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Location: cpp/openttd-patchpack/source/widget.c
r4:44fa2d88cb6a
10.1 KiB
text/x-c
(svn r5) -Fix: townname generation of TTDLX savegames. All work
except for German Townnames (also fix one typo on
English town-names)
-CodeChange: *act_paper to *act_water in Town to
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX
savegame status is not fully documented, some holes
exist (AI state is set to one without a vehicle, otherwise
it crashes)
except for German Townnames (also fix one typo on
English town-names)
-CodeChange: *act_paper to *act_water in Town to
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX
savegame status is not fully documented, some holes
exist (AI state is set to one without a vehicle, otherwise
it crashes)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 | #include "stdafx.h"
#include "ttd.h"
#include "window.h"
#include "gfx.h"
#include "viewport.h"
static Point HandleScrollbarHittest(Scrollbar *sb, int top, int bottom)
{
Point pt;
int height, count, pos, cap;
top += 10;
bottom -= 9;
height = (bottom - top);
pos = sb->pos;
count = sb->count;
cap = sb->cap;
if (count != 0) top += height * pos / count;
if (cap > count) cap = count;
if (count != 0)
bottom -= (count - pos - cap) * height / count;
pt.x = top;
pt.y = bottom - 1;
return pt;
}
/*****************************************************
* Special handling for the scrollbar widget type.
* Handles the special scrolling buttons and other
* scrolling.
* Parameters:
* w - Window.
* wi - Pointer to the scrollbar widget.
* x - The X coordinate of the mouse click.
* y - The Y coordinate of the mouse click.
*/
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y)
{
int mi, ma, pos;
Scrollbar *sb;
if (wi->type == WWT_SCROLLBAR) {
// vertical scroller
w->flags4 &= ~WF_HSCROLL;
mi = wi->top;
ma = wi->bottom;
pos = y;
sb = &w->vscroll;
} else {
// horizontal scroller
assert(wi->type == WWT_HSCROLLBAR);
w->flags4 |= WF_HSCROLL;
mi = wi->left;
ma = wi->right;
pos = x;
sb = &w->hscroll;
}
if (pos <= mi+9) {
// Pressing the upper button?
if (!_demo_mode) {
w->flags4 |= WF_SCROLL_UP;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if (sb->pos != 0) sb->pos--;
}
_left_button_clicked = false;
}
} else if (pos >= ma-10) {
// Pressing the lower button?
if (!_demo_mode) {
w->flags4 |= WF_SCROLL_DOWN;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if ((byte)(sb->pos + sb->cap) < sb->count)
sb->pos++;
}
_left_button_clicked = false;
}
} else {
//
Point pt = HandleScrollbarHittest(sb, mi, ma);
if (pos < pt.x) {
sb->pos = max(sb->pos - sb->cap, 0);
} else if (pos > pt.y) {
sb->pos = min(
sb->pos + sb->cap,
max(sb->count - sb->cap, 0)
);
} else {
_scrollbar_start_pos = pt.x - mi - 9;
_scrollbar_size = ma - mi - 23;
w->flags4 |= WF_SCROLL_MIDDLE;
_scrolling_scrollbar = true;
_cursorpos_drag_start = _cursor.pos;
}
}
SetWindowDirty(w);
}
/*****************************************************
* Returns the index for the widget located at the given
* position relative to the window.
* Parameters:
* w - Window
* x/y - Window client coordinates
* Returns:
* A widget index, or -1 if no widget was found.
*/
int GetWidgetFromPos(Window *w, int x, int y)
{
const Widget *wi;
int index, found_index = -1;
// Go through the widgets and check if we find the widget that the coordinate is
// inside.
