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@ r27383:44f4e925c6f0
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Location: cpp/openttd-patchpack/source/src/script/api/script_goal.cpp
r27383:44f4e925c6f0
6.0 KiB
text/x-c
Codechange: Swap SocketList map key/value around.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_goal.cpp Implementation of ScriptGoal. */
#include "../../stdafx.h"
#include "script_game.hpp"
#include "script_goal.hpp"
#include "script_error.hpp"
#include "script_industry.hpp"
#include "script_map.hpp"
#include "script_town.hpp"
#include "script_story_page.hpp"
#include "../script_instance.hpp"
#include "../../goal_base.h"
#include "../../string_func.h"
#include "../../network/network_base.h"
#include "../../goal_cmd.h"
#include "../../safeguards.h"
/* static */ bool ScriptGoal::IsValidGoal(GoalID goal_id)
{
return ::Goal::IsValidID(goal_id);
}
/* static */ ScriptGoal::GoalID ScriptGoal::New(ScriptCompany::CompanyID company, Text *goal, GoalType type, SQInteger destination)
{
CCountedPtr<Text> counter(goal);
EnforceDeityMode(GOAL_INVALID);
EnforcePrecondition(GOAL_INVALID, goal != nullptr);
const std::string &text = goal->GetEncodedText();
EnforcePreconditionEncodedText(GOAL_INVALID, text);
EnforcePrecondition(GOAL_INVALID, company == ScriptCompany::COMPANY_INVALID || ScriptCompany::ResolveCompanyID(company) != ScriptCompany::COMPANY_INVALID);
CompanyID c = (::CompanyID)company;
if (company == ScriptCompany::COMPANY_INVALID) c = INVALID_COMPANY;
StoryPage *story_page = nullptr;
if (type == GT_STORY_PAGE && ScriptStoryPage::IsValidStoryPage((ScriptStoryPage::StoryPageID)destination)) story_page = ::StoryPage::Get((ScriptStoryPage::StoryPageID)destination);
EnforcePrecondition(GOAL_INVALID, (type == GT_NONE && destination == 0) ||
(type == GT_TILE && ScriptMap::IsValidTile(destination)) ||
(type == GT_INDUSTRY && ScriptIndustry::IsValidIndustry(destination)) ||
(type == GT_TOWN && ScriptTown::IsValidTown(destination)) ||
(type == GT_COMPANY && ScriptCompany::ResolveCompanyID((ScriptCompany::CompanyID)destination) != ScriptCompany::COMPANY_INVALID) ||
(type == GT_STORY_PAGE && story_page != nullptr && (c == INVALID_COMPANY ? story_page->company == INVALID_COMPANY : story_page->company == INVALID_COMPANY || story_page->company == c)));
if (!ScriptObject::Command<CMD_CREATE_GOAL>::Do(&ScriptInstance::DoCommandReturnGoalID, c, (::GoalType)type, destination, text)) return GOAL_INVALID;
/* In case of test-mode, we return GoalID 0 */
return (ScriptGoal::GoalID)0;
}
/* static */ bool ScriptGoal::Remove(GoalID goal_id)
{
EnforceDeityMode(false);
EnforcePrecondition(false, IsValidGoal(goal_id));
return ScriptObject::Command<CMD_REMOVE_GOAL>::Do(goal_id);
}
/* static */ bool ScriptGoal::SetText(GoalID goal_id, Text *goal)
{
CCountedPtr<Text> counter(goal);
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforceDeityMode(false);
EnforcePrecondition(false, goal != nullptr);
const std::string &text = goal->GetEncodedText();
EnforcePreconditionEncodedText(false, text);
return ScriptObject::Command<CMD_SET_GOAL_TEXT>::Do(goal_id, text);
}
/* static */ bool ScriptGoal::SetProgress(GoalID goal_id, Text *progress)
{
CCountedPtr<Text> counter(progress);
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforceDeityMode(false);
return ScriptObject::Command<CMD_SET_GOAL_PROGRESS>::Do(goal_id, progress != nullptr ? progress->GetEncodedText() : std::string{});
}
/* static */ bool ScriptGoal::SetCompleted(GoalID goal_id, bool completed)
{
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforceDeityMode(false);
return ScriptObject::Command<CMD_SET_GOAL_COMPLETED>::Do(goal_id, completed);
}
/* static */ bool ScriptGoal::IsCompleted(GoalID goal_id)
{
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforceDeityMode(false);
Goal *g = Goal::Get(goal_id);
return g != nullptr && g->completed;
}
/* static */ bool ScriptGoal::DoQuestion(SQInteger uniqueid, uint32 target, bool is_client, Text *question, QuestionType type, SQInteger buttons)
{
CCountedPtr<Text> counter(question);
EnforceDeityMode(false);
EnforcePrecondition(false, question != nullptr);
const std::string &text = question->GetEncodedText();
EnforcePreconditionEncodedText(false, text);
uint min_buttons = (type == QT_QUESTION ? 1 : 0);
EnforcePrecondition(false, CountBits(buttons) >= min_buttons && CountBits(buttons) <= 3);
EnforcePrecondition(false, buttons >= 0 && buttons < (1 << ::GOAL_QUESTION_BUTTON_COUNT));
EnforcePrecondition(false, (int)type < ::GQT_END);
EnforcePrecondition(false, uniqueid >= 0 && uniqueid <= UINT16_MAX);
return ScriptObject::Command<CMD_GOAL_QUESTION>::Do(uniqueid, target, is_client, buttons, (::GoalQuestionType)type, text);
}
/* static */ bool ScriptGoal::Question(SQInteger uniqueid, ScriptCompany::CompanyID company, Text *question, QuestionType type, SQInteger buttons)
{
EnforcePrecondition(false, company == ScriptCompany::COMPANY_INVALID || ScriptCompany::ResolveCompanyID(company) != ScriptCompany::COMPANY_INVALID);
uint8 c = company;
if (company == ScriptCompany::COMPANY_INVALID) c = INVALID_COMPANY;
return DoQuestion(uniqueid, c, false, question, type, buttons);
}
/* static */ bool ScriptGoal::QuestionClient(SQInteger uniqueid, ScriptClient::ClientID client, Text *question, QuestionType type, SQInteger buttons)
{
EnforcePrecondition(false, ScriptGame::IsMultiplayer());
EnforcePrecondition(false, ScriptClient::ResolveClientID(client) != ScriptClient::CLIENT_INVALID);
return DoQuestion(uniqueid, client, true, question, type, buttons);
}
/* static */ bool ScriptGoal::CloseQuestion(SQInteger uniqueid)
{
EnforceDeityMode(false);
EnforcePrecondition(false, uniqueid >= 0 && uniqueid <= UINT16_MAX);
return ScriptObject::Command<CMD_GOAL_QUESTION_ANSWER>::Do(uniqueid, 0);
}
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