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(svn r22396) -Document: some AI doxygen stuff
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_list.cpp Implementation of AIList. */
#include "../../stdafx.h"
#include "ai_list.hpp"
#include "../../debug.h"
#include "../../script/squirrel.hpp"
/**
* Base class for any AIList sorter.
*/
class AIListSorter {
protected:
AIList *list; ///< The list that's being sorted.
bool has_no_more_items; ///< Whether we have more items to iterate over.
int32 item_next; ///< The next item we will show.
public:
/**
* Virtual dtor, needed to mute warnings.
*/
virtual ~AIListSorter() { }
/**
* Get the first item of the sorter.
*/
virtual int32 Begin() = 0;
/**
* Stop iterating a sorter.
*/
virtual void End() = 0;
/**
* Get the next item of the sorter.
*/
virtual int32 Next() = 0;
/**
* See if the sorter has reached the end.
*/
bool IsEnd()
{
return this->list->buckets.empty() || this->has_no_more_items;
}
/**
* Callback from the list if an item gets removed.
*/
virtual void Remove(int item) = 0;
};
/**
* Sort by value, ascending.
*/
class AIListSorterValueAscending : public AIListSorter {
private:
AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets.
AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over.
AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list.
public:
/**
* Create a new sorter.
* @param list The list to sort.
*/
AIListSorterValueAscending(AIList *list)
{
this->list = list;
this->End();
}
int32 Begin()
{
if (this->list->buckets.empty()) return 0;
this->has_no_more_items = false;
this->bucket_iter = this->list->buckets.begin();
this->bucket_list = &(*this->bucket_iter).second;
this->bucket_list_iter = this->bucket_list->begin();
this->item_next = *this->bucket_list_iter;
int32 item_current = this->item_next;
FindNext();
return item_current;
}
void End()
{
this->bucket_list = NULL;
this->has_no_more_items = true;
this->item_next = 0;
}
/**
* Find the next item, and store that information.
*/
void FindNext()
{
if (this->bucket_list == NULL) {
this->has_no_more_items = true;
return;
}
this->bucket_list_iter++;
if (this->bucket_list_iter == this->bucket_list->end()) {
this->bucket_iter++;
if (this->bucket_iter == this->list->buckets.end()) {
this->bucket_list = NULL;
return;
}
this->bucket_list = &(*this->bucket_iter).second;
this->bucket_list_iter = this->bucket_list->begin();
}
this->item_next = *this->bucket_list_iter;
}
int32 Next()
{
if (this->IsEnd()) return 0;
int32 item_current = this->item_next;
FindNext();
return item_current;
}
void Remove(int item)
{
if (this->IsEnd()) return;
/* If we remove the 'next' item, skip to the next */
if (item == this->item_next) {
FindNext();
return;
}
}
};
/**
* Sort by value, descending.
*/
class AIListSorterValueDescending : public AIListSorter {
private:
AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets.
AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over.
AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list.
public:
/**
* Create a new sorter.
* @param list The list to sort.
*/
AIListSorterValueDescending(AIList *list)
{
this->list = list;
this->End();
}
int32 Begin()
{
if (this->list->buckets.empty()) return 0;
this->has_no_more_items = false;
/* Go to the end of the bucket-list */
this->bucket_iter = this->list->buckets.begin();
for (size_t i = this->list->buckets.size(); i > 1; i--) this->bucket_iter++;
this->bucket_list = &(*this->bucket_iter).second;
/* Go to the end of the items in the bucket */
this->bucket_list_iter = this->bucket_list->begin();
for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++;
this->item_next = *this->bucket_list_iter;
int32 item_current = this->item_next;
FindNext();
return item_current;
}
void End()
{
this->bucket_list = NULL;
this->has_no_more_items = true;
this->item_next = 0;
}
/**
* Find the next item, and store that information.
*/
void FindNext()
{
if (this->bucket_list == NULL) {
this->has_no_more_items = true;
return;
}
if (this->bucket_list_iter == this->bucket_list->begin()) {
if (this->bucket_iter == this->list->buckets.begin()) {
this->bucket_list = NULL;
return;
}
this->bucket_iter--;
this->bucket_list = &(*this->bucket_iter).second;
/* Go to the end of the items in the bucket */
this->bucket_list_iter = this->bucket_list->begin();
for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++;
} else {
this->bucket_list_iter--;
}
this->item_next = *this->bucket_list_iter;
}
int32 Next()
{
if (this->IsEnd()) return 0;
int32 item_current = this->item_next;
FindNext();
return item_current;
}
void Remove(int item)
{
if (this->IsEnd()) return;
/* If we remove the 'next' item, skip to the next */
if (item == this->item_next) {
FindNext();
return;
}
}
};
/**
* Sort by item, ascending.
