Files @ r14398:461a80e5f996
Branch filter:

Location: cpp/openttd-patchpack/source/src/settings_gui.cpp

frosch
(svn r18965) -Fix (r17846): Don't compare horizontal positions with vertical.
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file settings_gui.cpp GUI for settings. */

#include "stdafx.h"
#include "currency.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "screenshot.h"
#include "network/network.h"
#include "town.h"
#include "settings_internal.h"
#include "newgrf_townname.h"
#include "strings_func.h"
#include "window_func.h"
#include "string_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "openttd.h"
#include "highscore.h"
#include "base_media_base.h"
#include "company_base.h"
#include "company_func.h"
#include "viewport_func.h"
#include "core/geometry_func.hpp"
#include "ai/ai.hpp"
#include <map>

#include "table/sprites.h"
#include "table/strings.h"

static const StringID _units_dropdown[] = {
	STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL,
	STR_GAME_OPTIONS_MEASURING_UNITS_METRIC,
	STR_GAME_OPTIONS_MEASURING_UNITS_SI,
	INVALID_STRING_ID
};

static const StringID _driveside_dropdown[] = {
	STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
	STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
	INVALID_STRING_ID
};

static const StringID _autosave_dropdown[] = {
	STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
	STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
	STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
	STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
	STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
	INVALID_STRING_ID,
};

static StringID *BuildDynamicDropdown(StringID base, int num)
{
	static StringID buf[32 + 1];
	StringID *p = buf;
	while (--num >= 0) *p++ = base++;
	*p = INVALID_STRING_ID;
	return buf;
}

int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
static StringID *_grf_names = NULL;
static int _nb_grf_names = 0;

void InitGRFTownGeneratorNames()
{
	free(_grf_names);
	_grf_names = GetGRFTownNameList();
	_nb_grf_names = 0;
	for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
}

static inline StringID TownName(int town_name)
{
	if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
	town_name -= _nb_orig_names;
	if (town_name < _nb_grf_names) return _grf_names[town_name];
	return STR_UNDEFINED;
}

static int GetCurRes()
{
	int i;

	for (i = 0; i != _num_resolutions; i++) {
		if ((int)_resolutions[i].width == _screen.width &&
				(int)_resolutions[i].height == _screen.height) {
			break;
		}
	}
	return i;
}

/** Widgets of the game options menu */
enum GameOptionsWidgets {
	GOW_BACKGROUND,             ///< Background of the window
	GOW_CURRENCY_DROPDOWN,      ///< Currency dropdown
	GOW_DISTANCE_DROPDOWN,      ///< Measuring unit dropdown
	GOW_ROADSIDE_DROPDOWN,      ///< Dropdown to select the road side (to set the right side ;))
	GOW_TOWNNAME_DROPDOWN,      ///< Town name dropdown
	GOW_AUTOSAVE_DROPDOWN,      ///< Dropdown to say how often to autosave
	GOW_LANG_DROPDOWN,          ///< Language dropdown
	GOW_RESOLUTION_DROPDOWN,    ///< Dropdown for the resolution
	GOW_FULLSCREEN_BUTTON,      ///< Toggle fullscreen
	GOW_SCREENSHOT_DROPDOWN,    ///< Select the screenshot type... please use PNG!
	GOW_BASE_GRF_DROPDOWN,      ///< Use to select a base GRF
	GOW_BASE_GRF_STATUS,        ///< Info about missing files etc.
	GOW_BASE_GRF_DESCRIPTION,   ///< Description of selected base GRF
	GOW_BASE_SFX_DROPDOWN,      ///< Use to select a base SFX
	GOW_BASE_SFX_DESCRIPTION,   ///< Description of selected base SFX
	GOW_BASE_MUSIC_DROPDOWN,    ///< Use to select a base music set
	GOW_BASE_MUSIC_STATUS,      ///< Info about corrupted files etc.
	GOW_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set
};

/**
 * Update/redraw the townnames dropdown
 * @param w   the window the dropdown belongs to
 * @param sel the currently selected townname generator
 */
static void ShowTownnameDropdown(Window *w, int sel)
{
	typedef std::map<StringID, int, StringIDCompare> TownList;
	TownList townnames;

	/* Add and sort original townnames generators */
	for (int i = 0; i < _nb_orig_names; i++) townnames[STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i] = i;

