Files @ r7361:4526784d7450
Branch filter:

Location: cpp/openttd-patchpack/source/src/openttd.h

peter1138
(svn r10724) -Fix (r10723): Toolbar spacing was off-by-one
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
/* $Id$ */
/** @file openttd.h */

#ifndef OPENTTD_H
#define OPENTTD_H

#ifndef VARDEF
#define VARDEF extern
#endif

#include "helpers.hpp"

struct Oblong {
	int x, y;
	int width, height;
};

struct BoundingRect {
	int width;
	int height;
};

struct Pair {
	int a;
	int b;
};

#include "map.h"
#include "slope.h"

// Forward declarations of structs.
struct Vehicle;
struct Depot;
struct Waypoint;
struct Window;
struct Station;
struct ViewPort;
struct Town;
struct NewsItem;
struct Industry;
struct DrawPixelInfo;
struct Group;
typedef byte VehicleOrderID;  ///< The index of an order within its current vehicle (not pool related)
typedef byte CargoID;
typedef byte LandscapeID;
typedef uint32 SpriteID;      ///< The number of a sprite, without mapping bits and colortables
struct PalSpriteID {
	SpriteID sprite;
	SpriteID pal;
};
typedef uint16 EngineID;
typedef uint16 UnitID;
typedef uint16 StringID;
#define INVALID_STRING_ID 0xFFFF

typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)

/* IDs used in Pools */
typedef uint16 VehicleID;
typedef uint16 StationID;
static const StationID INVALID_STATION = 0xFFFF;
typedef uint16 RoadStopID;
typedef uint16 TownID;
typedef uint16 IndustryID;
typedef uint16 DepotID;
typedef uint16 WaypointID;
typedef uint16 OrderID;
typedef uint16 SignID;
typedef uint16 GroupID;
typedef uint16 EngineRenewID;
typedef uint16 DestinationID;
typedef int64 Money;

/* DestinationID must be at least as large as every these below, because it can
 * be any of them
 */
assert_compile(sizeof(DestinationID) == sizeof(DepotID));
assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
assert_compile(sizeof(DestinationID) == sizeof(StationID));

typedef int32 WindowNumber;

enum {
	INVALID_YEAR = -1,
	INVALID_DATE = -1,
};

typedef int32 Year;
typedef int32 Date;


enum SwitchModes {
	SM_NONE            =  0,
	SM_NEWGAME         =  1,
	SM_EDITOR          =  2,
	SM_LOAD            =  3,
	SM_MENU            =  4,
	SM_SAVE            =  5,
	SM_GENRANDLAND     =  6,
	SM_LOAD_SCENARIO   =  9,
	SM_START_SCENARIO  = 10,
	SM_START_HEIGHTMAP = 11,
	SM_LOAD_HEIGHTMAP  = 12,
};


/* Modes for GenerateWorld */
enum GenerateWorldModes {
	GW_NEWGAME   = 0,    /* Generate a map for a new game */
	GW_EMPTY     = 1,    /* Generate an empty map (sea-level) */
	GW_RANDOM    = 2,    /* Generate a random map for SE */
	GW_HEIGHTMAP = 3,    /* Generate a newgame from a heightmap */
};

/* Modes for InitializeGame, those are _bits_! */
enum InitializeGameModes {
	IG_NONE       = 0,  /* Don't do anything special */
	IG_DATE_RESET = 1,  /* Reset the date when initializing a game */
};

enum Owner {
	PLAYER_INACTIVE_CLIENT = 253,
	PLAYER_NEW_COMPANY = 254,
	PLAYER_SPECTATOR = 255,
	OWNER_BEGIN     = 0x00,
	PLAYER_FIRST    = 0x00,
	MAX_PLAYERS     = 8,
	OWNER_TOWN      = 0x0F, // a town owns the tile
	OWNER_NONE      = 0x10, // nobody owns the tile
	OWNER_WATER     = 0x11, // "water" owns the tile
	OWNER_END       = 0x12,
	INVALID_OWNER   = 0xFF,
	INVALID_PLAYER  = 0xFF,
	/* Player identifiers All players below MAX_PLAYERS are playable
	* players, above, they are special, computer controlled players */
};

typedef Owner PlayerID;

DECLARE_POSTFIX_INCREMENT(Owner);

