Files @ r25817:3f5c3838fe0a
Branch filter:

Location: cpp/openttd-patchpack/source/src/vehicle_func.h

Patric Stout
Add: allow setting your server visibility to "invite-only" (#9434)

In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehicle_func.h Functions related to vehicles. */

#ifndef VEHICLE_FUNC_H
#define VEHICLE_FUNC_H

#include "gfx_type.h"
#include "direction_type.h"
#include "command_type.h"
#include "vehicle_type.h"
#include "engine_type.h"
#include "transport_type.h"
#include "newgrf_config.h"
#include "track_type.h"
#include "livery.h"

#define is_custom_sprite(x) (x >= 0xFD)
#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)

static const int VEHICLE_PROFIT_MIN_AGE = DAYS_IN_YEAR * 2; ///< Only vehicles older than this have a meaningful profit.
static const Money VEHICLE_PROFIT_THRESHOLD = 10000;        ///< Threshold for a vehicle to be considered making good profit.

/**
 * Helper to check whether an image index is valid for a particular vehicle.
 * @tparam T The type of vehicle.
 * @param image_index The image index to check.
 * @return True iff the image index is valid.
 */
template <VehicleType T>
bool IsValidImageIndex(uint8 image_index);

typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);

void VehicleServiceInDepot(Vehicle *v);
uint CountVehiclesInChain(const Vehicle *v);
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
void CallVehicleTicks();
uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour);

void VehicleLengthChanged(const Vehicle *u);

byte VehicleRandomBits();
void ResetVehicleHash();
void ResetVehicleColourMap();

byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type);

void ViewportAddVehicles(DrawPixelInfo *dpi);

void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore = nullptr);

void DecreaseVehicleValue(Vehicle *v);
void CheckVehicleBreakdown(Vehicle *v);
void AgeVehicle(Vehicle *v);
void VehicleEnteredDepotThisTick(Vehicle *v);

UnitID GetFreeUnitNumber(VehicleType type);

void VehicleEnterDepot(Vehicle *v);

bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype = 0);

/** Position information of a vehicle after it moved */
struct GetNewVehiclePosResult {
	int x, y;  ///< x and y position of the vehicle after moving
	TileIndex old_tile; ///< Current tile of the vehicle
	TileIndex new_tile; ///< Tile of the vehicle after moving
};

GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
Direction GetDirectionTowards(const Vehicle *v, int x, int y);

/**
 * Is the given vehicle type buildable by a company?
 * @param type Vehicle type being queried.
 * @return Vehicle type is buildable by a company.
 */
static inline bool IsCompanyBuildableVehicleType(VehicleType type)
{
	switch (type) {
		case VEH_TRAIN:
		case VEH_ROAD:
		case VEH_SHIP:
		case VEH_AIRCRAFT:
			return true;

		default: return false;
	}
}

/**
 * Is the given vehicle buildable by a company?
 * @param v Vehicle being queried.
 * @return Vehicle is buildable by a company.
 */
static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
{
	return IsCompanyBuildableVehicleType(v->type);
}

LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v);
const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting);

SpriteID GetEnginePalette(EngineID engine_type, CompanyID company);
SpriteID GetVehiclePalette(const Vehicle *v);

extern const uint32 _veh_build_proc_table[];
extern const uint32 _veh_sell_proc_table[];
extern const uint32 _veh_refit_proc_table[];
extern const uint32 _send_to_depot_proc_table[];

/* Functions to find the right command for certain vehicle type */
static inline uint32 GetCmdBuildVeh(VehicleType type)
{
	return _veh_build_proc_table[type];
}

static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
{
	return GetCmdBuildVeh(v->type);
}

static inline uint32 GetCmdSellVeh(VehicleType type)
{
	return _veh_sell_proc_table[type];
}

static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
{
	return GetCmdSellVeh(v->type);
}

static inline uint32 GetCmdRefitVeh(VehicleType type)
{
	return _veh_refit_proc_table[type];
}

static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
{
	return GetCmdRefitVeh(v->type);
}

static inline uint32 GetCmdSendToDepot(VehicleType type)
{
	return _send_to_depot_proc_table[type];
}

static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
{
	return GetCmdSendToDepot(v->type);
}

CommandCost EnsureNoVehicleOnGround(TileIndex tile);
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits);

extern VehicleID _new_vehicle_id;
extern uint _returned_refit_capacity;
extern uint16 _returned_mail_refit_capacity;

bool CanVehicleUseStation(EngineID engine_type, const struct Station *st);
bool CanVehicleUseStation(const Vehicle *v, const struct Station *st);

void ReleaseDisastersTargetingVehicle(VehicleID vehicle);

typedef std::vector<VehicleID> VehicleSet;
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles);

void CheckCargoCapacity(Vehicle *v);

#endif /* VEHICLE_FUNC_H */