*/
class AIListSorterItemAscending : public AIListSorter {
private:
AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map.
public:
/**
* Create a new sorter.
* @param list The list to sort.
*/
AIListSorterItemAscending(AIList *list)
{
this->list = list;
this->End();
}
int32 Begin()
{
if (this->list->items.empty()) return 0;
this->has_no_more_items = false;
this->item_iter = this->list->items.begin();
this->item_next = (*this->item_iter).first;
int32 item_current = this->item_next;
FindNext();
return item_current;
}
void End()
{
this->has_no_more_items = true;
}
/**
* Find the next item, and store that information.
*/
void FindNext()
{
if (this->item_iter == this->list->items.end()) {
this->has_no_more_items = true;
return;
}
this->item_iter++;
if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
}
int32 Next()
{
if (this->IsEnd()) return 0;
int32 item_current = this->item_next;
FindNext();
return item_current;
}
void Remove(int item)
{
if (this->IsEnd()) return;
/* If we remove the 'next' item, skip to the next */
if (item == this->item_next) {
FindNext();
return;
}
}
};
/**
* Sort by item, descending.
*/
class AIListSorterItemDescending : public AIListSorter {
private:
AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map.
public:
/**
* Create a new sorter.
* @param list The list to sort.
*/
AIListSorterItemDescending(AIList *list)
{
this->list = list;
this->End();
}
int32 Begin()
{
if (this->list->items.empty()) return 0;
this->has_no_more_items = false;
this->item_iter = this->list->items.begin();
for (size_t i = this->list->items.size(); i > 1; i--) this->item_iter++;
this->item_next = (*this->item_iter).first;
int32 item_current = this->item_next;
FindNext();
return item_current;
}
void End()
{
this->has_no_more_items = true;
}
/**
* Find the next item, and store that information.
*/
void FindNext()
{
if (this->item_iter == this->list->items.end()) {
this->has_no_more_items = true;
return;
}
this->item_iter--;
if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
}
int32 Next()
{
if (this->IsEnd()) return 0;
int32 item_current = this->item_next;
FindNext();
return item_current;
}
void Remove(int item)
{
if (this->IsEnd()) return;
/* If we remove the 'next' item, skip to the next */
if (item == this->item_next) {
FindNext();
return;
}
}
};
AIList::AIList()
{
/* Default sorter */
this->sorter = new AIListSorterValueDescending(this);
this->sorter_type = SORT_BY_VALUE;
this->sort_ascending = false;
this->initialized = false;
this->modifications = 0;
}
AIList::~AIList()
{
delete this->sorter;
}
bool AIList::HasItem(int32 item)
{
return this->items.count(item) == 1;
}
void AIList::Clear()
{
this->modifications++;
this->items.clear();
this->buckets.clear();
this->sorter->End();
}
void AIList::AddItem(int32 item, int32 value)
{
this->modifications++;
if (this->HasItem(item)) return;
this->items[item] = 0;
this->buckets[0].insert(item);
this->SetValue(item, value);
}
void AIList::RemoveItem(int32 item)
{
this->modifications++;
if (!this->HasItem(item)) return;
int32 value = this->GetValue(item);
this->sorter->Remove(item);
this->buckets[value].erase(item);
if (this->buckets[value].empty()) this->buckets.erase(value);
this->items.erase(item);
}
int32 AIList::Begin()
{
this->initialized = true;
return this->sorter->Begin();
}
int32 AIList::Next()
{
if (this->initialized == false) {
DEBUG(ai, 0, "Next() is invalid as Begin() is never called");
return 0;
}
return this->sorter->Next();
}
bool AIList::IsEmpty()
{
return this->items.empty();
}
bool AIList::IsEnd()
{
if (this->initialized == false) {
DEBUG(ai, 0, "IsEnd() is invalid as Begin() is never called");
return true;
}
return this->sorter->IsEnd();
}
int32 AIList::Count()
{
return (int32)this->items.size();
}
int32 AIList::GetValue(int32 item)
{
if (!this->HasItem(item)) return 0;
return this->items[item];
}
bool AIList::SetValue(int32 item, int32 value)
