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Location: cpp/openttd-patchpack/source/unmovable_cmd.c
r656:44c757c66b53
10.2 KiB
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(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 | #include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "command.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "station.h"
#include "economy.h"
#include "town.h"
#include "sprite.h"
typedef struct DrawTileUnmovableStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
byte z_size;
byte unused;
} DrawTileUnmovableStruct;
#include "table/unmovable_land.h"
static void DrawTile_Unmovable(TileInfo *ti)
{
uint32 image, ormod;
if (!(ti->map5 & 0x80)) {
if (ti->map5 == 2) {
// statue
DrawGroundSprite(0x58C);
image = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
image += 0x8A48;
if (_display_opt & DO_TRANS_BUILDINGS)
image = (image & 0x3FFF) | 0x3224000;
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
} else if (ti->map5 == 3) {
// "owned by" sign
DrawClearLandTile(ti, 0);
AddSortableSpriteToDraw(
PLAYER_SPRITE_COLOR(_map_owner[ti->tile]) + 0x92B6,
ti->x+8, ti->y+8,
1, 1,
10,
GetSlopeZ(ti->x+8, ti->y+8)
);
} else {
// lighthouse or transmitter
const DrawTileUnmovableStruct *dtus;
if (ti->tileh) DrawFoundation(ti, ti->tileh);
DrawClearLandTile(ti, 2);
dtus = &_draw_tile_unmovable_data[ti->map5];
image = dtus->image;
if (_display_opt & DO_TRANS_BUILDINGS)
image = (image & 0x3FFF) | 0x3224000;
AddSortableSpriteToDraw(image,
ti->x | dtus->subcoord_x,
ti->y | dtus->subcoord_y,
dtus->width, dtus->height,
dtus->z_size, ti->z);
}
} else {
const DrawTileSeqStruct *dtss;
const DrawTileSprites *t;
if (ti->tileh) DrawFoundation(ti, ti->tileh);
ormod = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
t = &_unmovable_display_datas[ti->map5 & 0x7F];
DrawGroundSprite(t->ground_sprite | ormod);
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image;
if (_display_opt & DO_TRANS_BUILDINGS) {
image = (image & 0x3FFF) | 0x03224000;
} else {
image |= ormod;
}
AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
}
}
}
static uint GetSlopeZ_Unmovable(TileInfo *ti)
{
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Unmovable(TileInfo *ti)
{
return 0;
}
static int32 ClearTile_Unmovable(uint tile, byte flags)
{
byte m5 = _map5[tile];
if (m5 & 0x80) {
if (_current_player == OWNER_WATER)
return DoCommandByTile(tile, OWNER_WATER, 0, DC_EXEC, CMD_DESTROY_COMPANY_HQ);
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
}
if (m5 == 3) // company owned land
return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
// checks if you're allowed to remove unmovable things
if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
return 0;
}
static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo ac)
{
byte m5 = _map5[tile];
uint level; // HQ level (depends on company performance) in the range 1..5.
if (!(m5 & 0x80)) {
/* not used */
return;
}
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = (m5 & ~0x80) / 4 + 1;
// Top town building generates 10, so to make HQ interesting, the top
// type makes 20.
ac[CT_PASSENGERS] = max(1, level);
// Top town building generates 4, HQ can make up to 8. The
// proportion passengers:mail is different because such a huge
// commercial building generates unusually high amount of mail
// correspondence per physical visitor.
ac[CT_MAIL] = max(1, level / 2);
}
static const StringID _unmovable_tile_str[] = {
STR_5803_COMPANY_HEADQUARTERS,
STR_5801_TRANSMITTER,
STR_5802_LIGHTHOUSE,
STR_2016_STATUE,
STR_5805_COMPANY_OWNED_LAND,
};
static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
{
int i = _map5[tile];
if (i & 0x80) i = -1;
td->str = _unmovable_tile_str[i + 1];
td->owner = _map_owner[tile];
}
static void AnimateTile_Unmovable(uint tile)
{
/* not used */
}
static void TileLoop_Unmovable(uint tile)
{
byte m5 = _map5[tile];
byte level; // HQ level (depends on company performance) in the range 1..5.
uint32 r;
if (!(m5 & 0x80)) {
/* not used */
return;
}
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = (m5 & ~0x80) / 4 + 1;
assert(level < 6);
r = Random();
// Top town buildings generate 250, so the top HQ type makes 256.
if ((byte) r < (256 / 4 / (6 - level))) {
uint amt = ((byte) r >> 3) / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
}
r >>= 8;
// Top town building generates 90, HQ can make up to 196. The
// proportion passengers:mail is about the same as in the acceptance
// equations.
