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@ r27383:44f4e925c6f0
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Location: cpp/openttd-patchpack/source/src/script/api/script_tilelist.cpp
r27383:44f4e925c6f0
5.9 KiB
text/x-c
Codechange: Swap SocketList map key/value around.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_tilelist.cpp Implementation of ScriptTileList and friends. */
#include "../../stdafx.h"
#include "script_tilelist.hpp"
#include "script_industry.hpp"
#include "../../industry.h"
#include "../../station_base.h"
#include "../../safeguards.h"
void ScriptTileList::AddRectangle(TileIndex t1, TileIndex t2)
{
if (!::IsValidTile(t1)) return;
if (!::IsValidTile(t2)) return;
TileArea ta(t1, t2);
for (TileIndex t : ta) this->AddItem(t);
}
void ScriptTileList::AddTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return;
this->AddItem(tile);
}
void ScriptTileList::RemoveRectangle(TileIndex t1, TileIndex t2)
{
if (!::IsValidTile(t1)) return;
if (!::IsValidTile(t2)) return;
TileArea ta(t1, t2);
for (TileIndex t : ta) this->RemoveItem(t);
}
void ScriptTileList::RemoveTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return;
this->RemoveItem(tile);
}
/**
* Helper to get list of tiles that will cover an industry's production or acceptance.
* @param i Industry in question
* @param radius Catchment radius to test
* @param bta BitmapTileArea to fill
*/
static void FillIndustryCatchment(const Industry *i, SQInteger radius, BitmapTileArea &bta)
{
for (TileIndex cur_tile : i->location) {
if (!::IsTileType(cur_tile, MP_INDUSTRY) || ::GetIndustryIndex(cur_tile) != i->index) continue;
int tx = TileX(cur_tile);
int ty = TileY(cur_tile);
for (int y = -radius; y <= radius; y++) {
if (ty + y < 0 || ty + y > (int)Map::MaxY()) continue;
for (int x = -radius; x <= radius; x++) {
if (tx + x < 0 || tx + x > (int)Map::MaxX()) continue;
TileIndex tile = TileXY(tx + x, ty + y);
if (!IsValidTile(tile)) continue;
if (::IsTileType(tile, MP_INDUSTRY) && ::GetIndustryIndex(tile) == i->index) continue;
bta.SetTile(tile);
}
}
}
}
ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID industry_id, SQInteger radius)
{
if (!ScriptIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
const Industry *i = ::Industry::Get(industry_id);
/* Check if this industry is only served by its neutral station */
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
/* Check if this industry accepts anything */
{
bool cargo_accepts = false;
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true;
}
if (!cargo_accepts) return;
}
if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
BitmapTileArea bta(TileArea(i->location).Expand(radius));
FillIndustryCatchment(i, radius, bta);
BitmapTileIterator it(bta);
for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
/* Only add the tile if it accepts the cargo (sometimes just 1 tile of an
* industry triggers the acceptance). */
CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius);
{
bool cargo_accepts = false;
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] != CT_INVALID && acceptance[i->accepts_cargo[j]] != 0) cargo_accepts = true;
}
if (!cargo_accepts) continue;
}
this->AddTile(cur_tile);
}
}
ScriptTileList_IndustryProducing::ScriptTileList_IndustryProducing(IndustryID industry_id, SQInteger radius)
{
if (!ScriptIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
const Industry *i = ::Industry::Get(industry_id);
/* Check if this industry is only served by its neutral station */
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
/* Check if this industry produces anything */
bool cargo_produces = false;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true;
}
if (!cargo_produces) return;
if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
BitmapTileArea bta(TileArea(i->location).Expand(radius));
FillIndustryCatchment(i, radius, bta);
BitmapTileIterator it(bta);
for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
this->AddTile(cur_tile);
}
}
ScriptTileList_StationType::ScriptTileList_StationType(StationID station_id, ScriptStation::StationType station_type)
{
if (!ScriptStation::IsValidStation(station_id)) return;
const StationRect *rect = &::Station::Get(station_id)->rect;
uint station_type_value = 0;
/* Convert ScriptStation::StationType to ::StationType, but do it in a
* bitmask, so we can scan for multiple entries at the same time. */
if ((station_type & ScriptStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL);
if ((station_type & ScriptStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK);
if ((station_type & ScriptStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS);
if ((station_type & ScriptStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG);
if ((station_type & ScriptStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG);
TileArea ta(::TileXY(rect->left, rect->top), rect->Width(), rect->Height());
for (TileIndex cur_tile : ta) {
if (!::IsTileType(cur_tile, MP_STATION)) continue;
if (::GetStationIndex(cur_tile) != station_id) continue;
if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue;
this->AddTile(cur_tile);
}
}
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