Files @ r24422:3fa67b2abcd2
Branch filter:

Location: cpp/openttd-patchpack/source/src/clear_cmd.cpp

Patric Stout
Fix: change the working-dir searchpath when using '-c'

Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.

This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.

In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.

With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.

'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file clear_cmd.cpp Commands related to clear tiles. */

#include "stdafx.h"
#include "clear_map.h"
#include "command_func.h"
#include "landscape.h"
#include "genworld.h"
#include "viewport_func.h"
#include "water.h"
#include "core/random_func.hpp"
#include "newgrf_generic.h"

#include "table/strings.h"
#include "table/sprites.h"
#include "table/clear_land.h"

#include "safeguards.h"

static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
{
	static const Price clear_price_table[] = {
		PR_CLEAR_GRASS,
		PR_CLEAR_ROUGH,
		PR_CLEAR_ROCKS,
		PR_CLEAR_FIELDS,
		PR_CLEAR_ROUGH,
		PR_CLEAR_ROUGH,
	};
	CommandCost price(EXPENSES_CONSTRUCTION);

	if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
		price.AddCost(_price[clear_price_table[GetClearGround(tile)]]);
	}

	if (flags & DC_EXEC) DoClearSquare(tile);

	return price;
}

void DrawClearLandTile(const TileInfo *ti, byte set)
{
	DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE);
}

void DrawHillyLandTile(const TileInfo *ti)
{
	if (ti->tileh != SLOPE_FLAT) {
		DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
	} else {
		DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE);
	}
}

static void DrawClearLandFence(const TileInfo *ti)
{
	/* combine fences into one sprite object */
	StartSpriteCombine();

	int maxz = GetSlopeMaxPixelZ(ti->tileh);

	uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
	if (fence_nw != 0) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
		SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
	}

	uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
	if (fence_ne != 0) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
		SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
	}

	uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
	uint fence_se = GetFence(ti->tile, DIAGDIR_SE);

	if (fence_sw != 0 || fence_se != 0) {
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);

		if (fence_sw != 0) {
			SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
		}

		if (fence_se != 0) {
			SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
		}
	}
	EndSpriteCombine();
}

static void DrawTile_Clear(TileInfo *ti)
{
	switch (GetClearGround(ti->tile)) {
		case CLEAR_GRASS:
			DrawClearLandTile(ti, GetClearDensity(ti->tile));
			break;

		case CLEAR_ROUGH:
			DrawHillyLandTile(ti);
			break;

		case CLEAR_ROCKS:
			DrawGroundSprite((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
			break;

		case CLEAR_FIELDS:
			DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
			DrawClearLandFence(ti);
			break;

		case CLEAR_SNOW:
		case CLEAR_DESERT:
			DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
			break;
	}

	DrawBridgeMiddle(ti);
}

static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y)
{
	int z;
	Slope tileh = GetTilePixelSlope(tile, &z);

	return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
}

static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
{
	return FOUNDATION_NONE;
}

static void UpdateFences(TileIndex tile)
{
	assert(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
	bool dirty = false;

	bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
	if (!neighbour && GetFence(tile, DIAGDIR_SW) == 0) {
		SetFence(tile, DIAGDIR_SW, 3);
		dirty = true;
	}

	neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
	if (!neighbour && GetFence(tile, DIAGDIR_SE) == 0) {
		SetFence(tile, DIAGDIR_SE, 3);
		dirty = true;
	}

	neighbour = (IsTileType(TILE_ADDXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, -1, 0), CLEAR_FIELDS));
	if (!neighbour && GetFence(tile, DIAGDIR_NE) == 0) {
		SetFence(tile, DIAGDIR_NE, 3);
		dirty = true;
	}

	neighbour = (IsTileType(TILE_ADDXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, -1), CLEAR_FIELDS));
	if (!neighbour && GetFence(tile, DIAGDIR_NW) == 0) {
		SetFence(tile, DIAGDIR_NW, 3);
		dirty = true;
	}

	if (dirty) MarkTileDirtyByTile(tile);
}


/** Convert to or from snowy tiles. */
static void TileLoopClearAlps(TileIndex tile)
{
	int k = GetTileZ(tile) - GetSnowLine() + 1;

	if (k < 0) {
		/* Below the snow line, do nothing if no snow. */
		if (!IsSnowTile(tile)) return;
	} else {
		/* At or above the snow line, make snow tile if needed. */
		if (!IsSnowTile(tile)) {
			MakeSnow(tile);
			MarkTileDirtyByTile(tile);
			return;
		}
	}
	/* Update snow density. */
	uint current_density = GetClearDensity(tile);
	uint req_density = (k < 0) ? 0u : min((uint)k, 3);

	if (current_density < req_density) {
		AddClearDensity(tile, 1);
	} else if (current_density > req_density) {
		AddClearDensity(tile, -1);
	} else {
		/* Density at the required level. */
		if (k >= 0) return;
		ClearSnow(tile);
	}
	MarkTileDirtyByTile(tile);
}

