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Location: cpp/openttd-patchpack/source/src/transparency_gui.cpp
r28541:42e13f513738
7.0 KiB
text/x-c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file transparency_gui.cpp The transparency GUI. */
#include "stdafx.h"
#include "window_gui.h"
#include "transparency.h"
#include "sound_func.h"
#include "settings_type.h"
#include "widgets/transparency_widget.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "safeguards.h"
TransparencyOptionBits _transparency_opt; ///< The bits that should be transparent.
TransparencyOptionBits _transparency_lock; ///< Prevent these bits from flipping with X.
TransparencyOptionBits _invisibility_opt; ///< The bits that should be invisible.
byte _display_opt; ///< What do we want to draw/do?
class TransparenciesWindow : public Window
{
public:
TransparenciesWindow(WindowDesc *desc, int window_number) : Window(desc)
{
this->InitNested(window_number);
}
void OnPaint() override
{
this->OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts.
this->DrawWidgets();
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_TT_SIGNS:
case WID_TT_TREES:
case WID_TT_HOUSES:
case WID_TT_INDUSTRIES:
case WID_TT_BUILDINGS:
case WID_TT_BRIDGES:
case WID_TT_STRUCTURES:
case WID_TT_CATENARY:
case WID_TT_TEXT: {
int i = widget - WID_TT_BEGIN;
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, r.left + WidgetDimensions::scaled.fullbevel.left, r.top + WidgetDimensions::scaled.fullbevel.top);
break;
}
case WID_TT_BUTTONS: {
const Rect fr = r.Shrink(WidgetDimensions::scaled.framerect);
for (WidgetID i = WID_TT_BEGIN; i < WID_TT_END; i++) {
if (i == WID_TT_TEXT) continue; // Loading and cost/income text has no invisibility button.
const Rect wr = this->GetWidget<NWidgetBase>(i)->GetCurrentRect().Shrink(WidgetDimensions::scaled.fullbevel);
DrawFrameRect(wr.left, fr.top, wr.right, fr.bottom, COLOUR_PALE_GREEN,
HasBit(_invisibility_opt, i - WID_TT_BEGIN) ? FR_LOWERED : FR_NONE);
}
break;
}
}
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
if (widget >= WID_TT_BEGIN && widget < WID_TT_END) {
if (_ctrl_pressed) {
/* toggle the bit of the transparencies lock variable */
ToggleTransparencyLock((TransparencyOption)(widget - WID_TT_BEGIN));
this->SetDirty();
} else {
/* toggle the bit of the transparencies variable and play a sound */
ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
MarkWholeScreenDirty();
}
} else if (widget == WID_TT_BUTTONS) {
uint i;
for (i = WID_TT_BEGIN; i < WID_TT_END; i++) {
const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
if (IsInsideBS(pt.x, nwid->pos_x, nwid->current_x)) {
break;
}
}
if (i == WID_TT_TEXT|| i == WID_TT_END) return;
ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
/* Redraw whole screen only if transparency is set */
if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) {
MarkWholeScreenDirty();
} else {
this->SetWidgetDirty(WID_TT_BUTTONS);
}
}
}
Point OnInitialPosition([[maybe_unused]] int16_t sm_width, [[maybe_unused]] int16_t sm_height, [[maybe_unused]] int window_number) override
{
Point pt = GetToolbarAlignedWindowPosition(sm_width);
pt.y += 2 * (sm_height - this->GetWidget<NWidgetBase>(WID_TT_BUTTONS)->current_y);
return pt;
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
for (WidgetID i = WID_TT_BEGIN; i < WID_TT_END; i++) {
this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN)));
}
}
};
static constexpr NWidgetPart _nested_transparency_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TRANSPARENCY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_SIGNS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_TREES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_HOUSES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_INDUSTRIES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUILDINGS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BRIDGES), SetMinimalSize(43, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_STRUCTURES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_CATENARY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_TEXT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRAINLIST, STR_TRANSPARENT_TEXT_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 1), EndContainer(),
EndContainer(),
/* Panel with 'invisibility' buttons. */
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_TT_BUTTONS), SetMinimalSize(219, 13), SetDataTip(0x0, STR_TRANSPARENT_INVISIBLE_TOOLTIP),
EndContainer(),
};
static WindowDesc _transparency_desc(__FILE__, __LINE__,
WDP_MANUAL, "toolbar_transparency", 0, 0,
WC_TRANSPARENCY_TOOLBAR, WC_NONE,
0,
std::begin(_nested_transparency_widgets), std::end(_nested_transparency_widgets)
);
/**
* Show the transparency toolbar.
*/
void ShowTransparencyToolbar()
{
AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
}
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