{
this->modifications++;
if (!this->HasItem(item)) return false;
int32 value_old = this->GetValue(item);
if (value_old == value) return true;
this->sorter->Remove(item);
this->buckets[value_old].erase(item);
if (this->buckets[value_old].empty()) this->buckets.erase(value_old);
this->items[item] = value;
this->buckets[value].insert(item);
return true;
}
void AIList::Sort(SorterType sorter, bool ascending)
{
this->modifications++;
if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return;
if (sorter == this->sorter_type && ascending == this->sort_ascending) return;
delete this->sorter;
switch (sorter) {
case SORT_BY_ITEM:
if (ascending) {
this->sorter = new AIListSorterItemAscending(this);
} else {
this->sorter = new AIListSorterItemDescending(this);
}
break;
case SORT_BY_VALUE:
if (ascending) {
this->sorter = new AIListSorterValueAscending(this);
} else {
this->sorter = new AIListSorterValueDescending(this);
}
break;
default:
this->Sort(SORT_BY_ITEM, false);
return;
}
this->sorter_type = sorter;
this->sort_ascending = ascending;
this->initialized = false;
}
void AIList::AddList(AIList *list)
{
AIListMap *list_items = &list->items;
for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
this->AddItem((*iter).first);
this->SetValue((*iter).first, (*iter).second);
}
}
void AIList::RemoveAboveValue(int32 value)
{
this->modifications++;
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second > value) this->RemoveItem((*iter).first);
}
}
void AIList::RemoveBelowValue(int32 value)
{
this->modifications++;
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second < value) this->RemoveItem((*iter).first);
}
}
void AIList::RemoveBetweenValue(int32 start, int32 end)
{
this->modifications++;
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second > start && (*iter).second < end) this->RemoveItem((*iter).first);
}
}
void AIList::RemoveValue(int32 value)
{
this->modifications++;
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second == value) this->RemoveItem((*iter).first);
}
}
void AIList::RemoveTop(int32 count)
{
this->modifications++;
if (!this->sort_ascending) {
this->Sort(this->sorter_type, !this->sort_ascending);
this->RemoveBottom(count);
this->Sort(this->sorter_type, !this->sort_ascending);
return;
}
switch (this->sorter_type) {
default: NOT_REACHED();
case SORT_BY_VALUE:
for (AIListBucket::iterator iter = this->buckets.begin(); iter != this->buckets.end(); iter = this->buckets.begin()) {
AIItemList *items = &(*iter).second;
size_t size = items->size();
for (AIItemList::iterator iter = items->begin(); iter != items->end(); iter = items->begin()) {
if (--count < 0) return;
this->RemoveItem(*iter);
/* When the last item is removed from the bucket, the bucket itself is removed.
* This means that the iterators can be invalid after a call to RemoveItem.
*/
if (--size == 0) break;
}
}
break;
case SORT_BY_ITEM:
for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter = this->items.begin()) {
if (--count < 0) return;
this->RemoveItem((*iter).first);
}
break;
}
}
void AIList::RemoveBottom(int32 count)
{
this->modifications++;
if (!this->sort_ascending) {
this->Sort(this->sorter_type, !this->sort_ascending);
this->RemoveTop(count);
this->Sort(this->sorter_type, !this->sort_ascending);
return;
}
switch (this->sorter_type) {
default: NOT_REACHED();
case SORT_BY_VALUE:
for (AIListBucket::reverse_iterator iter = this->buckets.rbegin(); iter != this->buckets.rend(); iter = this->buckets.rbegin()) {
AIItemList *items = &(*iter).second;
size_t size = items->size();
for (AIItemList::reverse_iterator iter = items->rbegin(); iter != items->rend(); iter = items->rbegin()) {
if (--count < 0) return;
this->RemoveItem(*iter);
/* When the last item is removed from the bucket, the bucket itself is removed.
* This means that the iterators can be invalid after a call to RemoveItem.