/**
 * Tests if at least one surrounding tile is non-desert
 * @param tile tile to check
 * @return does this tile have at least one non-desert tile around?
 */
static inline bool NeighbourIsNormal(TileIndex tile)
{
	for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
		TileIndex t = tile + TileOffsByDiagDir(dir);
		if (!IsValidTile(t)) continue;
		if (GetTropicZone(t) != TROPICZONE_DESERT) return true;
		if (HasTileWaterClass(t) && GetWaterClass(t) == WATER_CLASS_SEA) return true;
	}
	return false;
}

static void TileLoopClearDesert(TileIndex tile)
{
	/* Current desert level - 0 if it is not desert */
	uint current = 0;
	if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile);

	/* Expected desert level - 0 if it shouldn't be desert */
	uint expected = 0;
	if (GetTropicZone(tile) == TROPICZONE_DESERT) {
		expected = NeighbourIsNormal(tile) ? 1 : 3;
	}

	if (current == expected) return;

	if (expected == 0) {
		SetClearGroundDensity(tile, CLEAR_GRASS, 3);
	} else {
		/* Transition from clear to desert is not smooth (after clearing desert tile) */
		SetClearGroundDensity(tile, CLEAR_DESERT, expected);
	}

	MarkTileDirtyByTile(tile);
}

static void TileLoop_Clear(TileIndex tile)
{
	/* If the tile is at any edge flood it to prevent maps without water. */
	if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
		int z;
		if (IsTileFlat(tile, &z) && z == 0) {
			DoFloodTile(tile);
			MarkTileDirtyByTile(tile);
			return;
		}
	}
	AmbientSoundEffect(tile);

	switch (_settings_game.game_creation.landscape) {
		case LT_TROPIC: TileLoopClearDesert(tile); break;
		case LT_ARCTIC: TileLoopClearAlps(tile);   break;
	}

	switch (GetClearGround(tile)) {
		case CLEAR_GRASS:
			if (GetClearDensity(tile) == 3) return;

			if (_game_mode != GM_EDITOR) {
				if (GetClearCounter(tile) < 7) {
					AddClearCounter(tile, 1);
					return;
				} else {
					SetClearCounter(tile, 0);
					AddClearDensity(tile, 1);
				}
			} else {
				SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
			}
			break;

		case CLEAR_FIELDS:
			UpdateFences(tile);

			if (_game_mode == GM_EDITOR) return;

			if (GetClearCounter(tile) < 7) {
				AddClearCounter(tile, 1);
				return;
			} else {
				SetClearCounter(tile, 0);
			}

			if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
				/* This farmfield is no longer farmfield, so make it grass again */
				MakeClear(tile, CLEAR_GRASS, 2);
			} else {
				uint field_type = GetFieldType(tile);
				field_type = (field_type < 8) ? field_type + 1 : 0;
				SetFieldType(tile, field_type);
			}
			break;

		default:
			return;
	}

	MarkTileDirtyByTile(tile);
}

void GenerateClearTile()
{
	uint i, gi;
	TileIndex tile;

	/* add rough tiles */
	i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
	gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);

	SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
	do {
		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
		tile = RandomTile();
		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
	} while (--i);

	/* add rocky tiles */
	i = gi;
	do {
		uint32 r = Random();
		tile = RandomTileSeed(r);

		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
			uint j = GB(r, 16, 4) + 5;
			for (;;) {
				TileIndex tile_new;

				SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
				do {
					if (--j == 0) goto get_out;
					tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
				} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
				tile = tile_new;
			}
get_out:;
		}
	} while (--i);
}

static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
	return 0;
}

static const StringID _clear_land_str[] = {
	STR_LAI_CLEAR_DESCRIPTION_GRASS,
	STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND,
	STR_LAI_CLEAR_DESCRIPTION_ROCKS,
	STR_LAI_CLEAR_DESCRIPTION_FIELDS,
	STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND,
	STR_LAI_CLEAR_DESCRIPTION_DESERT
};

static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
	if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
		td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
	} else {
		td->str = _clear_land_str[GetClearGround(tile)];
	}
	td->owner[0] = GetTileOwner(tile);
}

static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner)
{
	return;
}

static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}

extern const TileTypeProcs _tile_type_clear_procs = {
	DrawTile_Clear,           ///< draw_tile_proc
	GetSlopePixelZ_Clear,     ///< get_slope_z_proc
	ClearTile_Clear,          ///< clear_tile_proc
	nullptr,                     ///< add_accepted_cargo_proc
	GetTileDesc_Clear,        ///< get_tile_desc_proc
	GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
	nullptr,                     ///< click_tile_proc
	nullptr,                     ///< animate_tile_proc
	TileLoop_Clear,           ///< tile_loop_proc
	ChangeTileOwner_Clear,    ///< change_tile_owner_proc
	nullptr,                     ///< add_produced_cargo_proc
	nullptr,                     ///< vehicle_enter_tile_proc
	GetFoundation_Clear,      ///< get_foundation_proc
	TerraformTile_Clear,      ///< terraform_tile_proc
};