	/* Add and sort newgrf townnames generators */
	for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;

	DropDownList *list = new DropDownList();
	for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
		list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || Town::GetNumItems() == 0 || (*it).second == sel)));
	}

	ShowDropDownList(w, list, sel, GOW_TOWNNAME_DROPDOWN);
}

static void ShowCustCurrency();

template <class T>
static void ShowSetMenu(Window *w, int widget)
{
	int n = T::GetNumSets();
	int current = T::GetIndexOfUsedSet();

	DropDownList *list = new DropDownList();
	for (int i = 0; i < n; i++) {
		list->push_back(new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (current != i)));
	}

	ShowDropDownList(w, list, current, widget);
}

struct GameOptionsWindow : Window {
	GameSettings *opt;
	bool reload;

	GameOptionsWindow(const WindowDesc *desc) : Window()
	{
		this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
		this->reload = false;

		this->InitNested(desc);
		this->OnInvalidateData(0);
	}

	~GameOptionsWindow()
	{
		DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
		if (this->reload) _switch_mode = SM_MENU;
	}

	virtual void SetStringParameters(int widget) const
	{
		switch (widget) {
			case GOW_CURRENCY_DROPDOWN:   SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
			case GOW_DISTANCE_DROPDOWN:   SetDParam(0, STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL + this->opt->locale.units); break;
			case GOW_ROADSIDE_DROPDOWN:   SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break;
			case GOW_TOWNNAME_DROPDOWN:   SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
			case GOW_AUTOSAVE_DROPDOWN:   SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
			case GOW_LANG_DROPDOWN:       SetDParam(0, SPECSTR_LANGUAGE_START + _dynlang.curr); break;
			case GOW_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
			case GOW_SCREENSHOT_DROPDOWN: SetDParam(0, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); break;
			case GOW_BASE_GRF_DROPDOWN:   SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
			case GOW_BASE_GRF_STATUS:     SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
			case GOW_BASE_SFX_DROPDOWN:   SetDParamStr(0, BaseSounds::GetUsedSet()->name); break;
			case GOW_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break;
			case GOW_BASE_MUSIC_STATUS:   SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break;
		}
	}

	virtual void OnPaint()
	{
		this->DrawWidgets();
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case GOW_BASE_GRF_DESCRIPTION:
				SetDParamStr(0, BaseGraphics::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
				DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
				break;

			case GOW_BASE_SFX_DESCRIPTION:
				SetDParamStr(0, BaseSounds::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
				DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
				break;

			case GOW_BASE_MUSIC_DESCRIPTION:
				SetDParamStr(0, BaseMusic::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
				DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
				break;
		}
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		switch (widget) {
			case GOW_BASE_GRF_DESCRIPTION:
				/* Find the biggest description for the default size. */
				for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
					SetDParamStr(0, BaseGraphics::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
					size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
				}
				break;

			case GOW_BASE_GRF_STATUS:
				/* Find the biggest description for the default size. */
				for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
					uint invalid_files = BaseGraphics::GetSet(i)->GetNumInvalid();
					if (invalid_files == 0) continue;

					SetDParam(0, invalid_files);
					*size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_GRF_STATUS));
				}
				break;

			case GOW_BASE_SFX_DESCRIPTION:
				/* Find the biggest description for the default size. */
				for (int i = 0; i < BaseSounds::GetNumSets(); i++) {
					SetDParamStr(0, BaseSounds::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
					size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
				}
				break;

			case GOW_BASE_MUSIC_DESCRIPTION:
				/* Find the biggest description for the default size. */
				for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
					SetDParamStr(0, BaseMusic::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
					size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
				}
				break;

			case GOW_BASE_MUSIC_STATUS:
				/* Find the biggest description for the default size. */
				for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
					uint invalid_files = BaseMusic::GetSet(i)->GetNumInvalid();
					if (invalid_files == 0) continue;

					SetDParam(0, invalid_files);
					*size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_MUSIC_STATUS));
				}
				break;
		}
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			case GOW_CURRENCY_DROPDOWN: // Setup currencies dropdown
				ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GOW_CURRENCY_DROPDOWN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
				break;

			case GOW_DISTANCE_DROPDOWN: // Setup distance unit dropdown
				ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GOW_DISTANCE_DROPDOWN, 0, 0);
				break;

			case GOW_ROADSIDE_DROPDOWN: { // Setup road-side dropdown
				int i = 0;
				extern bool RoadVehiclesAreBuilt();

