Files @ r6071:3dcae6ddc2c7
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Location: cpp/openttd-patchpack/source/src/signs_gui.cpp

tron
(svn r8802) -Fix

-Fix: When inserting an order for a ship while checking the distance between the new order and the order it is inserted after adhere the order types to determine the correct type of destination (i.e. station or depot)
Also do a better job in determining the preceding order
NOTE: 0.5 candidate
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "player.h"
#include "signs.h"
#include "strings.h"
#include "debug.h"
#include "variables.h"
#include "helpers.hpp"

static const Sign **_sign_sort;
static uint _num_sign_sort;

static char _bufcache[64];
static const Sign *_last_sign;

static int CDECL SignNameSorter(const void *a, const void *b)
{
	const Sign *sign0 = *(const Sign**)a;
	const Sign *sign1 = *(const Sign**)b;
	char buf1[64];

	GetString(buf1, sign0->str, lastof(buf1));

	if (sign1 != _last_sign) {
		_last_sign = sign1;
		GetString(_bufcache, sign1->str, lastof(_bufcache));
	}

	return strcmp(buf1, _bufcache); // sort by name
}

static void GlobalSortSignList(void)
{
	const Sign *si;
	uint n = 0;

	/* Create array for sorting */
	_sign_sort = ReallocT(_sign_sort, GetMaxSignIndex() + 1);
	if (_sign_sort == NULL) error("Could not allocate memory for the sign-sorting-list");

	FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
	_num_sign_sort = n;

	qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);

	_sign_sort_dirty = false;

	DEBUG(misc, 3, "Resorting global signs list");
}

static void SignListWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT: {
		int y = 16; // offset from top of widget

		if (_sign_sort_dirty)
			GlobalSortSignList();

		SetVScrollCount(w, _num_sign_sort);

		SetDParam(0, w->vscroll.count);
		DrawWindowWidgets(w);

		/* No signs? */
		if (w->vscroll.count == 0) {
			DrawString(2, y, STR_304A_NONE, 0);
			return;
		}

		{
			uint16 i;

			/* Start drawing the signs */
			for (i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
				const Sign *si = _sign_sort[i];

				if (si->owner != OWNER_NONE)
					DrawPlayerIcon(si->owner, 4, y + 1);

				DrawString(22, y, si->str, 8);
				y += 10;
			}
		}
	} break;

	case WE_CLICK: {
		switch (e->we.click.widget) {
		case 3: {
			uint32 id_v = (e->we.click.pt.y - 15) / 10;
			const Sign *si;

			if (id_v >= w->vscroll.cap)
				return;

			id_v += w->vscroll.pos;

			if (id_v >= w->vscroll.count)
				return;

			si = _sign_sort[id_v];
			ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
		} break;
		}
	} break;

	case WE_RESIZE:
		w->vscroll.cap += e->we.sizing.diff.y / 10;
		break;
	}
}

static const Widget _sign_list_widget[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,  RESIZE_RIGHT,    14,    11,   345,     0,    13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,     RESIZE_LR,    14,   346,   357,     0,    13, 0x0,                   STR_STICKY_BUTTON},
{      WWT_PANEL,     RESIZE_RB,    14,     0,   345,    14,   137, 0x0,                   STR_NULL},
{  WWT_SCROLLBAR,    RESIZE_LRB,    14,   346,   357,    14,   125, 0x0,                   STR_0190_SCROLL_BAR_SCROLLS_LIST},
{  WWT_RESIZEBOX,   RESIZE_LRTB,    14,   346,   357,   126,   137, 0x0,                   STR_RESIZE_BUTTON},
{   WIDGETS_END},
};

static const WindowDesc _sign_list_desc = {
	WDP_AUTO, WDP_AUTO, 358, 138,
	WC_SIGN_LIST, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_sign_list_widget,
	SignListWndProc
};


void ShowSignList(void)
{
	Window *w;

	w = AllocateWindowDescFront(&_sign_list_desc, 0);
	if (w != NULL) {
		w->vscroll.cap = 12;
		w->resize.step_height = 10;
		w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
	}
}