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Location: cpp/openttd-patchpack/source/src/ai/api/ai_marine.hpp

rubidium
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
/* $Id$ */

/** @file ai_marine.hpp Everything to query and build marine. */

#ifndef AI_MARINE_HPP
#define AI_MARINE_HPP

#include "ai_object.hpp"
#include "ai_error.hpp"

/**
 * Class that handles all marine related functions.
 */
class AIMarine : public AIObject {
public:
	static const char *GetClassName() { return "AIMarine"; }

	/**
	 * All marine related error messages.
	 */
	enum ErrorMessages {
		/** Base for marine related errors */
		ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE,

		/** Infrastructure must be built on water */
		ERR_MARINE_MUST_BE_BUILT_ON_WATER,                  // [STR_3801_MUST_BE_BUILT_ON_WATER]
	};

	/**
	 * Checks whether the given tile is actually a tile with a water depot.
	 * @param tile The tile to check.
	 * @pre AIMap::IsValidTile(tile).
	 * @return True if and only if the tile has a water depot.
	 */
	static bool IsWaterDepotTile(TileIndex tile);

	/**
	 * Checks whether the given tile is actually a tile with a dock.
	 * @param tile The tile to check.
	 * @pre AIMap::IsValidTile(tile).
	 * @return True if and only if the tile has a dock.
	 */
	static bool IsDockTile(TileIndex tile);

	/**
	 * Checks whether the given tile is actually a tile with a buoy.
	 * @param tile The tile to check.
	 * @pre AIMap::IsValidTile(tile).
	 * @return True if and only if the tile has a buoy.
	 */
	static bool IsBuoyTile(TileIndex tile);

	/**
	 * Checks whether the given tile is actually a tile with a lock.
	 * @param tile The tile to check.
	 * @pre AIMap::IsValidTile(tile).
	 * @return True if and only if the tile has a lock.
	 */
	static bool IsLockTile(TileIndex tile);

	/**
	 * Checks whether the given tile is actually a tile with a canal.
	 * @param tile The tile to check.
	 * @pre AIMap::IsValidTile(tile).
	 * @return True if and only if the tile has a canal.
	 */
	static bool IsCanalTile(TileIndex tile);

	/**
	 * Checks whether the given tiles are directly connected, i.e. whether
	 *  a ship vehicle can travel from the center of the first tile to the
	 *  center of the second tile.
	 * @param tile_from The source tile.
	 * @param tile_to The destination tile.
	 * @pre AIMap::IsValidTile(tile_from).
	 * @pre AIMap::IsValidTile(tile_to).
	 * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles.
	 * @return True if and only if a ship can go from tile_from to tile_to.
	 */
	static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to);

	/**
	 * Builds a water depot on tile.
	 * @param tile The tile where the water depot will be build.
	 * @param vertical If true, depot will be vertical, else horizontal.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_AREA_NOT_CLEAR
	 * @exception AIError::ERR_SITE_UNSUITABLE
	 * @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
	 * @return Whether the water depot has been/can be build or not.
	 * @note A WaterDepot is 1 tile in width, and 2 tiles in length.
	 */
	static bool BuildWaterDepot(TileIndex tile, bool vertical);

	/**
	 * Builds a dock where tile is the tile still on land.
	 * @param tile The tile still on land of the dock.
	 * @param join_adjacent When building next to an other station, don't create a new station when this flag is true.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_AREA_NOT_CLEAR
	 * @exception AIError::ERR_SITE_UNSUITABLE
	 * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
	 * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
	 * @return Whether the dock has been/can be build or not.
	 */
	static bool BuildDock(TileIndex tile, bool join_adjacent);

	/**
	 * Builds a buoy on tile.
	 * @param tile The tile where the buoy will be build.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_AREA_NOT_CLEAR
	 * @exception AIError::ERR_SITE_UNSUITABLE
	 * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
	 * @return Whether the buoy has been/can be build or not.
	 */
	static bool BuildBuoy(TileIndex tile);

	/**
	 * Builds a lock on tile.
	 * @param tile The tile where the lock will be build.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_LAND_SLOPED_WRONG
	 * @exception AIError::ERR_SITE_UNSUITABLE
	 * @return Whether the lock has been/can be build or not.
	 */
	static bool BuildLock(TileIndex tile);

	/**
	 * Builds a canal on tile.
	 * @param tile The tile where the canal will be build.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_AREA_NOT_CLEAR
	 * @exception AIError::ERR_LAND_SLOPED_WRONG
	 * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
	 * @exception AIError::ERR_ALREADY_BUILT
	 * @return Whether the canal has been/can be build or not.
	 */
	static bool BuildCanal(TileIndex tile);

	/**
	 * Removes a water depot.
	 * @param tile Any tile of the water depot.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
	 * @return Whether the water depot has been/can be removed or not.
	 */
	static bool RemoveWaterDepot(TileIndex tile);

	/**
	 * Removes a dock.
	 * @param tile Any tile of the dock.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
	 * @return Whether the dock has been/can be removed or not.
	 */
	static bool RemoveDock(TileIndex tile);

	/**
	 * Removes a buoy.
	 * @param tile Any tile of the buoy.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
	 * @return Whether the buoy has been/can be removed or not.
	 */
	static bool RemoveBuoy(TileIndex tile);

	/**
	 * Removes a lock.
	 * @param tile Any tile of the lock.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
	 * @return Whether the lock has been/can be removed or not.
	 */
	static bool RemoveLock(TileIndex tile);

	/**
	 * Removes a canal.
	 * @param tile Any tile of the canal.
	 * @pre AIMap::IsValidTile(tile).
	 * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
	 * @return Whether the canal has been/can be removed or not.
	 */
	static bool RemoveCanal(TileIndex tile);
};

#endif /* AI_MARINE_HPP */