Files
@ r28541:42e13f513738
Branch filter:
Location: cpp/openttd-patchpack/source/src/station.cpp
r28541:42e13f513738
22.1 KiB
text/x-c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file station.cpp Implementation of the station base class. */
#include "stdafx.h"
#include "company_func.h"
#include "company_base.h"
#include "roadveh.h"
#include "viewport_func.h"
#include "viewport_kdtree.h"
#include "command_func.h"
#include "news_func.h"
#include "aircraft.h"
#include "vehiclelist.h"
#include "core/pool_func.hpp"
#include "station_base.h"
#include "station_kdtree.h"
#include "roadstop_base.h"
#include "industry.h"
#include "town.h"
#include "core/random_func.hpp"
#include "linkgraph/linkgraph.h"
#include "linkgraph/linkgraphschedule.h"
#include "table/strings.h"
#include "safeguards.h"
/** The pool of stations. */
StationPool _station_pool("Station");
INSTANTIATE_POOL_METHODS(Station)
StationKdtree _station_kdtree(Kdtree_StationXYFunc);
void RebuildStationKdtree()
{
std::vector<StationID> stids;
for (const Station *st : Station::Iterate()) {
stids.push_back(st->index);
}
_station_kdtree.Build(stids.begin(), stids.end());
}
BaseStation::~BaseStation()
{
if (CleaningPool()) return;
CloseWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack());
CloseWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack());
CloseWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack());
CloseWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
this->sign.MarkDirty();
}
Station::Station(TileIndex tile) :
SpecializedStation<Station, false>(tile),
bus_station(INVALID_TILE, 0, 0),
truck_station(INVALID_TILE, 0, 0),
ship_station(INVALID_TILE, 0, 0),
indtype(IT_INVALID),
time_since_load(255),
time_since_unload(255),
last_vehicle_type(VEH_INVALID)
{
/* this->random_bits is set in Station::AddFacility() */
}
/**
* Clean up a station by clearing vehicle orders, invalidating windows and
* removing link stats.
* Aircraft-Hangar orders need special treatment here, as the hangars are
* actually part of a station (tiletype is STATION), but the order type
* is OT_GOTO_DEPOT.
*/
Station::~Station()
{
if (CleaningPool()) {
for (GoodsEntry &ge : this->goods) {
ge.cargo.OnCleanPool();
}
return;
}
while (!this->loading_vehicles.empty()) {
this->loading_vehicles.front()->LeaveStation();
}
for (Aircraft *a : Aircraft::Iterate()) {
if (!a->IsNormalAircraft()) continue;
if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
}
for (CargoID c = 0; c < NUM_CARGO; ++c) {
LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
if (lg == nullptr) continue;
for (NodeID node = 0; node < lg->Size(); ++node) {
Station *st = Station::Get((*lg)[node].station);
st->goods[c].flows.erase(this->index);
if ((*lg)[node].HasEdgeTo(this->goods[c].node) && (*lg)[node][this->goods[c].node].LastUpdate() != CalendarTime::INVALID_DATE) {
st->goods[c].flows.DeleteFlows(this->index);
RerouteCargo(st, c, this->index, st->index);
}
}
lg->RemoveNode(this->goods[c].node);
if (lg->Size() == 0) {
LinkGraphSchedule::instance.Unqueue(lg);
delete lg;
}
}
for (Vehicle *v : Vehicle::Iterate()) {
/* Forget about this station if this station is removed */
if (v->last_station_visited == this->index) {
v->last_station_visited = INVALID_STATION;
}
if (v->last_loading_station == this->index) {
v->last_loading_station = INVALID_STATION;
}
}
/* Remove station from industries and towns that reference it. */
this->RemoveFromAllNearbyLists();
/* Clear the persistent storage. */
delete this->airport.psa;
if (this->owner == OWNER_NONE) {
/* Invalidate all in case of oil rigs. */
InvalidateWindowClassesData(WC_STATION_LIST, 0);
} else {
InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
}
CloseWindowById(WC_STATION_VIEW, index);
/* Now delete all orders that go to the station */
RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
/* Remove all news items */
DeleteStationNews(this->index);
for (GoodsEntry &ge : this->goods) {
ge.cargo.Truncate();
}
CargoPacket::InvalidateAllFrom(this->index);
_station_kdtree.Remove(this->index);
if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index));
}
/**
* Invalidating of the JoinStation window has to be done
* after removing item from the pool.
