Files @ r13219:41299110cd66
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Location: cpp/openttd-patchpack/source/src/network/network_base.h

rubidium
(svn r17736) -Codechange [FS#3135]: rewrite CargoList::MoveTo; don't require the secondary list, use cache updates instead of rebuilds. This is usually faster because of primarily gradual loading that only moves a (small) part of the cargo each time. Based on patch by fonsinchen.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_base.h Base core network types and some helper functions to access them. */

#ifndef NETWORK_BASE_H
#define NETWORK_BASE_H

#ifdef ENABLE_NETWORK

#include "network_type.h"
#include "../core/pool_type.hpp"

typedef Pool<NetworkClientInfo, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientInfoPool;
extern NetworkClientInfoPool _networkclientinfo_pool;

struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> {
	ClientID client_id;                             ///< Client identifier (same as ClientState->client_id)
	char client_name[NETWORK_CLIENT_NAME_LENGTH];   ///< Name of the client
	byte client_lang;                               ///< The language of the client
	CompanyID client_playas;                        ///< As which company is this client playing (CompanyID)
	NetworkAddress client_address;                  ///< IP-address of the client (so he can be banned)
	Date join_date;                                 ///< Gamedate the client has joined
	char unique_id[NETWORK_UNIQUE_ID_LENGTH];       ///< Every play sends an unique id so we can indentify him

	NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {}
	~NetworkClientInfo() { client_id = INVALID_CLIENT_ID; }
};

#define FOR_ALL_CLIENT_INFOS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientInfo, clientinfo_index, var, start)
#define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0)

#endif /* ENABLE_NETWORK */
#endif /* NETWORK_BASE_H */