Files @ r3933:400e9c30928e
Branch filter:

Location: cpp/openttd-patchpack/source/gui.h

celestar
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
/* $Id$ */

#ifndef GUI_H
#define GUI_H

#include "station.h"
#include "window.h"

/* main_gui.c */
void SetupColorsAndInitialWindow(void);
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);

/* settings_gui.c */
void ShowGameOptions(void);
void ShowGameDifficulty(void);
void ShowPatchesSelection(void);
void ShowNewgrf(void);
void DrawArrowButtons(int x, int y, int ctab, byte state, bool enabled);

/* graph_gui.c */
void ShowOperatingProfitGraph(void);
void ShowIncomeGraph(void);
void ShowDeliveredCargoGraph(void);
void ShowPerformanceHistoryGraph(void);
void ShowCompanyValueGraph(void);
void ShowCargoPaymentRates(void);
void ShowCompanyLeagueTable(void);
void ShowPerformanceRatingDetail(void);

/* news_gui.c */
void ShowLastNewsMessage(void);
void ShowMessageOptions(void);
void ShowMessageHistory(void);

/* traintoolb_gui.c */
void ShowBuildRailToolbar(RailType railtype, int button);
void PlaceProc_BuyLand(TileIndex tile);

/* train_gui.c */
void ShowPlayerTrains(PlayerID player, StationID station);
void ShowTrainViewWindow(const Vehicle *v);
void ShowOrdersWindow(const Vehicle* v);

void ShowRoadVehViewWindow(const Vehicle* v);

/* road_gui.c */
void ShowBuildRoadToolbar(void);
void ShowBuildRoadScenToolbar(void);
void ShowPlayerRoadVehicles(PlayerID player, StationID station);

/* dock_gui.c */
void ShowBuildDocksToolbar(void);
void ShowPlayerShips(PlayerID player, StationID station);

void ShowShipViewWindow(const Vehicle* v);

/* aircraft_gui.c */
void ShowBuildAirToolbar(void);
void ShowPlayerAircraft(PlayerID player, StationID station);

/* terraform_gui.c */
void ShowTerraformToolbar(void);

void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *we);

enum { // max 32 - 4 = 28 types
	GUI_PlaceProc_DemolishArea    = 0 << 4,
	GUI_PlaceProc_LevelArea       = 1 << 4,
	GUI_PlaceProc_DesertArea      = 2 << 4,
	GUI_PlaceProc_WaterArea       = 3 << 4,
	GUI_PlaceProc_ConvertRailArea = 4 << 4,
	GUI_PlaceProc_RockyArea       = 5 << 4,
};

/* misc_gui.c */
void PlaceLandBlockInfo(void);
void ShowAboutWindow(void);
void ShowBuildTreesToolbar(void);
void ShowBuildTreesScenToolbar(void);
void ShowTownDirectory(void);
void ShowIndustryDirectory(void);
void ShowSubsidiesList(void);
void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);
void ShowSignList(void);

void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);

void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
void CheckRedrawStationCoverage(const Window* w);

void ShowSmallMap(void);
void ShowExtraViewPortWindow(void);
void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);

void ShowCheatWindow(void);
void AskForNewGameToStart(void);

void DrawEditBox(Window *w, querystr_d *string, int wid);
void HandleEditBox(Window *w, querystr_d *string, int wid);
int HandleEditBoxKey(Window *w, querystr_d *string, int wid, WindowEvent *we);
bool HandleCaret(Textbuf *tb);

void DeleteTextBufferAll(Textbuf *tb);
bool DeleteTextBufferChar(Textbuf *tb, int delmode);
bool InsertTextBufferChar(Textbuf *tb, byte key);
bool InsertTextBufferClipboard(Textbuf *tb);
bool MoveTextBufferPos(Textbuf *tb, int navmode);
void UpdateTextBufferSize(Textbuf *tb);

void BuildFileList(void);
void SetFiosType(const byte fiostype);

/*	FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
extern const byte _fios_colors[];

/* network gui */
void ShowNetworkGameWindow(void);
void ShowChatWindow(void);

/* bridge_gui.c */
void ShowBuildBridgeWindow(uint start, uint end, byte type);

enum {
	ZOOM_IN = 0,
	ZOOM_OUT = 1,
	ZOOM_NONE = 2, // hack, used to update the button status
};

bool DoZoomInOutWindow(int how, Window * w);
void ShowBuildIndustryWindow(void);
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, WindowClass window_class, WindowNumber window_number);
void ShowMusicWindow(void);

/* main_gui.c */
VARDEF byte _station_show_coverage;
VARDEF PlaceProc *_place_proc;

/* vehicle_gui.c */
void InitializeGUI(void);

#endif /* GUI_H */