     ///< mouse is moving, but cursor is not (used for scrolling)
	bool in_window;  ///< mouse inside this window, determines drawing logic

	bool vehchain;   ///< vehicle chain is dragged
};

/** Data about how and where to blit pixels. */
struct DrawPixelInfo {
	void *dst_ptr;
	int left, top, width, height;
	int pitch;
	ZoomLevel zoom;
};

/** Structure to access the alpha, red, green, and blue channels from a 32 bit number. */
union Colour {
	uint32 data; ///< Conversion of the channel information to a 32 bit number.
	struct {
#if TTD_ENDIAN == TTD_BIG_ENDIAN
		uint8 a, r, g, b; ///< colour channels in BE order
#else
		uint8 b, g, r, a; ///< colour channels in LE order
#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
	};
};

/** Available font sizes */
enum FontSize {
	FS_NORMAL, ///< Index of the normal font in the font tables.
	FS_SMALL,  ///< Index of the small font in the font tables.
	FS_LARGE,  ///< Index of the large font in the font tables.
	FS_END,

	FS_BEGIN = FS_NORMAL, ///< First font.
};
DECLARE_POSTFIX_INCREMENT(FontSize)

/**
 * Used to only draw a part of the sprite.
 * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom).
 * Both corners are included in the drawing area.
 */
struct SubSprite {
	int left, top, right, bottom;
};

enum Colours {
	COLOUR_DARK_BLUE,
	COLOUR_PALE_GREEN,
	COLOUR_PINK,
	COLOUR_YELLOW,
	COLOUR_RED,
	COLOUR_LIGHT_BLUE,
	COLOUR_GREEN,
	COLOUR_DARK_GREEN,
	COLOUR_BLUE,
	COLOUR_CREAM,
	COLOUR_MAUVE,
	COLOUR_PURPLE,
	COLOUR_ORANGE,
	COLOUR_BROWN,
	COLOUR_GREY,
	COLOUR_WHITE,
	COLOUR_END,
	INVALID_COLOUR = 0xFF,
};
template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_DARK_BLUE, COLOUR_END, INVALID_COLOUR, 4> {};

/** Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png */
enum TextColour {
	TC_FROMSTRING  = 0x00,
	TC_BLUE        = 0x00,
	TC_SILVER      = 0x01,
	TC_GOLD        = 0x02,
	TC_RED         = 0x03,
	TC_PURPLE      = 0x04,
	TC_LIGHT_BROWN = 0x05,
	TC_ORANGE      = 0x06,
	TC_GREEN       = 0x07,
	TC_YELLOW      = 0x08,
	TC_DARK_GREEN  = 0x09,
	TC_CREAM       = 0x0A,
	TC_BROWN       = 0x0B,
	TC_WHITE       = 0x0C,
	TC_LIGHT_BLUE  = 0x0D,
	TC_GREY        = 0x0E,
	TC_DARK_BLUE   = 0x0F,
	TC_BLACK       = 0x10,
	TC_INVALID     = 0xFF,

	IS_PALETTE_COLOUR = 0x100, ///< colour value is already a real palette colour index, not an index of a StringColour
};
DECLARE_ENUM_AS_BIT_SET(TextColour)

/** Defines a few values that are related to animations using palette changes */
enum PaletteAnimationSizes {
	PALETTE_ANIM_SIZE_WIN   = 28,   ///< number of animated colours in Windows palette
	PALETTE_ANIM_SIZE_DOS   = 38,   ///< number of animated colours in DOS palette
	PALETTE_ANIM_SIZE_START = 217,  ///< Index in  the _palettes array from which all animations are taking places (table/palettes.h)
};

/** Define the operation GfxFillRect performs */
enum FillRectMode {
	FILLRECT_OPAQUE,  ///< Fill rectangle with a single colour
	FILLRECT_CHECKER, ///< Draw only every second pixel, used for greying-out
	FILLRECT_RECOLOUR, ///< Apply a recolour sprite to the screen content
};

/** Palettes OpenTTD supports. */
enum PaletteType {
	PAL_DOS,        ///< Use the DOS palette.
	PAL_WINDOWS,    ///< Use the Windows palette.
	PAL_AUTODETECT, ///< Automatically detect the palette based on the graphics pack.
	MAX_PAL = 2,    ///< The number of palettes.
};

/** Types of sprites that might be loaded */
enum SpriteType {
	ST_NORMAL   = 0,      ///< The most basic (normal) sprite
	ST_MAPGEN   = 1,      ///< Special sprite for the map generator
	ST_FONT     = 2,      ///< A sprite used for fonts
	ST_RECOLOUR = 3,      ///< Recolour sprite
	ST_INVALID  = 4,      ///< Pseudosprite or other unusable sprite, used only internally
};

#endif /* GFX_TYPE_H */