Files @ r25817:3f5c3838fe0a
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Location: cpp/openttd-patchpack/source/src/base_consist.h

Patric Stout
Add: allow setting your server visibility to "invite-only" (#9434)

In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file base_consist.h Properties for front vehicles/consists. */

#ifndef BASE_CONSIST_H
#define BASE_CONSIST_H

#include "order_type.h"
#include "date_type.h"
#include <string>

/** Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist. */
struct BaseConsist {
	std::string name;                   ///< Name of vehicle

	/* Used for timetabling. */
	uint32 current_order_time;          ///< How many ticks have passed since this order started.
	int32 lateness_counter;             ///< How many ticks late (or early if negative) this vehicle is.
	Date timetable_start;               ///< When the vehicle is supposed to start the timetable.

	uint16 service_interval;            ///< The interval for (automatic) servicing; either in days or %.

	VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order
	VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order

	uint16 vehicle_flags;               ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)

	virtual ~BaseConsist() {}

	void CopyConsistPropertiesFrom(const BaseConsist *src);
};

#endif /* BASE_CONSIST_H */