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@ r3933:400e9c30928e
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Location: cpp/openttd-patchpack/source/bridge_gui.c
r3933:400e9c30928e
4.9 KiB
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(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | /* $Id$ */
/** @file bridge_gui.c Graphical user interface for bridge construction*/
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "command.h"
#include "sound.h"
#include "variables.h"
#include "bridge.h"
static struct BridgeData {
uint count;
TileIndex start_tile;
TileIndex end_tile;
byte type;
byte indexes[MAX_BRIDGES];
int32 costs[MAX_BRIDGES];
} _bridgedata;
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
static void BuildBridge(Window *w, int i)
{
DeleteWindow(w);
DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
_bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}
static void BuildBridgeWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
uint i;
DrawWindowWidgets(w);
for (i = 0; i < 4 && i + w->vscroll.pos < _bridgedata.count; i++) {
const Bridge *b = &_bridge[_bridgedata.indexes[i + w->vscroll.pos]];
SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
SetDParam(1, b->speed);
SetDParam(0, b->material);
DrawSprite(b->sprite, 3, 15 + i * 22);
DrawString(44, 15 + i * 22 , STR_500D, 0);
}
} break;
case WE_KEYPRESS: {
uint i = e->keypress.keycode - '1';
if (i < 9 && i < _bridgedata.count) {
e->keypress.cont = false;
BuildBridge(w, i);
}
break;
}
case WE_CLICK:
if (e->click.widget == 2) {
uint ind = ((int)e->click.pt.y - 14) / 22;
if (ind < 4 && (ind += w->vscroll.pos) < _bridgedata.count)
BuildBridge(w, ind);
}
break;
}
}
static const Widget _build_bridge_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _build_bridge_desc = {
-1, -1, 200, 102,
WC_BUILD_BRIDGE,WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_bridge_widgets,
BuildBridgeWndProc
};
static const Widget _build_road_bridge_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_1803_SELECT_ROAD_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _build_road_bridge_desc = {
-1, -1, 200, 102,
WC_BUILD_BRIDGE,WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_road_bridge_widgets,
BuildBridgeWndProc
};
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
{
uint j = 0;
int32 ret;
StringID errmsg;
DeleteWindowById(WC_BUILD_BRIDGE, 0);
_bridgedata.type = bridge_type;
_bridgedata.start_tile = start;
_bridgedata.end_tile = end;
errmsg = INVALID_STRING_ID;
// only query bridge building possibility once, result is the same for all bridges!
// returns CMD_ERROR on failure, and price on success
ret = DoCommand(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
if (CmdFailed(ret)) {
errmsg = _error_message;
} else {
// check which bridges can be built
int bridge_len; // length of the middle parts of the bridge
int tot_bridgedata_len; // total length of bridge
// get absolute bridge length
bridge_len = GetBridgeLength(start, end);
tot_bridgedata_len = bridge_len + 2;
tot_bridgedata_len = CalcBridgeLenCostFactor(tot_bridgedata_len);
for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
const Bridge *b = &_bridge[bridge_type];
// bridge is accepted, add to list
// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
_bridgedata.costs[j] = ret + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
_bridgedata.indexes[j] = bridge_type;
j++;
}
}
}
_bridgedata.count = j;
if (j != 0) {
Window *w = AllocateWindowDesc((_bridgedata.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
w->vscroll.cap = 4;
w->vscroll.count = (byte)j;
} else {
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
}
}
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