/** Define basic enum properties */
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
typedef TinyEnumT<Owner> OwnerByte;
typedef OwnerByte PlayerByte;


enum TransportType {
	/* These constants are for now linked to the representation of bridges
	 * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
	 * In an ideal world, these constants would be used everywhere when
	 * accessing tunnels and bridges. For now, you should just not change
	 * the values for road and rail.
	 */
	TRANSPORT_BEGIN = 0,
	TRANSPORT_RAIL = 0,
	TRANSPORT_ROAD = 1,
	TRANSPORT_WATER, // = 2
	TRANSPORT_END,
	INVALID_TRANSPORT = 0xff,
};

/** Define basic enum properties */
template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
typedef TinyEnumT<TransportType> TransportTypeByte;


struct TileInfo {
	uint x;
	uint y;
	Slope tileh;
	TileIndex tile;
	uint z;
};


/* Display Options */
enum {
	DO_SHOW_TOWN_NAMES    = 0,
	DO_SHOW_STATION_NAMES = 1,
	DO_SHOW_SIGNS         = 2,
	DO_FULL_ANIMATION     = 3,
	DO_FULL_DETAIL        = 5,
	DO_WAYPOINTS          = 6,
};

enum {
	TO_SIGNS,
	TO_TREES,
	TO_HOUSES,
	TO_INDUSTRIES,
	TO_BUILDINGS,
	TO_BRIDGES,
	TO_STRUCTURES,
	TO_LOADING,
};

/* Landscape types */
enum {
	LT_TEMPERATE  = 0,
	LT_ARCTIC     = 1,
	LT_TROPIC     = 2,
	LT_TOYLAND    = 3,

	NUM_LANDSCAPE = 4,
};

/**
 * Town Layouts
 */
enum TownLayout {
	TL_NO_ROADS     = 0, ///< Build no more roads, but still build houses
	TL_ORIGINAL,         ///< Original algorithm (min. 1 distance between roads)
	TL_BETTER_ROADS,     ///< Extended original algorithm (min. 2 distance between roads)
	TL_2X2_GRID,         ///< Geometric 2x2 grid algorithm
	TL_3X3_GRID,         ///< Geometric 3x3 grid algorithm

	NUM_TLS,             ///< Number of town layouts
};

/* It needs to be 8bits, because we save and load it as such */
/** Define basic enum properties */
template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout

enum {
	NUM_PRICES = 49,
};

struct Prices {
	Money station_value;
	Money build_rail;
	Money build_road;
	Money build_signals;
	Money build_bridge;
	Money build_train_depot;
	Money build_road_depot;
	Money build_ship_depot;
	Money build_tunnel;
	Money train_station_track;
	Money train_station_length;
	Money build_airport;
	Money build_bus_station;
	Money build_truck_station;
	Money build_dock;
	Money build_railvehicle;
	Money build_railwagon;
	Money aircraft_base;
	Money roadveh_base;
	Money ship_base;
	Money build_trees;
	Money terraform;
	Money clear_1;
	Money purchase_land;
	Money clear_2;
	Money clear_3;
	Money remove_trees;
	Money remove_rail;
	Money remove_signals;
	Money clear_bridge;
	Money remove_train_depot;
	Money remove_road_depot;
	Money remove_ship_depot;
	Money clear_tunnel;
	Money clear_water;
	Money remove_rail_station;
	Money remove_airport;
	Money remove_bus_station;
	Money remove_truck_station;
	Money remove_dock;
	Money remove_house;
	Money remove_road;
	Money running_rail[3];
	Money aircraft_running;
	Money roadveh_running;
	Money ship_running;
	Money build_industry;
};

#define GAME_DIFFICULTY_NUM 18

struct GameDifficulty {
	int max_no_competitors;
	int competitor_start_time;
	int number_towns;
	int number_industries;
	int max_loan;
	int initial_interest;
	int vehicle_costs;
	int competitor_speed;
	int competitor_intelligence; // no longer in use
	int vehicle_breakdowns;
	int subsidy_multiplier;
	int construction_cost;
	int terrain_type;
	int quantity_sea_lakes;
	int economy;
	int line_reverse_mode;
	int disasters;
	int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
};

enum {
	// Temperate
	CT_PASSENGERS   =  0,
	CT_COAL         =  1,
	CT_MAIL         =  2,
	CT_OIL          =  3,
	CT_LIVESTOCK    =  4,
	CT_GOODS        =  5,
	CT_GRAIN        =  6,
	CT_WOOD         =  7,
	CT_IRON_ORE     =  8,
	CT_STEEL        =  9,
	CT_VALUABLES    = 10,