for(index=0,wi=w->widget; wi->type != WWT_LAST; index++, wi++) {
if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME)
continue;
if (x >= wi->left &&
x < wi->right &&
y >= wi->top &&
y < wi->bottom && !HASBIT(w->hidden_state,index)) {
found_index = index;
}
}
// Return the index
return found_index;
}
void DrawWindowWidgets(Window *w)
{
const Widget *wi;
DrawPixelInfo *dpi = _cur_dpi;
Rect r;
uint32 dparam_backup[10];
uint32 cur_click, cur_disabled, cur_hidden;
if (w->desc_flags & WDF_RESTORE_DPARAM) COPY_OUT_DPARAM(dparam_backup, 0, lengthof(dparam_backup));
wi = w->widget;
cur_click = w->click_state;
cur_disabled = w->disabled_state;
cur_hidden = w->hidden_state;
do {
if (dpi->left > (r.right=/*w->left + */wi->right) ||
dpi->left + dpi->width <= (r.left=wi->left/* + w->left*/) ||
dpi->top > (r.bottom=/*w->top +*/ wi->bottom) ||
dpi->top + dpi->height <= (r.top = /*w->top +*/ wi->top) ||
(cur_hidden&1))
continue;
switch(wi->type&WWT_MASK) {
case WWT_PANEL:
case WWT_PANEL_2: {
int img;
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color,
(cur_click & 1) ? 0x20 : 0);
if ((img=wi->unkA) != 0) {
if ((wi->type&WWT_MASK) == WWT_PANEL_2 && (cur_click&1)) img++;
DrawSprite(img, r.left+1, r.top+1);
}
goto draw_default;
}
case WWT_CLOSEBOX:
case WWT_4: {
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color,
(cur_click & 1) ? 0x20 : 0);
}
/* fall through */
case WWT_5: {
StringID str = wi->unkA;
if ((wi->type&WWT_MASK) == WWT_4 && (cur_click&1)) str++;
DrawStringCentered((r.left + r.right+1)>>1, ((r.top+r.bottom + 1)>>1) - 5, str, 0);
goto restore_dparam;
}
case WWT_6: {
StringID str;
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, 0x60);
if ((str = wi->unkA) != 0) {
DrawString(r.left+2, r.top+1, str, 0);
goto restore_dparam;
}
goto draw_default;
}
case WWT_MATRIX: {
int c, d, ctr;
int x, amt1, amt2;
int color;
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color,
(cur_click & 1) ? 0x20 : 0);
c = (wi->unkA&0xFF);
amt1 = (wi->right - wi->left + 1) / c;
d = (wi->unkA >> 8);
amt2 = (wi->bottom - wi->top + 1) / d;
color = _color_list[wi->color&0xF].window_color_bgb;
x = r.left;
for(ctr=c; --ctr; ) {
x += amt1;
GfxFillRect(x, r.top+1, x, r.bottom-1, color);
}
x = r.top;
for(ctr=d; --ctr; ) {
x += amt2;
GfxFillRect(r.left+1, x, r.right-1, x, color);
}
color = _color_list[wi->color&0xF].window_color_1b;
x = r.left-1;
for(ctr=c; --ctr; ) {
x += amt1;
GfxFillRect(x, r.top+1, x, r.bottom-1, color);
}
x = r.top-1;
for(ctr=d; --ctr; ) {
x += amt2;
GfxFillRect(r.left+1, x, r.right-1, x, color);
}
goto draw_default;
}
// vertical scrollbar
case WWT_SCROLLBAR: {
Point pt;
int c1,c2;
// draw up/down buttons
DrawFrameRect(r.left, r.top, r.right, r.top+9, wi->color, (w->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == WF_SCROLL_UP ? 0x20 : 0);
DrawFrameRect(r.left, r.bottom-9, r.right, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == WF_SCROLL_DOWN ? 0x20 : 0);
// draw icons in up/down buttons
DoDrawString("\xA0", r.left+2, r.top, 0x10);
DoDrawString("\xAA", r.left+2, r.bottom-9, 0x10);
c1 = _color_list[wi->color&0xF].window_color_1a;
c2 = _color_list[wi->color&0xF].window_color_2;
// draw "shaded" background
GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c2);
GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c1 | 0x8000);
// draw shaded lines
GfxFillRect(r.left+2, r.top+10, r.left+2, r.bottom-10, c1);