				/* You can only change the drive side if you are in the menu or ingame with
				 * no vehicles present. In a networking game only the server can change it */
				if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
					i = (-1) ^ (1 << this->opt->vehicle.road_side); // disable the other value
				}

				ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GOW_ROADSIDE_DROPDOWN, i, 0);
			} break;

			case GOW_TOWNNAME_DROPDOWN: // Setup townname dropdown
				ShowTownnameDropdown(this, this->opt->game_creation.town_name);
				break;

			case GOW_AUTOSAVE_DROPDOWN: // Setup autosave dropdown
				ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GOW_AUTOSAVE_DROPDOWN, 0, 0);
				break;

			case GOW_LANG_DROPDOWN: { // Setup interface language dropdown
				typedef std::map<StringID, int, StringIDCompare> LangList;

				/* Sort language names */
				LangList langs;
				for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;

				DropDownList *list = new DropDownList();
				for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
					list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
				}

				ShowDropDownList(this, list, _dynlang.curr, GOW_LANG_DROPDOWN);
			} break;

			case GOW_RESOLUTION_DROPDOWN: // Setup resolution dropdown
				ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GOW_RESOLUTION_DROPDOWN, 0, 0);
				break;

			case GOW_FULLSCREEN_BUTTON: // Click fullscreen on/off
				/* try to toggle full-screen on/off */
				if (!ToggleFullScreen(!_fullscreen)) {
					ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, 0, 0);
				}
				this->SetWidgetLoweredState(GOW_FULLSCREEN_BUTTON, _fullscreen);
				this->SetDirty();
				break;

			case GOW_SCREENSHOT_DROPDOWN: // Setup screenshot format dropdown
				ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GOW_SCREENSHOT_DROPDOWN, 0, 0);
				break;

			case GOW_BASE_GRF_DROPDOWN:
				ShowSetMenu<BaseGraphics>(this, GOW_BASE_GRF_DROPDOWN);
				break;

			case GOW_BASE_SFX_DROPDOWN:
				ShowSetMenu<BaseSounds>(this, GOW_BASE_SFX_DROPDOWN);
				break;

			case GOW_BASE_MUSIC_DROPDOWN:
				ShowSetMenu<BaseMusic>(this, GOW_BASE_MUSIC_DROPDOWN);
				break;
		}
	}

	/**
	 * Set the base media set.
	 * @param index the index of the media set
	 * @tparam T class of media set
	 */
	template <class T>
	void SetMediaSet(int index)
	{
		if (_game_mode == GM_MENU) {
			const char *name = T::GetSet(index)->name;

			free(const_cast<char *>(T::ini_set));
			T::ini_set = strdup(name);

			T::SetSet(name);
			this->reload = true;
			this->InvalidateData();
		}
	}

	virtual void OnDropdownSelect(int widget, int index)
	{
		switch (widget) {
			case GOW_CURRENCY_DROPDOWN: // Currency
				if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
				this->opt->locale.currency = index;
				MarkWholeScreenDirty();
				break;

			case GOW_DISTANCE_DROPDOWN: // Measuring units
				this->opt->locale.units = index;
				MarkWholeScreenDirty();
				break;

			case GOW_ROADSIDE_DROPDOWN: // Road side
				if (this->opt->vehicle.road_side != index) { // only change if setting changed
					uint i;
					if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
					SetSettingValue(i, index);
					MarkWholeScreenDirty();
				}
				break;

			case GOW_TOWNNAME_DROPDOWN: // Town names
				if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
					this->opt->game_creation.town_name = index;
					SetWindowDirty(WC_GAME_OPTIONS, 0);
				}
				break;

			case GOW_AUTOSAVE_DROPDOWN: // Autosave options
				_settings_client.gui.autosave = index;
				this->SetDirty();
				break;

			case GOW_LANG_DROPDOWN: // Change interface language
				ReadLanguagePack(index);
				CheckForMissingGlyphsInLoadedLanguagePack();
				UpdateAllVirtCoords();
				ReInitAllWindows();
				break;

			case GOW_RESOLUTION_DROPDOWN: // Change resolution
				if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
					this->SetDirty();
				}
				break;

			case GOW_SCREENSHOT_DROPDOWN: // Change screenshot format
				SetScreenshotFormat(index);
				this->SetDirty();
				break;

