Files
@ r11069:3f09c162966b
Branch filter:
Location: cpp/openttd-patchpack/source/src/ai/api/ai_rail.hpp
r11069:3f09c162966b
15.8 KiB
text/x-c++hdr
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 | /* $Id$ */
/** @file ai_rail.hpp Everything to query and build rails. */
#ifndef AI_RAIL_HPP
#define AI_RAIL_HPP
#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_tile.hpp"
/**
* Class that handles all rail related functions.
*/
class AIRail : public AIObject {
public:
static const char *GetClassName() { return "AIRail"; }
/**
* All rail related error messages.
*/
enum ErrorMessages {
/** Base for rail building / maintaining errors */
ERR_RAIL_BASE = AIError::ERR_CAT_RAIL << AIError::ERR_CAT_BIT_SIZE,
/** One-way roads cannot have crossings */
ERR_CROSSING_ON_ONEWAY_ROAD, // [STR_ERR_CROSSING_ON_ONEWAY_ROAD]
/** Track not suitable for signals */
ERR_UNSUITABLE_TRACK, // [STR_1005_NO_SUITABLE_RAILROAD_TRACK]
/** Non-uniform stations is diabled */
ERR_NONUNIFORM_STATIONS_DISABLED, // [STR_NONUNIFORM_STATIONS_DISALLOWED]
};
/**
* Types of rail known to the game.
*/
enum RailType {
/* Note: the values _are_ important as they represent an in-game value */
RAILTYPE_INVALID = 0xFF, //!< Invalid RailType.
};
/**
* A bitmap with all possible rail tracks on a tile.
*/
enum RailTrack {
/* Note: the values _are_ important as they represent an in-game value */
RAILTRACK_NE_SW = 1 << 0, //!< Track along the x-axis (north-east to south-west).
RAILTRACK_NW_SE = 1 << 1, //!< Track along the y-axis (north-west to south-east).
RAILTRACK_NW_NE = 1 << 2, //!< Track in the upper corner of the tile (north).
RAILTRACK_SW_SE = 1 << 3, //!< Track in the lower corner of the tile (south).
RAILTRACK_NW_SW = 1 << 4, //!< Track in the left corner of the tile (west).
RAILTRACK_NE_SE = 1 << 5, //!< Track in the right corner of the tile (east).
RAILTRACK_INVALID = 0xFF, //!< Flag for an invalid track.
};
/**
* Types of signal known to the game.
*/
enum SignalType {
/* Note: the values _are_ important as they represent an in-game value */
SIGNALTYPE_NORMAL = 0, //!< Normal signal.
SIGNALTYPE_ENTRY = 1, //!< Entry presignal.
SIGNALTYPE_EXIT = 2, //!< Exit signal.
SIGNALTYPE_COMBO = 3, //!< Combo signal.
SIGNALTYPE_PBS = 4, //!< Normal PBS signal.
SIGNALTYPE_PBS_ONEWAY = 5, //!< No-entry PBS signal.
SIGNALTYPE_TWOWAY = 8, //!< Bit mask for twoway signal.
SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, //!< Normal twoway signal.
SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, //!< Entry twoway signal.
SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, //!< Exit twoway signal.
SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, //!< Combo twoway signal.
SIGNALTYPE_NONE = 0xFF, //!< No signal.
};
/**
* Checks whether the given tile is actually a tile with rail that can be
* used to traverse a tile. This excludes rail depots but includes
* stations and waypoints.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has rail.
*/
static bool IsRailTile(TileIndex tile);
/**
* Checks whether there is a road / rail crossing on a tile.
* @param tile The tile to check.
* @return True if and only if there is a road / rail crossing.
*/
static bool IsLevelCrossingTile(TileIndex tile);
/**
* Checks whether the given tile is actually a tile with a rail depot.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has a rail depot.
*/
static bool IsRailDepotTile(TileIndex tile);
/**
* Checks whether the given tile is actually a tile with a rail station.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has a rail station.
*/
static bool IsRailStationTile(TileIndex tile);
/**
* Checks whether the given tile is actually a tile with a rail waypoint.
* @param tile The tile to check.
* @pre AIMap::IsValidTile(tile).
* @return True if and only if the tile has a rail waypoint.
*/
static bool IsRailWaypointTile(TileIndex tile);
/**
* Check if a given RailType is available.
* @param rail_type The RailType to check for.
* @return True if this RailType can be used.
*/
static bool IsRailTypeAvailable(RailType rail_type);
/**
* Get the current RailType set for all AIRail functions.
* @return The RailType currently set.
*/
static RailType GetCurrentRailType();
/**
* Set the RailType for all further AIRail functions.
* @param rail_type The RailType to set.
*/
static void SetCurrentRailType(RailType rail_type);
/**
* Check if a train build for a rail type can run on another rail type.
