Files @ r15899:3bbe04d427d2
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Location: cpp/openttd-patchpack/source/src/network/network_type.h

rubidium
(svn r20593) -Fix: (rlongago, r20547): long ago the service interval was int16, after which is got converted to Date except in the order backup. Much later I copied the savegame snippets from a vehicle and applied that on the order backup. Presto, reading/writing 32 bits (of Date) into 16 bits of ancient style service interval. That would then "spoil" the name pointer and that eventually crashes OpenTTD as it's likely to be an invalid pointer.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_type.h Types used for networking. */

#ifndef NETWORK_TYPE_H
#define NETWORK_TYPE_H

#include "core/game.h"

#ifdef ENABLE_NETWORK

/** How many clients can we have */
static const uint MAX_CLIENTS = 255;

/**
 * The number of slots; must be at least 1 more than MAX_CLIENTS. It must
 * furthermore be less than or equal to 256 as client indices (sent over
 * the network) are 8 bits. It needs 1 more for the dedicated server.
 */
static const uint MAX_CLIENT_SLOTS = 256;

/**
 * Vehicletypes in the order they are send in info packets.
 */
enum NetworkVehicleType {
	NETWORK_VEH_TRAIN = 0,
	NETWORK_VEH_LORRY,
	NETWORK_VEH_BUS,
	NETWORK_VEH_PLANE,
	NETWORK_VEH_SHIP,

	NETWORK_VEH_END
};

/** 'Unique' identifier to be given to clients */
enum ClientID {
	INVALID_CLIENT_ID = 0, ///< Client is not part of anything
	CLIENT_ID_SERVER  = 1, ///< Servers always have this ID
	CLIENT_ID_FIRST   = 2, ///< The first client ID
};

/** Indices into the client tables */
typedef uint8 ClientIndex;

/** Simple calculated statistics of a company */
struct NetworkCompanyStats {
	uint16 num_vehicle[NETWORK_VEH_END];            ///< How many vehicles are there of this type?
	uint16 num_station[NETWORK_VEH_END];            ///< How many stations are there of this type?
	bool ai;                                        ///< Is this company an AI
};

/** Some state information of a company, especially for servers */
struct NetworkCompanyState {
	char password[NETWORK_PASSWORD_LENGTH];         ///< The password for the company
	uint16 months_empty;                            ///< How many months the company is empty
};

struct NetworkClientInfo;

enum NetworkPasswordType {
	NETWORK_GAME_PASSWORD,
	NETWORK_COMPANY_PASSWORD,
};

enum DestType {
	DESTTYPE_BROADCAST, ///< Send message/notice to all clients (All)
	DESTTYPE_TEAM,      ///< Send message/notice to everyone playing the same company (Team)
	DESTTYPE_CLIENT,    ///< Send message/notice to only a certain client (Private)
};

/** Actions that can be used for NetworkTextMessage */
enum NetworkAction {
	NETWORK_ACTION_JOIN,
	NETWORK_ACTION_LEAVE,
	NETWORK_ACTION_SERVER_MESSAGE,
	NETWORK_ACTION_CHAT,
	NETWORK_ACTION_CHAT_COMPANY,
	NETWORK_ACTION_CHAT_CLIENT,
	NETWORK_ACTION_GIVE_MONEY,
	NETWORK_ACTION_NAME_CHANGE,
	NETWORK_ACTION_COMPANY_SPECTATOR,
	NETWORK_ACTION_COMPANY_JOIN,
	NETWORK_ACTION_COMPANY_NEW,
};

enum NetworkErrorCode {
	NETWORK_ERROR_GENERAL, // Try to use this one like never

	/* Signals from clients */
	NETWORK_ERROR_DESYNC,
	NETWORK_ERROR_SAVEGAME_FAILED,
	NETWORK_ERROR_CONNECTION_LOST,
	NETWORK_ERROR_ILLEGAL_PACKET,
	NETWORK_ERROR_NEWGRF_MISMATCH,

	/* Signals from servers */
	NETWORK_ERROR_NOT_AUTHORIZED,
	NETWORK_ERROR_NOT_EXPECTED,
	NETWORK_ERROR_WRONG_REVISION,
	NETWORK_ERROR_NAME_IN_USE,
	NETWORK_ERROR_WRONG_PASSWORD,
	NETWORK_ERROR_COMPANY_MISMATCH, // Happens in CLIENT_COMMAND
	NETWORK_ERROR_KICKED,
	NETWORK_ERROR_CHEATER,
	NETWORK_ERROR_FULL,
	NETWORK_ERROR_TOO_MANY_COMMANDS,
};

#endif /* ENABLE_NETWORK */
#endif /* NETWORK_TYPE_H */