Files @ r24422:3fa67b2abcd2
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Location: cpp/openttd-patchpack/source/src/object_base.h

Patric Stout
Fix: change the working-dir searchpath when using '-c'

Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.

This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.

In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.

With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.

'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_base.h Base for all objects. */

#ifndef OBJECT_BASE_H
#define OBJECT_BASE_H

#include "core/pool_type.hpp"
#include "object_type.h"
#include "tilearea_type.h"
#include "town_type.h"
#include "date_type.h"

typedef Pool<Object, ObjectID, 64, 0xFF0000> ObjectPool;
extern ObjectPool _object_pool;

/** An object, such as transmitter, on the map. */
struct Object : ObjectPool::PoolItem<&_object_pool> {
	ObjectType type;    ///< Type of the object
	Town *town;         ///< Town the object is built in
	TileArea location;  ///< Location of the object
	Date build_date;    ///< Date of construction
	byte colour;        ///< Colour of the object, for display purpose
	byte view;          ///< The view setting for this object

	/** Make sure the object isn't zeroed. */
	Object() {}
	/** Make sure the right destructor is called as well! */
	~Object() {}

	static Object *GetByTile(TileIndex tile);

	/**
	 * Increment the count of objects for this type.
	 * @param type ObjectType to increment
	 * @pre type < NUM_OBJECTS
	 */
	static inline void IncTypeCount(ObjectType type)
	{
		assert(type < NUM_OBJECTS);
		counts[type]++;
	}

	/**
	 * Decrement the count of objects for this type.
	 * @param type ObjectType to decrement
	 * @pre type < NUM_OBJECTS
	 */
	static inline void DecTypeCount(ObjectType type)
	{
		assert(type < NUM_OBJECTS);
		counts[type]--;
	}

	/**
	 * Get the count of objects for this type.
	 * @param type ObjectType to query
	 * @pre type < NUM_OBJECTS
	 */
	static inline uint16 GetTypeCount(ObjectType type)
	{
		assert(type < NUM_OBJECTS);
		return counts[type];
	}

	/** Resets object counts. */
	static inline void ResetTypeCounts()
	{
		memset(&counts, 0, sizeof(counts));
	}

protected:
	static uint16 counts[NUM_OBJECTS]; ///< Number of objects per type ingame
};

/**
 * Keeps track of removed objects during execution/testruns of commands.
 */
struct ClearedObjectArea {
	TileIndex first_tile;  ///< The first tile being cleared, which then causes the whole object to be cleared.
	TileArea area;         ///< The area of the object.
};

ClearedObjectArea *FindClearedObject(TileIndex tile);
extern std::vector<ClearedObjectArea> _cleared_object_areas;

#endif /* OBJECT_BASE_H */