Files @ r3933:400e9c30928e
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Location: cpp/openttd-patchpack/source/depot.h

celestar
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
/* $Id$ */

#ifndef DEPOT_H
#define DEPOT_H

/** @file depot.h Header files for depots (not hangars)
  * @see depot.c */

#include "direction.h"
#include "pool.h"
#include "rail_map.h"
#include "road_map.h"
#include "tile.h"
#include "variables.h"

struct Depot {
	TileIndex xy;
	TownID town_index;
	StationID index;
};

extern MemoryPool _depot_pool;

/**
 * Get the pointer to the depot with index 'index'
 */
static inline Depot *GetDepot(uint index)
{
	return (Depot*)GetItemFromPool(&_depot_pool, index);
}

/**
 * Get the current size of the DepotPool
 */
static inline uint16 GetDepotPoolSize(void)
{
	return _depot_pool.total_items;
}

static inline bool IsDepotIndex(uint index)
{
	return index < GetDepotPoolSize();
}

#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1 < GetDepotPoolSize()) ? GetDepot(d->index + 1) : NULL)
#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)

#define MIN_SERVINT_PERCENT  5
#define MAX_SERVINT_PERCENT 90
#define MIN_SERVINT_DAYS    30
#define MAX_SERVINT_DAYS   800

/** Get the service interval domain.
 * Get the new proposed service interval for the vehicle is indeed, clamped
 * within the given bounds. @see MIN_SERVINT_PERCENT ,etc.
 * @param index proposed service interval
 */
static inline uint16 GetServiceIntervalClamped(uint index)
{
	return (_patches.servint_ispercent) ? clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
}


/**
 * Check if a depot really exists.
 */
static inline bool IsValidDepot(const Depot* depot)
{
	return depot->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}

/**
 * Check if a tile is a depot of the given type.
 */
static inline bool IsTileDepotType(TileIndex tile, TransportType type)
{
	switch (type)
	{
		case TRANSPORT_RAIL:
			return IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xFC) == 0xC0;

		case TRANSPORT_ROAD:
			return IsTileType(tile, MP_STREET) && (_m[tile].m5 & 0xF0) == 0x20;

		case TRANSPORT_WATER:
			return IsTileType(tile, MP_WATER) && (_m[tile].m5 & ~3) == 0x80;

		default:
			assert(0);
			return false;
	}
}

/**
 * Returns the direction the exit of the depot on the given tile is facing.
 */
static inline DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
{
	assert(IsTileDepotType(tile, type));

	switch (type)
	{
		case TRANSPORT_RAIL: return GetRailDepotDirection(tile);
		case TRANSPORT_ROAD: return GetRoadDepotDirection(tile);
		case TRANSPORT_WATER:
			/* Water is stubborn, it stores the directions in a different order. */
			switch (GB(_m[tile].m5, 0, 2)) {
				case 0: return DIAGDIR_NE;
				case 1: return DIAGDIR_SW;
				case 2: return DIAGDIR_NW;
				case 3: return DIAGDIR_SE;
			}
		default:
			return INVALID_DIAGDIR; /* Not reached */
	}
}

/**
	Find out if the slope of the tile is suitable to build a depot of given direction
	@param direction The direction in which the depot's exit points. Starts with 0 as NE and goes Clockwise
	@param tileh The slope of the tile in question
	@return true if the construction is possible


    This is checked by the ugly 0x4C >> direction magic, which does the following:
      0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
      So: for direction (only the significant bits are shown)<p>
      00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
      01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
      02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
      03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
      So ((0x4C >> p2) & tileh) determines whether the depot can be built on the current tileh
*/
static inline bool CanBuildDepotByTileh(uint32 direction, Slope tileh)
{
	return ((0x4C >> direction) & tileh) != 0;
}


Depot *GetDepotByTile(TileIndex tile);
void InitializeDepot(void);
Depot *AllocateDepot(void);
void DoDeleteDepot(TileIndex tile);

#endif /* DEPOT_H */