* @param engine_rail_type The rail type the train is build for.
* @param track_rail_type The type you want to check.
* @pre AIRail::IsRailTypeAvailable(engine_rail_type).
* @pre AIRail::IsRailTypeAvailable(track_rail_type).
* @return Whether a train build for 'engine_rail_type' can run on 'track_rail_type'.
* @note Even if a train can run on a RailType that doesn't mean that it'll be
* able to power the train. Use TrainHasPowerOnRail for that.
*/
static bool TrainCanRunOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type);
/**
* Check if a train build for a rail type has power on another rail type.
* @param engine_rail_type The rail type the train is build for.
* @param track_rail_type The type you want to check.
* @pre AIRail::IsRailTypeAvailable(engine_rail_type).
* @pre AIRail::IsRailTypeAvailable(track_rail_type).
* @return Whether a train build for 'engine_rail_type' has power on 'track_rail_type'.
*/
static bool TrainHasPowerOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type);
/**
* Get the RailType that is used on a tile.
* @param tile The tile to check.
* @pre AITile::HasTransportType(tile, AITile.TRANSPORT_RAIL).
* @return The RailType that is used on a tile.
*/
static RailType GetRailType(TileIndex tile);
/**
* Convert the tracks on all tiles within a rectangle to another RailType.
* @param start_tile One corner of the rectangle.
* @param end_tile The opposite corner of the rectangle.
* @param convert_to The RailType you want to convert the rails to.
* @pre AIMap::IsValidTile(start_tile).
* @pre AIMap::IsValidTile(end_tile).
* @pre IsRailTypeAvailable(convert_to).
* @exception AIRail::ERR_UNSUITABLE_TRACK
* @return Whether at least some rail has been converted succesfully.
*/
static bool ConvertRailType(TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to);
/**
* Gets the tile in front of a rail depot.
* @param depot The rail depot tile.
* @pre IsRailDepotTile(depot).
* @return The tile in front of the depot.
*/
static TileIndex GetRailDepotFrontTile(TileIndex depot);
/**
* Gets the direction of a rail station tile.
* @param tile The rail station tile.
* @pre IsRailStationTile(tile).
* @return The direction of the station (either RAILTRACK_NE_SW or RAILTRACK_NW_SE).
*/
static RailTrack GetRailStationDirection(TileIndex tile);
/**
* Builds a rail depot.
* @param tile Place to build the depot.
* @param front The tile exactly in front of the depot.
* @pre AIMap::IsValidTile(tile).
* @pre AIMap::IsValidTile(front).
* @pre 'tile' is not equal to 'front', but in a straight line of it.
* @pre IsRailTypeAvailable(GetCurrentRailType()).
* @exception AIError::ERR_FLAT_LAND_REQUIRED
* @exception AIError::ERR_AREA_NOT_CLEAR
* @return Whether the rail depot has been/can be build or not.
*/
static bool BuildRailDepot(TileIndex tile, TileIndex front);
/**
* Build a rail station.
* @param tile Place to build the station.
* @param direction The direction to build the station.
* @param num_platforms The number of platforms to build.
* @param platform_length The length of each platform.
* @param join_adjacent When building next to an other station, don't create a new station when this flag is true.
* @pre IsRailTypeAvailable(GetCurrentRailType()).
* @pre AIMap::IsValidTile(tile).
* @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
* @pre num_platforms > 0 && num_platforms <= 255.
* @pre platform_length > 0 && platform_length <= 255.
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_FLAT_LAND_REQUIRED
* @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
* @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
* @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
* @return Whether the station has been/can be build or not.
*/
static bool BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, bool join_adjacent);
/**
* Build a NewGRF rail station. This calls callback 18 to let a NewGRF
* provide the station class / id to build, so we don't end up with
* only the default stations on the map.
* @param tile Place to build the station.
* @param direction The direction to build the station.
* @param num_platforms The number of platforms to build.
* @param platform_length The length of each platform.
* @param join_adjacent When building next to an other station, don't create a new station when this flag is true.
* @param cargo_id The CargoID of the cargo that will be transported from / to this station.
* @param source_industry The IndustryType of the industry you'll transport goods from.
* @param goal_industry The IndustryType of the industry you'll transport goods to.
* @param distance The manhattan distance you'll transport the cargo over.
* @param source_station True if this is the source station, false otherwise.
* @pre IsRailTypeAvailable(GetCurrentRailType()).
* @pre AIMap::IsValidTile(tile).
* @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
* @pre num_platforms > 0 && num_platforms <= 255.
* @pre platform_length > 0 && platform_length <= 255.
* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_FLAT_LAND_REQUIRED
* @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
* @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
* @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
* @return Whether the station has been/can be build or not.
