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Location: cpp/openttd-patchpack/source/src/misc.cpp
r16193:3bdec9156497
3.3 KiB
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(svn r20903) -Update from WebTranslator v3.0:
catalan - 2 changes by arnau
croatian - 2 changes by VoyagerOne
dutch - 2 changes by habell
finnish - 4 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
ido - 34 changes by Edwardo
marathi - 40 changes by jcravi
polish - 2 changes by voythas
russian - 2 changes by Lone_Wolf
serbian - 2 changes by etran
spanish - 2 changes by Terkhen
catalan - 2 changes by arnau
croatian - 2 changes by VoyagerOne
dutch - 2 changes by habell
finnish - 4 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
ido - 34 changes by Edwardo
marathi - 40 changes by jcravi
polish - 2 changes by voythas
russian - 2 changes by Lone_Wolf
serbian - 2 changes by etran
spanish - 2 changes by Terkhen
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file misc.cpp Misc functions that shouldn't be here. */
#include "stdafx.h"
#include "landscape.h"
#include "news_func.h"
#include "ai/ai.hpp"
#include "ai/ai_gui.hpp"
#include "newgrf_house.h"
#include "group.h"
#include "economy_func.h"
#include "date_func.h"
#include "texteff.hpp"
#include "gfx_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "tilehighlight_func.h"
#include "network/network_func.h"
#include "window_func.h"
extern TileIndex _cur_tileloop_tile;
extern void MakeNewgameSettingsLive();
void InitializeSound();
void InitializeMusic();
void InitializeVehicles();
void InitializeDepots();
void InitializeEngineRenews();
void InitializeOrders();
void InitializeOrderBackups();
void InitializeClearLand();
void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeObjectGui();
void InitializeIndustries();
void InitializeObjects();
void InitializeTowns();
void InitializeSubsidies();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
void InitializeRoadStops();
void InitializeCargoPackets();
void InitializeCompanies();
void InitializeCheats();
void InitializeNPF();
void InitializeOldNames();
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
{
/* Make sure there isn't any window that can influence anything
* related to the new game we're about to start/load. */
UnInitWindowSystem();
AllocateMap(size_x, size_y);
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_cur_tileloop_tile = 0;
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();
if (reset_date) {
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
InitializeOldNames();
}
InitializeSound();
InitializeMusic();
InitializeEngineRenews();
InitializeVehicles();
InitializeDepots();
InitializeOrders();
InitializeOrderBackups();
InitializeGroup();
InitNewsItemStructs();
InitializeLandscape();
InitializeClearLand();
InitializeRailGui();
InitializeRoadGui();
InitializeAirportGui();
InitializeDockGui();
InitializeObjectGui();
InitializeAIGui();
InitializeTowns();
InitializeSubsidies();
InitializeTrees();
InitializeSigns();
InitializeStations();
InitializeRoadStops();
InitializeCargoPackets();
InitializeIndustries();
InitializeObjects();
InitializeBuildingCounts();
InitializeNPF();
InitializeCompanies();
AI::Initialize();
InitializeCheats();
InitTextEffects();
#ifdef ENABLE_NETWORK
NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
InitializeAnimatedTiles();
InitializeEconomy();
ResetObjectToPlace();
GamelogReset();
GamelogStartAction(GLAT_START);
GamelogRevision();
GamelogMode();
GamelogGRFAddList(_grfconfig);
GamelogStopAction();
}
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