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@ r27383:44f4e925c6f0
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Location: cpp/openttd-patchpack/source/src/script/api/script_infrastructure.cpp
r27383:44f4e925c6f0
4.9 KiB
text/x-c
Codechange: Swap SocketList map key/value around.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_infrastructure.cpp Implementation of ScriptInfrastructure. */
#include "../../stdafx.h"
#include "script_infrastructure.hpp"
#include "../../company_base.h"
#include "../../rail.h"
#include "../../road_func.h"
#include "../../water.h"
#include "../../station_func.h"
#include "../../safeguards.h"
/* static */ SQInteger ScriptInfrastructure::GetRailPieceCount(ScriptCompany::CompanyID company, ScriptRail::RailType railtype)
{
company = ScriptCompany::ResolveCompanyID(company);
if (company == ScriptCompany::COMPANY_INVALID || (::RailType)railtype >= RAILTYPE_END) return 0;
return ::Company::Get((::CompanyID)company)->infrastructure.rail[railtype];
}
/* static */ SQInteger ScriptInfrastructure::GetRoadPieceCount(ScriptCompany::CompanyID company, ScriptRoad::RoadType roadtype)
{
company = ScriptCompany::ResolveCompanyID(company);
if (company == ScriptCompany::COMPANY_INVALID || (::RoadType)roadtype >= ROADTYPE_END) return 0;
return ::Company::Get((::CompanyID)company)->infrastructure.road[roadtype];
}
/* static */ SQInteger ScriptInfrastructure::GetInfrastructurePieceCount(ScriptCompany::CompanyID company, Infrastructure infra_type)
{
company = ScriptCompany::ResolveCompanyID(company);
if (company == ScriptCompany::COMPANY_INVALID) return 0;
::Company *c = ::Company::Get((::CompanyID)company);
switch (infra_type) {
case INFRASTRUCTURE_RAIL: {
uint32 count = 0;
for (::RailType rt = ::RAILTYPE_BEGIN; rt != ::RAILTYPE_END; rt++) {
count += c->infrastructure.rail[rt];
}
return count;
}
case INFRASTRUCTURE_SIGNALS:
return c->infrastructure.signal;
case INFRASTRUCTURE_ROAD: {
uint32 count = 0;
for (::RoadType rt = ::ROADTYPE_BEGIN; rt != ::ROADTYPE_END; rt++) {
count += c->infrastructure.road[rt];
}
return count;
}
case INFRASTRUCTURE_CANAL:
return c->infrastructure.water;
case INFRASTRUCTURE_STATION:
return c->infrastructure.station;
case INFRASTRUCTURE_AIRPORT:
return c->infrastructure.airport;
default:
return 0;
}
}
/* static */ Money ScriptInfrastructure::GetMonthlyRailCosts(ScriptCompany::CompanyID company, ScriptRail::RailType railtype)
{
company = ScriptCompany::ResolveCompanyID(company);
if (company == ScriptCompany::COMPANY_INVALID || (::RailType)railtype >= RAILTYPE_END || !_settings_game.economy.infrastructure_maintenance) return 0;
const ::Company *c = ::Company::Get((::CompanyID)company);
return ::RailMaintenanceCost((::RailType)railtype, c->infrastructure.rail[railtype], c->infrastructure.GetRailTotal());
}
/* static */ Money ScriptInfrastructure::GetMonthlyRoadCosts(ScriptCompany::CompanyID company, ScriptRoad::RoadType roadtype)
{
company = ScriptCompany::ResolveCompanyID(company);
if (company == ScriptCompany::COMPANY_INVALID || (::RoadType)roadtype >= ROADTYPE_END || !_settings_game.economy.infrastructure_maintenance) return 0;
const ::Company *c = ::Company::Get((::CompanyID)company);
return ::RoadMaintenanceCost((::RoadType)roadtype, c->infrastructure.road[roadtype], RoadTypeIsRoad((::RoadType)roadtype) ? c->infrastructure.GetRoadTotal() : c->infrastructure.GetTramTotal());
}
/* static */ Money ScriptInfrastructure::GetMonthlyInfrastructureCosts(ScriptCompany::CompanyID company, Infrastructure infra_type)
{
company = ScriptCompany::ResolveCompanyID(company);
if (company == ScriptCompany::COMPANY_INVALID || !_settings_game.economy.infrastructure_maintenance) return 0;
::Company *c = ::Company::Get((::CompanyID)company);
switch (infra_type) {
case INFRASTRUCTURE_RAIL: {
Money cost;
uint32 rail_total = c->infrastructure.GetRailTotal();
for (::RailType rt = ::RAILTYPE_BEGIN; rt != ::RAILTYPE_END; rt++) {
cost += RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total);
}
return cost;
}
case INFRASTRUCTURE_SIGNALS:
return SignalMaintenanceCost(c->infrastructure.signal);
case INFRASTRUCTURE_ROAD: {
Money cost;
uint32 road_total = c->infrastructure.GetRoadTotal();
for (::RoadType rt = ::ROADTYPE_BEGIN; rt != ::ROADTYPE_END; rt++) {
cost += RoadMaintenanceCost(rt, c->infrastructure.road[rt], road_total);
}
return cost;
}
case INFRASTRUCTURE_CANAL:
return CanalMaintenanceCost(c->infrastructure.water);
case INFRASTRUCTURE_STATION:
return StationMaintenanceCost(c->infrastructure.station);
case INFRASTRUCTURE_AIRPORT:
return AirportMaintenanceCost(c->index);
default:
return 0;
}
}
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