*/
if (--size == 0) break;
}
}
case SORT_BY_ITEM:
for (AIListMap::reverse_iterator iter = this->items.rbegin(); iter != this->items.rend(); iter = this->items.rbegin()) {
if (--count < 0) return;
this->RemoveItem((*iter).first);
}
break;
}
}
void AIList::RemoveList(AIList *list)
{
this->modifications++;
AIListMap *list_items = &list->items;
for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
this->RemoveItem((*iter).first);
}
}
void AIList::KeepAboveValue(int32 value)
{
this->modifications++;
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second <= value) this->RemoveItem((*iter).first);
}
}
void AIList::KeepBelowValue(int32 value)
{
this->modifications++;
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second >= value) this->RemoveItem((*iter).first);
}
}
void AIList::KeepBetweenValue(int32 start, int32 end)
{
this->modifications++;
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second <= start || (*iter).second >= end) this->RemoveItem((*iter).first);
}
}
void AIList::KeepValue(int32 value)
{
this->modifications++;
for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second != value) this->RemoveItem((*iter).first);
}
}
void AIList::KeepTop(int32 count)
{
this->modifications++;
this->RemoveBottom(this->Count() - count);
}
void AIList::KeepBottom(int32 count)
{
this->modifications++;
this->RemoveTop(this->Count() - count);
}
void AIList::KeepList(AIList *list)
{
this->modifications++;
AIList tmp;
for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
tmp.AddItem((*iter).first);
tmp.SetValue((*iter).first, (*iter).second);
}
tmp.RemoveList(list);
this->RemoveList(&tmp);
}
SQInteger AIList::_get(HSQUIRRELVM vm)
{
if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
SQInteger idx;
sq_getinteger(vm, 2, &idx);
if (!this->HasItem(idx)) return SQ_ERROR;
sq_pushinteger(vm, this->GetValue(idx));
return 1;
}
SQInteger AIList::_set(HSQUIRRELVM vm)
{
if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
if (sq_gettype(vm, 3) != OT_INTEGER || sq_gettype(vm, 3) == OT_NULL) {
return sq_throwerror(vm, _SC("you can only assign integers to this list"));
}
SQInteger idx, val;
sq_getinteger(vm, 2, &idx);
if (sq_gettype(vm, 3) == OT_NULL) {
this->RemoveItem(idx);
return 0;
}
sq_getinteger(vm, 3, &val);
if (!this->HasItem(idx)) {
this->AddItem(idx, val);
return 0;
}
this->SetValue(idx, val);
return 0;
}
SQInteger AIList::_nexti(HSQUIRRELVM vm)
{
if (sq_gettype(vm, 2) == OT_NULL) {
if (this->IsEmpty()) {
sq_pushnull(vm);
return 1;
}
sq_pushinteger(vm, this->Begin());
return 1;
}
SQInteger idx;
sq_getinteger(vm, 2, &idx);
int val = this->Next();
if (this->IsEnd()) {
sq_pushnull(vm);
return 1;
}
sq_pushinteger(vm, val);
return 1;
}
SQInteger AIList::Valuate(HSQUIRRELVM vm)
{
this->modifications++;
/* The first parameter is the instance of AIList. */
int nparam = sq_gettop(vm) - 1;
if (nparam < 1) {
return sq_throwerror(vm, _SC("You need to give a least a Valuator as parameter to AIList::Valuate"));
}
/* Make sure the valuator function is really a function, and not any
* other type. It's parameter 2 for us, but for the user it's the
* first parameter they give. */
SQObjectType valuator_type = sq_gettype(vm, 2);
if (valuator_type != OT_CLOSURE && valuator_type != OT_NATIVECLOSURE) {
return sq_throwerror(vm, _SC("parameter 1 has an invalid type (expected function)"));
}
/* Don't allow docommand from a Valuator, as we can't resume in
* mid C++-code. */
bool backup_allow = AIObject::GetAllowDoCommand();
AIObject::SetAllowDoCommand(false);
/* Push the function to call */
sq_push(vm, 2);
for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
/* Check for changing of items. */
int previous_modification_count = this->modifications;
/* Push the root table as instance object, this is what squirrel does for meta-functions. */
sq_pushroottable(vm);
/* Push all arguments for the valuator function. */
sq_pushinteger(vm, (*iter).first);
for (int i = 0; i < nparam - 1; i++) {
sq_push(vm, i + 3);
}
/* Call the function. Squirrel pops all parameters and pushes the return value. */
if (SQ_FAILED(sq_call(vm, nparam + 1, SQTrue, SQTrue))) {
AIObject::SetAllowDoCommand(backup_allow);
return SQ_ERROR;
}
/* Retreive the return value */
SQInteger value;
switch (sq_gettype(vm, -1)) {
case OT_INTEGER: {
sq_getinteger(vm, -1, &value);
break;
}
case OT_BOOL: {
SQBool v;
sq_getbool(vm, -1, &v);
value = v ? 1 : 0;
break;
}
default: {
/* See below for explanation. The extra pop is the return value. */
sq_pop(vm, nparam + 4);
AIObject::SetAllowDoCommand(backup_allow);
return sq_throwerror(vm, _SC("return value of valuator is not valid (not integer/bool)"));
}
}
/* Was something changed? */
if (previous_modification_count != this->modifications) {
/* See below for explanation. The extra pop is the return value. */
sq_pop(vm, nparam + 4);
AIObject::SetAllowDoCommand(backup_allow);
return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function"));
}
this->SetValue((*iter).first, value);
/* Pop the return value. */
sq_poptop(vm);
Squirrel::DecreaseOps(vm, 5);
}
/* Pop from the squirrel stack:
* 1. The root stable (as instance object).
* 2. The valuator function.
* 3. The parameters given to this function.
* 4. The AIList instance object. */
sq_pop(vm, nparam + 3);
AIObject::SetAllowDoCommand(backup_allow);
return 0;
}
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