	// Arctic
	CT_WHEAT        =  6,
	CT_HILLY_UNUSED =  8,
	CT_PAPER        =  9,
	CT_GOLD         = 10,
	CT_FOOD         = 11,

	// Tropic
	CT_RUBBER       =  1,
	CT_FRUIT        =  4,
	CT_MAIZE        =  6,
	CT_COPPER_ORE   =  8,
	CT_WATER        =  9,
	CT_DIAMONDS     = 10,

	// Toyland
	CT_SUGAR        =  1,
	CT_TOYS         =  3,
	CT_BATTERIES    =  4,
	CT_CANDY        =  5,
	CT_TOFFEE       =  6,
	CT_COLA         =  7,
	CT_COTTON_CANDY =  8,
	CT_BUBBLES      =  9,
	CT_PLASTIC      = 10,
	CT_FIZZY_DRINKS = 11,

	NUM_CARGO       = 32,

	CT_NO_REFIT     = 0xFE,
	CT_INVALID      = 0xFF
};

typedef uint AcceptedCargo[NUM_CARGO];

struct TileDesc {
	StringID str;
	Owner owner;
	Date build_date;
	uint64 dparam[2];
};

struct ViewportSign {
	int32 left;
	int32 top;
	byte width_1, width_2;
};

/**
 * Common return value for all commands. Wraps the cost and
 * a possible error message/state together.
 */
class CommandCost {
	Money cost;       ///< The cost of this action
	StringID message; ///< Warning message for when success is unset
	bool success;     ///< Whether the comment went fine up to this moment

public:
	/**
	 * Creates a command cost return with no cost and no error
	 */
	CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}

	/**
	 * Creates a command return value the is failed with the given message
	 */
	CommandCost(StringID msg) : cost(0), message(msg), success(false) {}

	/**
	 * Creates a command return value with the given start cost
	 * @param cst the initial cost of this command
	 */
	CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}

	/**
	 * Adds the cost of the given command return value to this cost.
	 * Also takes a possible error message when it is set.
	 * @param ret the command to add the cost of.
	 * @return this class.
	 */
	CommandCost AddCost(CommandCost ret);

	/**
	 * Adds the given cost to the cost of the command.
	 * @param cost the cost to add
	 * @return this class.
	 */
	CommandCost AddCost(Money cost);

	/**
	 * Multiplies the cost of the command by the given factor.
	 * @param cost factor to multiply the costs with
	 * @return this class
	 */
	CommandCost MultiplyCost(int factor);

	/**
	 * The costs as made up to this moment
	 * @return the costs
	 */
	Money GetCost() const;

	/**
	 * Sets the global error message *if* this class has one.
	 */
	void SetGlobalErrorMessage() const;

	/**
	 * Did this command succeed?
	 * @return true if and only if it succeeded
	 */
	bool Succeeded() const;

	/**
	 * Did this command fail?
	 * @return true if and only if it failed
	 */
	bool Failed() const;
};


typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
typedef CommandCost ClearTileProc(TileIndex tile, byte flags);
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
/**
 * GetTileTrackStatusProcs return a value that contains the possible tracks
 * that can be taken on a given tile by a given transport. The return value is
 * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
 * where bit n corresponds to trackdir n. ccdd are the trackdirs that are
 * present in the tile (1==present, 0==not present), aabb is the signal
 * status, if applicable (0==green/no signal, 1==red, note that this is
 * reversed from map3/2[tile] for railway signals).
 *
 * The result (let's call it ts) is often used as follows:
 * tracks = (byte)(ts | ts >>8)
 * This effectively converts the present part of the result (ccdd) to a
 * track bitmask, which disregards directions. Normally, this is the same as just
 * doing (byte)ts I think, although I am not really sure
 *
 * A trackdir is combination of a track and a dir, where the lower three bits
 * are a track, the fourth bit is the direction. these give 12 (or 14)
 * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
 * above.
 * @param tile     the tile to get the track status from
 * @param mode     the mode of transportation
 * @param sub_mode used to differentiate between different kinds within the mode
 * @return the above mentions track status information
 */
typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode, uint sub_mode);
typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
typedef void ClickTileProc(TileIndex tile);
typedef void AnimateTileProc(TileIndex tile);
typedef void TileLoopProc(TileIndex tile);
typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
/** @see VehicleEnterTileStatus to see what the return values mean */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef Foundation GetFoundationProc(TileIndex tile, Slope tileh);

