Files @ r3933:400e9c30928e
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Location: cpp/openttd-patchpack/source/docs/console.txt

celestar
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
OPENTTD INGAME CONSOLE DOCUMENTATION
====================================
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
for detailed information

*** WARNING **
 This document is out of date
*** WARNING **

HOTKEY: BACKQUOTE (aka tilde, the key left to "1")

COMMANDS:
---------

echo [string]
echoc [color-code] [string]
exit
debug_level [0-9]
dump_vars [filter]
help
list_cmds [filter]
list_vars [filter]
printf [formatstring] [var] [var] [var]....
printfc [color-code] [formatstring] [var] [var] [var]....
quit
random
screenshot ["big"/"no_con"]

VARIABLES:
----------
*con_developer
-> true = console debugging info
-> false = no output

*developer
-> 0 = no output
-> 1 = console error output [like command not found]
-> 2 = console error and debug output

*cursor_rate
-> 1-12 = defines the cursor blink interval


VARIABLE HANDLING:
------------------

developer = 0
developer ++

temp_string = test
temp_string = "my little"

printf "%s world" temp_string


---------------------------------------------------
feel free to add more commands and use this in-game
console for your debugging / enhancements