*/
static bool BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, bool join_adjacent, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station);
/**
* Remove a rectangle of platform pieces from a rail station.
* @param tile One corner of the rectangle to clear.
* @param tile2 The oppposite corner.
* @pre IsValidTile(tile).
* @pre IsValidTile(tile2).
* @return Whether at least one tile has been/can be cleared or not.
*/
static bool RemoveRailStationTileRect(TileIndex tile, TileIndex tile2);
/**
* Get all RailTracks on the given tile.
* @param tile The tile to check.
* @pre IsRailTile(tile).
* @return A bitmask of RailTrack with all RailTracks on the tile.
*/
static uint GetRailTracks(TileIndex tile);
/**
* Build rail on the given tile.
* @param tile The tile to build on.
* @param rail_track The RailTrack to build.
* @pre AIMap::IsValidTile(tile).
* @pre IsRailTypeAvailable(GetCurrentRailType()).
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_LAND_SLOPED_WRONG
* @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
* @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD
* @exception AIError::ERR_ALREADY_BUILT
* @return Whether the rail has been/can be build or not.
* @note You can only build a single track with this function so do not
* use the values from RailTrack as bitmask.
*/
static bool BuildRailTrack(TileIndex tile, RailTrack rail_track);
/**
* Remove rail on the given tile.
* @param tile The tile to remove rail from.
* @param rail_track The RailTrack to remove.
* @pre AIMap::IsValidTile(tile).
* @pre (GetRailTracks(tile) & rail_track) != 0.
* @return Whether the rail has been/can be removed or not.
* @note You can only remove a single track with this function so do not
* use the values from RailTrack as bitmask.
*/
static bool RemoveRailTrack(TileIndex tile, RailTrack rail_track);
/**
* Check if a tile connects two adjacent tiles.
* @param from The first tile to connect.
* @param tile The tile that is checked.
* @param to The second tile to connect.
* @pre from != to.
* @pre AIMap::DistanceManhattan(from, tile) == 1.
* @pre AIMap::DistanceManhattan(to, tile) == 1.
* @return True if 'tile' connects 'from' and 'to'.
*/
static bool AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to);
/**
* Build a rail connection between two tiles.
* @param from The tile just before the tile to build on.
* @param tile The first tile to build on.
* @param to The tile just after the last tile to build on.
* @pre from != to.
* @pre AIMap::DistanceManhattan(from, tile) == 1.
* @pre AIMap::DistanceManhattan(to, tile) >= 1.
* @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) -
* abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) ||
* (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) ||
* (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)).
* @pre IsRailTypeAvailable(GetCurrentRailType()).
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_LAND_SLOPED_WRONG
* @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD
* @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
* @exception AIError::ERR_ALREADY_BUILT
* @return Whether the rail has been/can be build or not.
*/
static bool BuildRail(TileIndex from, TileIndex tile, TileIndex to);
/**
* Remove a rail connection between two tiles.
* @param from The tile just before the tile to remove rail from.
* @param tile The first tile to remove rail from.
* @param to The tile just after the last tile to remove rail from.
* @pre from != to.
* @pre AIMap::DistanceManhattan(from, tile) == 1.
* @pre AIMap::DistanceManhattan(to, tile) >= 1.
* @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) -
* abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) ||
* (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) ||
* (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)).
* @return Whether the rail has been/can be removed or not.
*/
static bool RemoveRail(TileIndex from, TileIndex tile, TileIndex to);
/**
* Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal.
* @pre AIMap::DistanceManhattan(tile, front) == 1.
* @param tile The tile that might have a signal.
* @param front The tile in front of 'tile'.
* @return The SignalType of the signal on 'tile' with it's front to 'front'.
*/
static SignalType GetSignalType(TileIndex tile, TileIndex front);
/**
* Build a signal on a tile.
* @param tile The tile to build on.
* @param front The tile in front of the signal.
* @param signal The SignalType to build.
* @pre AIMap::DistanceManhattan(tile, front) == 1.
* @pre IsRailTile(tile) && !IsRailStationTile(tile) && !IsRailWaypointTile(tile).
* @exception AIRail::ERR_UNSUITABLE_TRACK
* @return Whether the signal has been/can be build or not.
*/
static bool BuildSignal(TileIndex tile, TileIndex front, SignalType signal);
/**
* Remove a signal.
* @param tile The tile to remove the signal from.
* @param front The tile in front of the signal.
* @pre AIMap::DistanceManhattan(tile, front) == 1.
* @pre GetSignalType(tile, front) != SIGNALTYPE_NONE.
* @return Whether the signal has been/can be removed or not.
*/
static bool RemoveSignal(TileIndex tile, TileIndex front);
};
#endif /* AI_RAIL_HPP */
|