*/
void BaseStation::PostDestructor(size_t)
{
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
}
void BaseStation::SetRoadStopTileData(TileIndex tile, byte data, bool animation)
{
for (RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
if (tile_data.tile == tile) {
if (animation) {
tile_data.animation_frame = data;
} else {
tile_data.random_bits = data;
}
return;
}
}
RoadStopTileData tile_data;
tile_data.tile = tile;
tile_data.animation_frame = animation ? data : 0;
tile_data.random_bits = animation ? 0 : data;
this->custom_roadstop_tile_data.push_back(tile_data);
}
void BaseStation::RemoveRoadStopTileData(TileIndex tile)
{
for (RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
if (tile_data.tile == tile) {
tile_data = this->custom_roadstop_tile_data.back();
this->custom_roadstop_tile_data.pop_back();
return;
}
}
}
/**
* Get the primary road stop (the first road stop) that the given vehicle can load/unload.
* @param v the vehicle to get the first road stop for
* @return the first roadstop that this vehicle can load at
*/
RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
{
RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
for (; rs != nullptr; rs = rs->next) {
/* The vehicle cannot go to this roadstop (different roadtype) */
if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
break;
}
return rs;
}
/**
* Called when new facility is built on the station. If it is the first facility
* it initializes also 'xy' and 'random_bits' members
*/
void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
{
if (this->facilities == FACIL_NONE) {
this->MoveSign(facil_xy);
this->random_bits = Random();
}
this->facilities |= new_facility_bit;
this->owner = _current_company;
this->build_date = TimerGameCalendar::date;
}
/**
* Marks the tiles of the station as dirty.
*
* @ingroup dirty
*/
void Station::MarkTilesDirty(bool cargo_change) const
{
TileIndex tile = this->train_station.tile;
int w, h;
if (tile == INVALID_TILE) return;
/* cargo_change is set if we're refreshing the tiles due to cargo moving
* around. */
if (cargo_change) {
/* Don't waste time updating if there are no custom station graphics
* that might change. Even if there are custom graphics, they might
* not change. Unfortunately we have no way of telling. */
if (this->speclist.empty()) return;
}
for (h = 0; h < train_station.h; h++) {
for (w = 0; w < train_station.w; w++) {
if (this->TileBelongsToRailStation(tile)) {
MarkTileDirtyByTile(tile);
}
tile += TileDiffXY(1, 0);
}
tile += TileDiffXY(-w, 1);
}
}
/* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
{
assert(this->TileBelongsToRailStation(tile));
TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
TileIndex t = tile;
uint len = 0;
do {
t -= delta;
len++;
} while (IsCompatibleTrainStationTile(t, tile));
t = tile;
do {
t += delta;
len++;
} while (IsCompatibleTrainStationTile(t, tile));
return len - 1;
}
/* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
{
TileIndex start_tile = tile;
uint length = 0;
assert(IsRailStationTile(tile));
assert(dir < DIAGDIR_END);
do {
length++;
tile += TileOffsByDiagDir(dir);
} while (IsCompatibleTrainStationTile(tile, start_tile));
return length;
}
/**
* Get the catchment size of an individual station tile.
* @param tile Station tile to get catchment size of.
* @param st Associated station of station tile.
* @pre IsTileType(tile, MP_STATION)
* @return The catchment size of the station tile.
*/
static uint GetTileCatchmentRadius(TileIndex tile, const Station *st)
{
assert(IsTileType(tile, MP_STATION));
if (_settings_game.station.modified_catchment) {
switch (GetStationType(tile)) {
case STATION_RAIL: return CA_TRAIN;
case STATION_OILRIG: return CA_UNMODIFIED;
case STATION_AIRPORT: return st->airport.GetSpec()->catchment;
case STATION_TRUCK: return CA_TRUCK;
case STATION_BUS: return CA_BUS;
case STATION_DOCK: return CA_DOCK;
default: NOT_REACHED();
case STATION_BUOY:
case STATION_WAYPOINT: return CA_NONE;
}
} else {
switch (GetStationType(tile)) {
default: return CA_UNMODIFIED;
case STATION_BUOY:
case STATION_WAYPOINT: return CA_NONE;
}
}
}
/**
* Determines the catchment radius of the station
* @return The radius
*/
uint Station::GetCatchmentRadius() const
{
uint ret = CA_NONE;
if (_settings_game.station.modified_catchment) {
if (this->bus_stops != nullptr) ret = std::max<uint>(ret, CA_BUS);
if (this->truck_stops != nullptr) ret = std::max<uint>(ret, CA_TRUCK);
if (this->train_station.tile != INVALID_TILE) ret = std::max<uint>(ret, CA_TRAIN);
if (this->ship_station.tile != INVALID_TILE) ret = std::max<uint>(ret, CA_DOCK);
if (this->airport.tile != INVALID_TILE) ret = std::max<uint>(ret, this->airport.GetSpec()->catchment);
} else {
if (this->bus_stops != nullptr || this->truck_stops != nullptr || this->train_station.tile != INVALID_TILE || this->ship_station.tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
ret = CA_UNMODIFIED;
}
}
return ret;
}
/**
* Determines catchment rectangle of this station
* @return clamped catchment rectangle
*/
Rect Station::GetCatchmentRect() const
{
assert(!this->rect.IsEmpty());
/* Compute acceptance rectangle */
int catchment_radius = this->GetCatchmentRadius();
Rect ret = {
std::max<int>(this->rect.left - catchment_radius, 0),
std::max<int>(this->rect.top - catchment_radius, 0),
std::min<int>(this->rect.right + catchment_radius, Map::MaxX()),
std::min<int>(this->rect.bottom + catchment_radius, Map::MaxY())
};
return ret;
}
/**
* Add nearby industry to station's industries_near list if it accepts cargo.
