Files @ r24422:3fa67b2abcd2
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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim_sse2.hpp

Patric Stout
Fix: change the working-dir searchpath when using '-c'

Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.

This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.

In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.

With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.

'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 32bpp_anim.hpp A partially SSE2 32 bpp blitter with animation support. */

#ifndef BLITTER_32BPP_SSE2_ANIM_HPP
#define BLITTER_32BPP_SSE2_ANIM_HPP

#ifdef WITH_SSE

#ifndef SSE_VERSION
#define SSE_VERSION 2
#endif

#ifndef FULL_ANIMATION
#define FULL_ANIMATION 1
#endif

#include "32bpp_anim.hpp"
#include "32bpp_sse2.hpp"

/** A partially 32 bpp blitter with palette animation. */
class Blitter_32bppSSE2_Anim : public Blitter_32bppAnim {
public:
	void PaletteAnimate(const Palette &palette) override;
	const char *GetName() override { return "32bpp-sse2-anim"; }
};

/** Factory for the partially 32bpp blitter with animation. */
class FBlitter_32bppSSE2_Anim : public BlitterFactory {
public:
	FBlitter_32bppSSE2_Anim() : BlitterFactory("32bpp-sse2-anim", "32bpp partially SSE2 Animation Blitter (palette animation)", HasCPUIDFlag(1, 3, 26)) {}
	Blitter *CreateInstance() override { return new Blitter_32bppSSE2_Anim(); }
};

#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_ANIM_HPP */