Files @ r6038:3dc0e7dbcac3
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Location: cpp/openttd-patchpack/source/src/aircraft.h

miham
(svn r8764) -Update: WebTranslator2 update to 2007-02-16 22:03:24
afrikaans - 1 changed by TrueTenacity (1)
brazilian_portuguese - 1 fixed, 1 changed by fukumori (2)
bulgarian - 4 fixed by groupsky (4)
dutch - 3 fixed by habell (3)
esperanto - 3 fixed by LaPingvino (3)
finnish - 5 fixed by kerba (5)
icelandic - 15 fixed, 30 changed by scrooge (45)
italian - 3 fixed by sidew (3)
norwegian_bokmal - 13 fixed by oletk (13)
turkish - 3 fixed by jnmbk (3)
/* $Id$ */

#ifndef AIRCRAFT_H
#define AIRCRAFT_H

#include "station_map.h"
#include "vehicle.h"

typedef enum AircraftSubTypes {
	AIR_HELICOPTER = 0,
	AIR_AIRCRAFT   = 2,
	AIR_SHADOW     = 4,
	AIR_ROTOR      = 6
} AircraftSubType;


/** Check if the aircraft type is a normal flying device; eg
 * not a rotor or a shadow
 * @param v vehicle to check
 * @return Returns true if the aircraft is a helicopter/airplane and
 * false if it is a shadow or a rotor) */
static inline bool IsNormalAircraft(const Vehicle *v)
{
	assert(v->type == VEH_Aircraft);
	/* To be fully correct the commented out functionality is the proper one,
	 * but since value can only be 0 or 2, it is sufficient to only check <= 2
	 * return (v->subtype == AIR_HELICOPTER) || (v->subtype == AIR_AIRCRAFT); */
	return v->subtype <= AIR_AIRCRAFT;
}


static inline bool IsAircraftInHangar(const Vehicle* v)
{
	assert(v->type == VEH_Aircraft);
	return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile);
}

static inline bool IsAircraftInHangarStopped(const Vehicle* v)
{
	return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
}

uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);

void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
void HandleAircraftEnterHangar(Vehicle *v);
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);

#endif /* AIRCRAFT_H */