struct TileTypeProcs {
	DrawTileProc *draw_tile_proc;
	GetSlopeZProc *get_slope_z_proc;
	ClearTileProc *clear_tile_proc;
	GetAcceptedCargoProc *get_accepted_cargo_proc;
	GetTileDescProc *get_tile_desc_proc;
	GetTileTrackStatusProc *get_tile_track_status_proc;
	ClickTileProc *click_tile_proc;
	AnimateTileProc *animate_tile_proc;
	TileLoopProc *tile_loop_proc;
	ChangeTileOwnerProc *change_tile_owner_proc;
	GetProducedCargoProc *get_produced_cargo_proc;
	VehicleEnterTileProc *vehicle_enter_tile_proc;
	GetFoundationProc *get_foundation_proc;
};


enum WindowClass {
	WC_NONE,
	WC_MAIN_WINDOW = WC_NONE,
	WC_MAIN_TOOLBAR,
	WC_STATUS_BAR,
	WC_BUILD_TOOLBAR,
	WC_NEWS_WINDOW,
	WC_TOWN_DIRECTORY,
	WC_STATION_LIST,
	WC_TOWN_VIEW,
	WC_SMALLMAP,
	WC_TRAINS_LIST,
	WC_ROADVEH_LIST,
	WC_SHIPS_LIST,
	WC_AIRCRAFT_LIST,
	WC_VEHICLE_VIEW,
	WC_VEHICLE_DETAILS,
	WC_VEHICLE_REFIT,
	WC_VEHICLE_ORDERS,
	WC_STATION_VIEW,
	WC_VEHICLE_DEPOT,
	WC_BUILD_VEHICLE,
	WC_BUILD_BRIDGE,
	WC_ERRMSG,
	WC_BUILD_STATION,
	WC_BUS_STATION,
	WC_TRUCK_STATION,
	WC_BUILD_DEPOT,
	WC_COMPANY,
	WC_FINANCES,
	WC_PLAYER_COLOR,
	WC_QUERY_STRING,
	WC_SAVELOAD,
	WC_SELECT_GAME,
	WC_TOOLBAR_MENU,
	WC_INCOME_GRAPH,
	WC_OPERATING_PROFIT,
	WC_TOOLTIPS,
	WC_INDUSTRY_VIEW,
	WC_PLAYER_FACE,
	WC_LAND_INFO,
	WC_TOWN_AUTHORITY,
	WC_SUBSIDIES_LIST,
	WC_GRAPH_LEGEND,
	WC_DELIVERED_CARGO,
	WC_PERFORMANCE_HISTORY,
	WC_COMPANY_VALUE,
	WC_COMPANY_LEAGUE,
	WC_BUY_COMPANY,
	WC_PAYMENT_RATES,
	WC_ENGINE_PREVIEW,
	WC_MUSIC_WINDOW,
	WC_MUSIC_TRACK_SELECTION,
	WC_SCEN_LAND_GEN,
	WC_SCEN_TOWN_GEN,
	WC_SCEN_INDUSTRY,
	WC_SCEN_BUILD_ROAD,
	WC_BUILD_TREES,
	WC_SEND_NETWORK_MSG,
	WC_DROPDOWN_MENU,
	WC_BUILD_INDUSTRY,
	WC_GAME_OPTIONS,
	WC_NETWORK_WINDOW,
	WC_INDUSTRY_DIRECTORY,
	WC_MESSAGE_HISTORY,
	WC_CHEATS,
	WC_PERFORMANCE_DETAIL,
	WC_CONSOLE,
	WC_EXTRA_VIEW_PORT,
	WC_CLIENT_LIST,
	WC_NETWORK_STATUS_WINDOW,
	WC_CUSTOM_CURRENCY,
	WC_REPLACE_VEHICLE,
	WC_HIGHSCORE,
	WC_ENDSCREEN,
	WC_SIGN_LIST,
	WC_GENERATE_LANDSCAPE,
	WC_GENERATE_PROGRESS_WINDOW,
	WC_CONFIRM_POPUP_QUERY,
	WC_TRANSPARENCY_TOOLBAR,
	WC_VEHICLE_TIMETABLE,
};


