Files @ r24422:3fa67b2abcd2
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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_sse2.hpp

Patric Stout
Fix: change the working-dir searchpath when using '-c'

Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.

This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.

In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.

With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.

'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */

#ifndef BLITTER_32BPP_SSE2_HPP
#define BLITTER_32BPP_SSE2_HPP

#ifdef WITH_SSE

#ifndef SSE_VERSION
#define SSE_VERSION 2
#endif

#ifndef FULL_ANIMATION
#define FULL_ANIMATION 0
#endif

#include "32bpp_sse_type.h"

/** Base methods for 32bpp SSE blitters. */
class Blitter_32bppSSE_Base {
public:
	virtual ~Blitter_32bppSSE_Base() {}

	struct MapValue {
		uint8 m;
		uint8 v;
	};
	assert_compile(sizeof(MapValue) == 2);

	/** Helper for creating specialised functions for specific optimisations. */
	enum ReadMode {
		RM_WITH_SKIP,   ///< Use normal code for skipping empty pixels.
		RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work.
		RM_NONE,        ///< No specialisation.
	};

	/** Helper for creating specialised functions for the case where the sprite width is odd or even. */
	enum BlockType {
		BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel.
		BT_ODD,  ///< An odd number of pixels in the width; special case for the last pixel.
		BT_NONE, ///< No specialisation for either case.
	};

	/** Helper for using specialised functions designed to prevent whenever it's possible things like:
	 *  - IO (reading video buffer),
	 *  - calculations (alpha blending),
	 *  - heavy branching (remap lookups and animation buffer handling).
	 */
	enum SpriteFlags {
		SF_NONE        = 0,
		SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
		SF_NO_REMAP    = 1 << 2, ///< The sprite has no remappable colour pixel.
		SF_NO_ANIM     = 1 << 3, ///< The sprite has no palette animated pixel.
	};

	/** Data stored about a (single) sprite. */
	struct SpriteInfo {
		uint32 sprite_offset;    ///< The offset to the sprite data.
		uint32 mv_offset;        ///< The offset to the map value data.
		uint16 sprite_line_size; ///< The size of a single line (pitch).
		uint16 sprite_width;     ///< The width of the sprite.
	};
	struct SpriteData {
		SpriteFlags flags;
		SpriteInfo infos[ZOOM_LVL_COUNT];
		byte data[]; ///< Data, all zoomlevels.
	};

	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
};

DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);

/** The SSE2 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
public:
	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
	template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
	void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);

	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
		return Blitter_32bppSSE_Base::Encode(sprite, allocator);
	}

	const char *GetName() override { return "32bpp-sse2"; }
};

/** Factory for the SSE2 32 bpp blitter (without palette animation). */
class FBlitter_32bppSSE2 : public BlitterFactory {
public:
	FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
	Blitter *CreateInstance() override { return new Blitter_32bppSSE2(); }
};

#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE2_HPP */