Files @ r3933:400e9c30928e
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Location: cpp/openttd-patchpack/source/music/bemidi.cpp

celestar
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
/* $Id$ */

#include "../stdafx.h"
#include "../openttd.h"
#include "bemidi.h"

// BeOS System Includes
#include <MidiSynthFile.h>

static BMidiSynthFile midiSynthFile;

static const char *bemidi_start(const char * const *parm)
{
	return NULL;
}

static void bemidi_stop(void)
{
	midiSynthFile.UnloadFile();
}

static void bemidi_play_song(const char *filename)
{
	bemidi_stop();
	entry_ref midiRef;
	get_ref_for_path(filename, &midiRef);
	midiSynthFile.LoadFile(&midiRef);
	midiSynthFile.Start();
}

static void bemidi_stop_song(void)
{
	midiSynthFile.UnloadFile();
}

static bool bemidi_is_playing(void)
{
	return !midiSynthFile.IsFinished();
}

static void bemidi_set_volume(byte vol)
{
	fprintf(stderr, "BeMidi: Set volume not implemented\n");
}

const HalMusicDriver _bemidi_music_driver = {
	bemidi_start,
	bemidi_stop,
	bemidi_play_song,
	bemidi_stop_song,
	bemidi_is_playing,
	bemidi_set_volume,
};