enum ExpensesType {
	EXPENSES_CONSTRUCTION =  0,
	EXPENSES_NEW_VEHICLES =  1,
	EXPENSES_TRAIN_RUN    =  2,
	EXPENSES_ROADVEH_RUN  =  3,
	EXPENSES_AIRCRAFT_RUN =  4,
	EXPENSES_SHIP_RUN     =  5,
	EXPENSES_PROPERTY     =  6,
	EXPENSES_TRAIN_INC    =  7,
	EXPENSES_ROADVEH_INC  =  8,
	EXPENSES_AIRCRAFT_INC =  9,
	EXPENSES_SHIP_INC     = 10,
	EXPENSES_LOAN_INT     = 11,
	EXPENSES_OTHER        = 12,
};

enum {
	MAX_LANG = 64,
};

// special string constants
enum SpecialStrings {

	// special strings for town names. the town name is generated dynamically on request.
	SPECSTR_TOWNNAME_START     = 0x20C0,
	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
	SPECSTR_TOWNNAME_FRENCH,
	SPECSTR_TOWNNAME_GERMAN,
	SPECSTR_TOWNNAME_AMERICAN,
	SPECSTR_TOWNNAME_LATIN,
	SPECSTR_TOWNNAME_SILLY,
	SPECSTR_TOWNNAME_SWEDISH,
	SPECSTR_TOWNNAME_DUTCH,
	SPECSTR_TOWNNAME_FINNISH,
	SPECSTR_TOWNNAME_POLISH,
	SPECSTR_TOWNNAME_SLOVAKISH,
	SPECSTR_TOWNNAME_NORWEGIAN,
	SPECSTR_TOWNNAME_HUNGARIAN,
	SPECSTR_TOWNNAME_AUSTRIAN,
	SPECSTR_TOWNNAME_ROMANIAN,
	SPECSTR_TOWNNAME_CZECH,
	SPECSTR_TOWNNAME_SWISS,
	SPECSTR_TOWNNAME_DANISH,
	SPECSTR_TOWNNAME_TURKISH,
	SPECSTR_TOWNNAME_ITALIAN,
	SPECSTR_TOWNNAME_CATALAN,
	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,

	// special strings for player names on the form "TownName transport".
	SPECSTR_PLAYERNAME_START   = 0x70EA,
	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
	SPECSTR_PLAYERNAME_FRENCH,
	SPECSTR_PLAYERNAME_GERMAN,
	SPECSTR_PLAYERNAME_AMERICAN,
	SPECSTR_PLAYERNAME_LATIN,
	SPECSTR_PLAYERNAME_SILLY,
	SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,

	SPECSTR_ANDCO_NAME         = 0x70E6,
	SPECSTR_PRESIDENT_NAME     = 0x70E7,
	SPECSTR_SONGNAME           = 0x70E8,

	// reserve MAX_LANG strings for the *.lng files
	SPECSTR_LANGUAGE_START     = 0x7100,
	SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,

	// reserve 32 strings for various screen resolutions
	SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
	SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,

	// reserve 32 strings for screenshot formats
	SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
	SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,

	// Used to implement SetDParamStr
	STR_SPEC_DYNSTRING         = 0xF800,
	STR_SPEC_USERSTRING        = 0xF808,
};

typedef void PlaceProc(TileIndex tile);

enum {
	SORT_ASCENDING  = 0,
	SORT_DESCENDING = 1,
	SORT_BY_DATE    = 0,
	SORT_BY_NAME    = 2
};

VARDEF byte _savegame_sort_order;

enum {
	MAX_SCREEN_WIDTH  = 2048,
	MAX_SCREEN_HEIGHT = 1200,
};

/* In certain windows you navigate with the arrow keys. Do not scroll the
 * gameview when here. Bitencoded variable that only allows scrolling if all
 * elements are zero */
enum {
	SCROLL_CON  = 0,
	SCROLL_EDIT = 1,
	SCROLL_SAVE = 2,
	SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;

/** To have a concurrently running thread interface with the main program, use
 * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
 * in the ProcessSentMessage() function */
enum ThreadMsg {
	MSG_OTTD_NO_MESSAGE,
	MSG_OTTD_SAVETHREAD_DONE,
	MSG_OTTD_SAVETHREAD_ERROR,
};

void OTTD_SendThreadMessage(ThreadMsg msg);

#endif /* OPENTTD_H */