Files @ r3933:400e9c30928e
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Location: cpp/openttd-patchpack/source/newgrf.h

celestar
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
/* $Id$ */

#ifndef NEWGRF_H
#define NEWGRF_H

#include "station.h"

typedef struct GRFLabel {
	byte label;
	uint32 nfo_line;
	uint32 pos;
	struct GRFLabel *next;
} GRFLabel;

typedef struct GRFFile {
	char *filename;
	uint32 grfid;
	uint16 flags;
	uint16 sprite_offset;
	byte grf_version;
	struct GRFFile *next;

	/* A sprite group contains all sprites of a given vehicle (or multiple
	 * vehicles) when carrying given cargo. It consists of several sprite
	 * sets.  Group ids are refered as "cargo id"s by TTDPatch
	 * documentation, contributing to the global confusion.
	 *
	 * A sprite set contains all sprites of a given vehicle carrying given
	 * cargo at a given *stage* - that is usually its load stage. Ie. you
	 * can have a spriteset for an empty wagon, wagon full of coal,
	 * half-filled wagon etc.  Each spriteset contains eight sprites (one
	 * per direction) or four sprites if the vehicle is symmetric. */

	SpriteID spriteset_start;
	int spriteset_numsets;
	int spriteset_numents;
	int spriteset_feature;

	int spritegroups_count;
	struct SpriteGroup **spritegroups;

	StationSpec **stations;

	uint32 param[0x80];
	uint param_end; /// one more than the highest set parameter

	GRFLabel *label; ///< Pointer to the first label. This is a linked list, not an array.
} GRFFile;

extern GRFFile *_first_grffile;

typedef struct GRFConfig {
	const char *filename;
	uint32 param[0x80];
	byte num_params;

	struct GRFConfig *next;
} GRFConfig;

extern GRFConfig *_first_grfconfig;
extern SpriteID _signal_base;

void LoadNewGRF(uint load_index, uint file_index);

#endif /* NEWGRF_H */