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Location: cpp/openttd-patchpack/source/src/misc.cpp
r12638:405d26d84e3e
3.2 KiB
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(svn r17103) -Update: pretranslate a bunch of strings that can't be translated
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | /* $Id$ */
/** @file misc.cpp Misc functions that shouldn't be here. */
#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "news_func.h"
#include "variables.h"
#include "ai/ai.hpp"
#include "newgrf_house.h"
#include "cargotype.h"
#include "group.h"
#include "economy_func.h"
#include "functions.h"
#include "map_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "texteff.hpp"
#include "gfx_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "settings_type.h"
#include "tilehighlight_func.h"
#include "network/network_func.h"
#include "window_func.h"
#include "table/sprites.h"
extern TileIndex _cur_tileloop_tile;
extern void MakeNewgameSettingsLive();
void InitializeVehicles();
void InitializeDepots();
void InitializeEngineRenews();
void InitializeOrders();
void InitializeClearLand();
void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeIndustries();
void InitializeTowns();
void InitializeSubsidies();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
void InitializeRoadStops();
void InitializeCargoPackets();
void InitializeCompanies();
void InitializeCheats();
void InitializeNPF();
void InitializeOldNames();
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
{
/* Make sure there isn't any window that can influence anything
* related to the new game we're about to start/load. */
UnInitWindowSystem();
AllocateMap(size_x, size_y);
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_realtime_tick = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();
if (reset_date) {
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
InitializeOldNames();
}
InitializeEngineRenews();
InitializeVehicles();
InitializeDepots();
InitializeOrders();
InitializeGroup();
InitNewsItemStructs();
InitializeLandscape();
InitializeClearLand();
InitializeRailGui();
InitializeRoadGui();
InitializeAirportGui();
InitializeDockGui();
InitializeTowns();
InitializeSubsidies();
InitializeTrees();
InitializeSigns();
InitializeStations();
InitializeRoadStops();
InitializeCargoPackets();
InitializeIndustries();
InitializeBuildingCounts();
InitializeNPF();
InitializeCompanies();
AI::Initialize();
InitializeCheats();
InitTextEffects();
#ifdef ENABLE_NETWORK
NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);
ResetObjectToPlace();
GamelogReset();
GamelogStartAction(GLAT_START);
GamelogRevision();
GamelogMode();
GamelogGRFAddList(_grfconfig);
GamelogStopAction();
}
/* Calculate constants that depend on the landscape type. */
void InitializeLandscapeVariables(bool only_constants)
{
if (only_constants) return;
memset(_cargo_payment_rates, 0, sizeof(_cargo_payment_rates));
memset(_cargo_payment_rates_frac, 0, sizeof(_cargo_payment_rates_frac));
const CargoSpec *cs;
FOR_ALL_CARGOSPECS(cs) {
_cargo_payment_rates[cs->Index()] = cs->initial_payment;
}
}
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