Files @ r15899:3bbe04d427d2
Branch filter:

Location: cpp/openttd-patchpack/source/src/landscape.h

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file landscape.h Functions related to OTTD's landscape. */

#ifndef LANDSCAPE_H
#define LANDSCAPE_H

#include "core/geometry_type.hpp"
#include "tile_cmd.h"

static const uint SNOW_LINE_MONTHS = 12; ///< Number of months in the snow line table.
static const uint SNOW_LINE_DAYS   = 32; ///< Number of days in each month in the snow line table.

/**
 * Structure describing the height of the snow line each day of the year
 * @ingroup SnowLineGroup
 */
struct SnowLine {
	byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year
	byte highest_value; ///< Highest snow line of the year
	byte lowest_value;  ///< Lowest snow line of the year
};

bool IsSnowLineSet();
void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
byte GetSnowLine();
byte HighestSnowLine();
byte LowestSnowLine();
void ClearSnowLine();

uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
int GetSlopeZInCorner(Slope tileh, Corner corner);
Slope GetFoundationSlope(TileIndex tile, uint *z);

/**
 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
 * @param z Z world or tile coordinate (runs in N direction in the 2D view).
 * @return Equivalent coordinate in the 2D view.
 * @see RemapCoords2
 */
static inline Point RemapCoords(int x, int y, int z)
{
	Point pt;
	pt.x = (y - x) * 2;
	pt.y = y + x - z;
	return pt;
}

/**
 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
 * Same as #RemapCoords, except the Z coordinate is read from the map.
 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
 * @return Equivalent coordinate in the 2D view.
 * @see RemapCoords
 */
static inline Point RemapCoords2(int x, int y)
{
	return RemapCoords(x, y, GetSlopeZ(x, y));
}

/**
 * Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
 * Function assumes <tt>z == 0</tt>. For other values of \p z, add \p z to \a y before the call.
 * @param x X coordinate of the 2D coordinate.
 * @param y Y coordinate of the 2D coordinate.
 * @return X and Y components of equivalent world or tile coordinate.
 * @note Inverse of #RemapCoords function. Smaller values may get rounded.
 */
static inline Point InverseRemapCoords(int x, int y)
{
	Point pt = {(y * 2 - x) >> 2, (y * 2 + x) >> 2};
	return pt;
}

uint ApplyFoundationToSlope(Foundation f, Slope *s);
void DrawFoundation(TileInfo *ti, Foundation f);
bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);

void DoClearSquare(TileIndex tile);
void RunTileLoop();

void InitializeLandscape();
void GenerateLandscape(byte mode);

#endif /* LANDSCAPE_H */