* For industries that are already on the list update distance if it's closer.
* @param ind Industry
* @param tile Tile of the industry to measure distance to.
*/
void Station::AddIndustryToDeliver(Industry *ind, TileIndex tile)
{
/* Using DistanceMax to get about the same order as with previously used CircularTileSearch. */
uint distance = DistanceMax(this->xy, tile);
/* Don't check further if this industry is already in the list but update the distance if it's closer */
auto pos = std::find_if(this->industries_near.begin(), this->industries_near.end(), [&](const IndustryListEntry &e) { return e.industry->index == ind->index; });
if (pos != this->industries_near.end()) {
if (pos->distance > distance) {
auto node = this->industries_near.extract(pos);
node.value().distance = distance;
this->industries_near.insert(std::move(node));
}
return;
}
/* Include only industries that can accept cargo */
if (!ind->IsCargoAccepted()) return;
this->industries_near.insert(IndustryListEntry{distance, ind});
}
/**
* Remove nearby industry from station's industries_near list.
* @param ind Industry
*/
void Station::RemoveIndustryToDeliver(Industry *ind)
{
auto pos = std::find_if(this->industries_near.begin(), this->industries_near.end(), [&](const IndustryListEntry &e) { return e.industry->index == ind->index; });
if (pos != this->industries_near.end()) {
this->industries_near.erase(pos);
}
}
/**
* Remove this station from the nearby stations lists of all towns and industries.
*/
void Station::RemoveFromAllNearbyLists()
{
for (Town *t : Town::Iterate()) { t->stations_near.erase(this); }
for (Industry *i : Industry::Iterate()) { i->stations_near.erase(this); }
}
/**
* Test if the given town ID is covered by our catchment area.
* This is used when removing a house tile to determine if it was the last house tile
* within our catchment.
* @param t TownID to test.
* @return true if at least one house tile of TownID is covered.
*/
bool Station::CatchmentCoversTown(TownID t) const
{
BitmapTileIterator it(this->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true;
}
return false;
}
/**
* Recompute tiles covered in our catchment area.
* This will additionally recompute nearby towns and industries.
* @param no_clear_nearby_lists If Station::RemoveFromAllNearbyLists does not need to be called.
*/
void Station::RecomputeCatchment(bool no_clear_nearby_lists)
{
this->industries_near.clear();
if (!no_clear_nearby_lists) this->RemoveFromAllNearbyLists();
if (this->rect.IsEmpty()) {
this->catchment_tiles.Reset();
return;
}
if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
/* Station is associated with an industry, so we only need to deliver to that industry. */
this->catchment_tiles.Initialize(this->industry->location);
for (TileIndex tile : this->industry->location) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
this->catchment_tiles.SetTile(tile);
}
}
/* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */
for (Station *st : this->industry->stations_near) {
st->RemoveIndustryToDeliver(this->industry);
}
this->industry->stations_near.clear();
this->industry->stations_near.insert(this);
this->industries_near.insert(IndustryListEntry{0, this->industry});
return;
}
this->catchment_tiles.Initialize(GetCatchmentRect());
/* Loop finding all station tiles */
TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
for (TileIndex tile : ta) {
if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
uint r = GetTileCatchmentRadius(tile, this);
if (r == CA_NONE) continue;
/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
}
/* Search catchment tiles for towns and industries */
BitmapTileIterator it(this->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (IsTileType(tile, MP_HOUSE)) {
Town *t = Town::GetByTile(tile);
t->stations_near.insert(this);
}
if (IsTileType(tile, MP_INDUSTRY)) {
Industry *i = Industry::GetByTile(tile);
/* Ignore industry if it has a neutral station. It already can't be this station. */
if (!_settings_game.station.serve_neutral_industries && i->neutral_station != nullptr) continue;
i->stations_near.insert(this);
/* Add if we can deliver to this industry as well */
this->AddIndustryToDeliver(i, tile);
}
}
}
/**
* Recomputes catchment of all stations.