GfxFillRect(r.left+3, r.top+10, r.left+3, r.bottom-10, c2);
GfxFillRect(r.left+7, r.top+10, r.left+7, r.bottom-10, c1);
GfxFillRect(r.left+8, r.top+10, r.left+8, r.bottom-10, c2);
pt = HandleScrollbarHittest(&w->vscroll, r.top, r.bottom);
DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == WF_SCROLL_MIDDLE ? 0x20 : 0);
break;
}
// horizontal scrollbar
case WWT_HSCROLLBAR: {
Point pt;
int c1,c2;
DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL) ? 0x20 : 0);
DrawFrameRect(r.right-9, r.top, r.right, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL) ? 0x20 : 0);
// draw icons in up/down buttons
DoDrawString("\xA0", r.left+1, r.top+1, 0x10);
DoDrawString("\xAA", r.right-8, r.top+1, 0x10);
c1 = _color_list[wi->color&0xF].window_color_1a;
c2 = _color_list[wi->color&0xF].window_color_2;
// draw "shaded" background
GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c2);
GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c1 | 0x8000);
// draw shaded lines
GfxFillRect(r.left+10, r.top+2, r.right-10, r.top+2, c1);
GfxFillRect(r.left+10, r.top+3, r.right-10, r.top+3, c2);
GfxFillRect(r.left+10, r.top+7, r.right-10, r.top+7, c1);
GfxFillRect(r.left+10, r.top+8, r.right-10, r.top+8, c2);
// draw actual scrollbar
pt = HandleScrollbarHittest(&w->hscroll, r.left, r.right);
DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? 0x20 : 0);
break;
}
case WWT_FRAME: {
int c1,c2;
int x2 = 0;
if (wi->unkA != 0) {
x2 = DrawString(r.left+6, r.top, wi->unkA, 0);
}
c1 = _color_list[wi->color].window_color_1a;
c2 = _color_list[wi->color].window_color_2;
//Line from upper left corner to start of text
GfxFillRect(r.left, r.top+4, r.left+4,r.top+4, c1);
GfxFillRect(r.left+1, r.top+5, r.left+4,r.top+5, c2);
// Line from end of text to upper right corner
GfxFillRect(x2, r.top+4, r.right-1,r.top+4,c1);
GfxFillRect(x2, r.top+5, r.right-2,r.top+5,c2);
// Line from upper left corner to bottom left corner
GfxFillRect(r.left, r.top+5, r.left, r.bottom-1, c1);
GfxFillRect(r.left+1, r.top+6, r.left+1, r.bottom-2, c2);
//Line from upper right corner to bottom right corner
GfxFillRect(r.right-1, r.top+5, r.right-1, r.bottom-2, c1);
GfxFillRect(r.right, r.top+4, r.right, r.bottom-1, c2);
GfxFillRect(r.left+1, r.bottom-1, r.right-1, r.bottom-1, c1);
GfxFillRect(r.left, r.bottom, r.right, r.bottom, c2);
goto restore_dparam;
}
case WWT_CAPTION: {
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, 0x10);
DrawFrameRect(r.left+1, r.top+1, r.right-1, r.bottom-1, wi->color, (w->caption_color == 0xFF) ? 0x60 : 0x70);
if (w->caption_color != 0xFF) {
GfxFillRect(r.left+2, r.top+2, r.right-2, r.bottom-2, _color_list[_player_colors[w->caption_color]].window_color_1b);
}
DrawStringCentered( (r.left+r.right+1)>>1, r.top+2, wi->unkA, 0x84);
restore_dparam:;
if (w->desc_flags & WDF_RESTORE_DPARAM) COPY_IN_DPARAM(0, dparam_backup, lengthof(dparam_backup));
draw_default:;
if (cur_disabled & 1) {
GfxFillRect(r.left+1, r.top+1, r.right-1, r.bottom-1, _color_list[wi->color&0xF].unk2 | 0x8000);
}
}
}
} while (cur_click>>=1, cur_disabled>>=1, cur_hidden >>= 1, (++wi)->type != WWT_LAST);
if (w->flags4 & WF_WHITE_BORDER_MASK) {
//DrawFrameRect(w->left, w->top, w->left + w->width-1, w->top+w->height-1, 0xF, 0x10);
DrawFrameRect(0, 0, w->width-1, w->height-1, 0xF, 0x10);
}
}
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