Files @ r3933:400e9c30928e
Branch filter:

Location: cpp/openttd-patchpack/source/station.h

celestar
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
/* $Id$ */

#ifndef STATION_H
#define STATION_H

#include "player.h"
#include "pool.h"
#include "sprite.h"
#include "tile.h"
#include "newgrf_station.h"
#include "window.h"

typedef struct GoodsEntry {
	uint16 waiting_acceptance;
	byte days_since_pickup;
	byte rating;
	StationID enroute_from;
	byte enroute_time;
	byte last_speed;
	byte last_age;
	int32 feeder_profit;
} GoodsEntry;

typedef enum RoadStopType {
	RS_BUS,
	RS_TRUCK
} RoadStopType;

enum {
	INVALID_STATION = 0xFFFF,
	ROAD_STOP_LIMIT = 16,
};

typedef struct RoadStop {
	TileIndex xy;
	bool used;
	byte status;
	uint32 index;
	byte num_vehicles;
	StationID station;
	struct RoadStop *next;
	struct RoadStop *prev;
} RoadStop;

typedef struct StationSpecList {
	const StationSpec *spec;
	uint32 grfid;      /// GRF ID of this custom station
	uint8  localidx;   /// Station ID within GRF of station
} StationSpecList;

struct Station {
	TileIndex xy;
	RoadStop *bus_stops;
	RoadStop *truck_stops;
	TileIndex train_tile;
	TileIndex airport_tile;
	TileIndex dock_tile;
	Town *town;
	uint16 string_id;

	ViewportSign sign;

	uint16 had_vehicle_of_type;

	byte time_since_load;
	byte time_since_unload;
	byte delete_ctr;
	PlayerID owner;
	byte facilities;
	byte airport_type;

	// trainstation width/height
	byte trainst_w, trainst_h;

	/** List of custom stations (StationSpecs) allocated to the station */
	uint8 num_specs;
	StationSpecList *speclist;

	uint16 build_date;

	//uint16 airport_flags;
	uint32 airport_flags;
	StationID index;

	byte last_vehicle_type;
	GoodsEntry goods[NUM_CARGO];

	uint16 random_bits;
	byte waiting_triggers;

	/* Stuff that is no longer used, but needed for conversion */
	TileIndex bus_tile_obsolete;
	TileIndex lorry_tile_obsolete;

	byte truck_stop_status_obsolete;
	byte bus_stop_status_obsolete;
	byte blocked_months_obsolete;
};

enum {
	FACIL_TRAIN = 1,
	FACIL_TRUCK_STOP = 2,
	FACIL_BUS_STOP = 4,
	FACIL_AIRPORT = 8,
	FACIL_DOCK = 0x10,
};

enum {
//	HVOT_PENDING_DELETE = 1<<0, // not needed anymore
	HVOT_TRAIN    = 1 << 1,
	HVOT_BUS      = 1 << 2,
	HVOT_TRUCK    = 1 << 3,
	HVOT_AIRCRAFT = 1 << 4,
	HVOT_SHIP     = 1 << 5,
	/* This bit is used to mark stations. No, it does not belong here, but what
	 * can we do? ;-) */
	HVOT_BUOY     = 1 << 6
};

enum {
	CA_BUS = 3,
	CA_TRUCK = 3,
	CA_AIR_OILPAD = 3,
	CA_TRAIN = 4,
	CA_AIR_HELIPORT = 4,
	CA_AIR_SMALL = 4,
	CA_AIR_LARGE = 5,
	CA_DOCK = 5,
	CA_AIR_METRO = 6,
	CA_AIR_INTER = 8,
};

void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);

TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);

void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord(void);

VARDEF SortStruct *_station_sort;

/* sorter stuff */
void RebuildStationLists(void);
void ResortStationLists(void);

extern MemoryPool _station_pool;

/**
 * Get the pointer to the station with index 'index'
 */
static inline Station *GetStation(StationID index)
{
	return (Station*)GetItemFromPool(&_station_pool, index);
}

/**
 * Get the current size of the StationPool
 */
static inline uint16 GetStationPoolSize(void)
{
	return _station_pool.total_items;
}

static inline bool IsStationIndex(StationID index)
{
	return index < GetStationPoolSize();
}

#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)


/* Stuff for ROADSTOPS */

extern MemoryPool _roadstop_pool;

/**
 * Get the pointer to the roadstop with index 'index'
 */
static inline RoadStop *GetRoadStop(uint index)
{
	return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
}

/**
 * Get the current size of the RoadStoptPool
 */
static inline uint16 GetRoadStopPoolSize(void)
{
	return _roadstop_pool.total_items;
}

#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)

/* End of stuff for ROADSTOPS */


void AfterLoadStations(void);
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(const Station *st, TileIndex tile);
uint GetPlatformLength(TileIndex tile, DiagDirection dir);


const DrawTileSprites *GetStationTileLayout(byte gfx);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);

RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
uint GetNumRoadStops(const Station* st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v);

/**
 * Check if a station really exists.
 */
static inline bool IsValidStation(const Station *st)
{
	return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}

static inline bool IsBuoy(const Station* st)
{
	return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
}

#endif /* STATION_H */