* This will additionally recompute nearby stations for all towns and industries.
*/
/* static */ void Station::RecomputeCatchmentForAll()
{
for (Town *t : Town::Iterate()) { t->stations_near.clear(); }
for (Industry *i : Industry::Iterate()) { i->stations_near.clear(); }
for (Station *st : Station::Iterate()) { st->RecomputeCatchment(true); }
}
/************************************************************************/
/* StationRect implementation */
/************************************************************************/
StationRect::StationRect()
{
this->MakeEmpty();
}
void StationRect::MakeEmpty()
{
this->left = this->top = this->right = this->bottom = 0;
}
/**
* Determines whether a given point (x, y) is within a certain distance of
* the station rectangle.
* @note x and y are in Tile coordinates
* @param x X coordinate
* @param y Y coordinate
* @param distance The maximum distance a point may have (L1 norm)
* @return true if the point is within distance tiles of the station rectangle
*/
bool StationRect::PtInExtendedRect(int x, int y, int distance) const
{
return this->left - distance <= x && x <= this->right + distance &&
this->top - distance <= y && y <= this->bottom + distance;
}
bool StationRect::IsEmpty() const
{
return this->left == 0 || this->left > this->right || this->top > this->bottom;
}
CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
{
int x = TileX(tile);
int y = TileY(tile);
if (this->IsEmpty()) {
/* we are adding the first station tile */
if (mode != ADD_TEST) {
this->left = this->right = x;
this->top = this->bottom = y;
}
} else if (!this->PtInExtendedRect(x, y)) {
/* current rect is not empty and new point is outside this rect
* make new spread-out rectangle */
Rect new_rect = {std::min(x, this->left), std::min(y, this->top), std::max(x, this->right), std::max(y, this->bottom)};
/* check new rect dimensions against preset max */
int w = new_rect.Width();
int h = new_rect.Height();
if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
assert(mode != ADD_TRY);
return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
}
/* spread-out ok, return true */
if (mode != ADD_TEST) {
/* we should update the station rect */
*this = new_rect;
}
} else {
; // new point is inside the rect, we don't need to do anything
}
return CommandCost();
}
CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
{
if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
CommandCost ret = this->BeforeAddTile(tile, mode);
if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
return ret;
}
return CommandCost();
}
/**
* Check whether station tiles of the given station id exist in the given rectangle
* @param st_id Station ID to look for in the rectangle
* @param left_a Minimal tile X edge of the rectangle
* @param top_a Minimal tile Y edge of the rectangle
* @param right_a Maximal tile X edge of the rectangle (inclusive)
* @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
* @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
*/
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
{
TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
}
return false;
}
bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
{
int x = TileX(tile);
int y = TileY(tile);
/* look if removed tile was on the bounding rect edge
* and try to reduce the rect by this edge
* do it until we have empty rect or nothing to do */
for (;;) {
/* check if removed tile is on rect edge */
bool left_edge = (x == this->left);
bool right_edge = (x == this->right);
bool top_edge = (y == this->top);
bool bottom_edge = (y == this->bottom);
/* can we reduce the rect in either direction? */
bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
if (reduce_x) {
/* reduce horizontally */
if (left_edge) {
/* move left edge right */
this->left = x = x + 1;
} else {
/* move right edge left */
this->right = x = x - 1;
}
}
if (reduce_y) {
/* reduce vertically */
if (top_edge) {
/* move top edge down */
this->top = y = y + 1;
} else {
/* move bottom edge up */
this->bottom = y = y - 1;
}
}
if (left > right || top > bottom) {
/* can't continue, if the remaining rectangle is empty */
this->MakeEmpty();
return true; // empty remaining rect
}
}
return false; // non-empty remaining rect
}
bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
{
assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
bool empty = this->AfterRemoveTile(st, ta.tile);
if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
return empty;
}
StationRect& StationRect::operator = (const Rect &src)
{
this->left = src.left;
this->top = src.top;
this->right = src.right;
this->bottom = src.bottom;
return *this;
}
/**
* Calculates the maintenance cost of all airports of a company.
* @param owner Company.
* @return Total cost.
*/
Money AirportMaintenanceCost(Owner owner)
{
Money total_cost = 0;
for (const Station *st : Station::Iterate()) {
if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
}
}
/* 3 bits fraction for the maintenance cost factor. */
return total_cost >> 3;
}
bool StationCompare::operator() (const Station *lhs, const Station *rhs) const
{
return lhs->index < rhs->index;
}
|