if ((byte) r < (196 / 4 / (6 - level))) {
uint amt = ((byte) r >> 3) / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
}
}
static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode)
{
return 0;
}
static void ClickTile_Unmovable(uint tile)
{
if (_map5[tile] & 0x80) {
ShowPlayerCompany(_map_owner[tile]);
}
}
static const TileIndexDiff _tile_add[4] = {
TILE_XY(1,0),
TILE_XY(0,1),
TILE_XY(-1,0),
TILE_XY(0,-1),
};
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool checkRadioTowerNearby(uint tile)
{
uint tile_s;
tile_s = TILE_XY( (int) GET_TILE_X(tile)-4, (int) GET_TILE_Y(tile)-4 );
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
// already a radio tower here?
if (IS_TILETYPE(tile, MP_UNMOVABLE) && _map5[tile] == 0)
return false;
END_TILE_LOOP(tile, 9, 9, tile_s)
return true;
}
void GenerateUnmovables()
{
int i,j;
uint tile;
uint32 r;
int dir;
int h;
if (_opt.landscape == LT_CANDY)
return;
/* add radio tower */
i = 1000;
j = 40; // limit of 40 radio towers per world.
do {
r = Random();
tile = r % (TILES_X*TILES_Y);
// TILE_MASK seems to be not working correctly. Radio masts accumulate in one area.
// tile = TILE_MASK(r);
if (IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
if(!checkRadioTowerNearby(tile))
continue;
_map_type_and_height[tile] |= MP_UNMOVABLE << 4;
_map5[tile] = 0;
_map_owner[tile] = OWNER_NONE;
if (--j == 0)
break;
}
} while (--i);
if (_opt.landscape == LT_DESERT)
return;
/* add lighthouses */
i = (Random()&3) + 7;
do {
restart:
r = Random();
dir = r >> 30;
r = r%((dir==0 || dir== 2)?TILE_Y_MAX:TILE_X_MAX);
tile =
(dir==0)?TILE_XY(0,r):0 + // left
(dir==1)?TILE_XY(r,0):0 + // top
(dir==2)?TILE_XY(TILE_X_MAX,r):0 + // right
(dir==3)?TILE_XY(r,TILE_Y_MAX):0; // bottom
j = 20;
do {
if (--j == 0)
goto restart;
tile = TILE_MASK(tile + _tile_add[dir]);
} while (!(IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));
assert(tile == TILE_MASK(tile));
_map_type_and_height[tile] |= MP_UNMOVABLE << 4;
_map5[tile] = 1;
_map_owner[tile] = OWNER_NONE;
} while (--i);
}
extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
/* p1 = relocate HQ
p1&0xFF = player whose HQ is up for relocation
*/
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
Player *p = DEREF_PLAYER(_current_player);
int score;
int32 cost = 0;
if (CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL) == CMD_ERROR)
return CMD_ERROR;
if (p1)
cost = DoCommand(GET_TILE_X(p->location_of_house)*16, GET_TILE_Y(p->location_of_house)*16, p1&0xFF, 0, flags, CMD_DESTROY_COMPANY_HQ);
if (flags & DC_EXEC) {
score = UpdateCompanyRatingAndValue(p, false);
p->location_of_house = tile;
ModifyTile(tile + TILE_XY(0,0),
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
0x80
);
ModifyTile(tile + TILE_XY(0,1),
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
0x81
);
ModifyTile(tile + TILE_XY(1,0),
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
0x82
);
ModifyTile(tile + TILE_XY(1,1),
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
0x83
);
UpdatePlayerHouse(p, score);
InvalidateWindow(WC_COMPANY, (int)p->index);
}
return cost;
}
/* p1 = owner of the HQ */
int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
Player *p;
if ((int)p1 != OWNER_WATER) // destruction was initiated by player
p = DEREF_PLAYER((byte)p1);
else { // find player that has HQ flooded, and reset their location_of_house
bool dodelete = false;
FOR_ALL_PLAYERS(p) {
if (p->location_of_house == tile) {
dodelete = true;
break;
}
}
if (!dodelete)
return CMD_ERROR;
}
if (flags & DC_EXEC) {
p->location_of_house = 0; // reset HQ position
DoClearSquare(tile + TILE_XY(0,0));
DoClearSquare(tile + TILE_XY(0,1));
DoClearSquare(tile + TILE_XY(1,0));
DoClearSquare(tile + TILE_XY(1,1));
InvalidateWindow(WC_COMPANY, (int)p->index);
}
// cost of relocating company is 1% of company value
return CalculateCompanyValue(p) / 100;
}
static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
{
if (_map_owner[tile] != old_player)
return;
if (_map5[tile]==3 && new_player != 255) {
_map_owner[tile] = new_player;
} else {
DoClearSquare(tile);
}
}
const TileTypeProcs _tile_type_unmovable_procs = {
DrawTile_Unmovable, /* draw_tile_proc */
GetSlopeZ_Unmovable, /* get_slope_z_proc */
ClearTile_Unmovable, /* clear_tile_proc */
GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
GetTileDesc_Unmovable, /* get_tile_desc_proc */
GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
ClickTile_Unmovable, /* click_tile_proc */
AnimateTile_Unmovable, /* animate_tile_proc */
TileLoop_Unmovable, /* tile_loop_clear */
ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */
};
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