			case GOW_BASE_GRF_DROPDOWN:
				this->SetMediaSet<BaseGraphics>(index);
				break;

			case GOW_BASE_SFX_DROPDOWN:
				this->SetMediaSet<BaseSounds>(index);
				break;

			case GOW_BASE_MUSIC_DROPDOWN:
				this->SetMediaSet<BaseMusic>(index);
				break;
		}
	}

	virtual void OnInvalidateData(int data)
	{
		this->SetWidgetLoweredState(GOW_FULLSCREEN_BUTTON, _fullscreen);

		bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
		this->GetWidget<NWidgetCore>(GOW_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);

		missing_files = BaseMusic::GetUsedSet()->GetNumInvalid() == 0;
		this->GetWidget<NWidgetCore>(GOW_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
	}
};

static const NWidgetPart _nested_game_options_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY, GOW_BACKGROUND), SetPIP(6, 6, 10),
		NWidget(NWID_HORIZONTAL), SetPIP(10, 10, 10),
			NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
				NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL),
					NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
				EndContainer(),
				NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL),
					NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_ROADSIDE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP), SetFill(1, 0),
				EndContainer(),
				NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL),
					NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0),
				EndContainer(),
				NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
					NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
					NWidget(NWID_HORIZONTAL),
						NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
						NWidget(WWT_TEXTBTN, COLOUR_GREY, GOW_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
					EndContainer(),
				EndContainer(),
			EndContainer(),

			NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
				NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_MEASURING_UNITS_FRAME, STR_NULL),
					NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_DISTANCE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
				EndContainer(),
				NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL),
					NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_TOWNNAME_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
				EndContainer(),
				NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL),
					NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0),
				EndContainer(),
				NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_SCREENSHOT_FORMAT, STR_NULL),
					NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_SCREENSHOT_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP), SetFill(1, 0),
				EndContainer(),
				NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1),
			EndContainer(),
		EndContainer(),

		NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_GRF, STR_NULL), SetPadding(0, 10, 0, 10),
			NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
				NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_BASE_GRF_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_GRF_TOOLTIP),
				NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_GRF_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
			EndContainer(),
			NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_GRF_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 0, 0),
		EndContainer(),

		NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_SFX, STR_NULL), SetPadding(0, 10, 0, 10),
			NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
				NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_BASE_SFX_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_SFX_TOOLTIP),
				NWidget(NWID_SPACER), SetFill(1, 0),
			EndContainer(),
			NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_SFX_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 0, 0),
		EndContainer(),

		NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_MUSIC, STR_NULL), SetPadding(0, 10, 0, 10),
			NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
				NWidget(WWT_DROPDOWN, COLOUR_GREY, GOW_BASE_MUSIC_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP),
				NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_MUSIC_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
			EndContainer(),
			NWidget(WWT_TEXT, COLOUR_GREY, GOW_BASE_MUSIC_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 0, 0),
		EndContainer(),
	EndContainer(),
};

static const WindowDesc _game_options_desc(
	WDP_CENTER, 0, 0,
	WC_GAME_OPTIONS, WC_NONE,
	WDF_UNCLICK_BUTTONS,
	_nested_game_options_widgets, lengthof(_nested_game_options_widgets)
);


void ShowGameOptions()
{
	DeleteWindowById(WC_GAME_OPTIONS, 0);
	new GameOptionsWindow(&_game_options_desc);
}

extern void StartupEconomy();


/* Names of the game difficulty settings window */
enum GameDifficultyWidgets {
	GDW_LVL_EASY,
	GDW_LVL_MEDIUM,
	GDW_LVL_HARD,
	GDW_LVL_CUSTOM,
	GDW_HIGHSCORE,
	GDW_ACCEPT,
	GDW_CANCEL,

	GDW_OPTIONS_START,
};

void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);

class GameDifficultyWindow : public Window {
private:
	/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
	GameSettings opt_mod_temp;

public:
	/** The number of difficulty settings */
	static const uint GAME_DIFFICULTY_NUM = 18;
	/** The number of widgets per difficulty setting */
	static const uint WIDGETS_PER_DIFFICULTY = 3;

	GameDifficultyWindow(const WindowDesc *desc) : Window()
	{
		this->InitNested(desc);

		/* Copy current settings (ingame or in intro) to temporary holding place
		 * change that when setting stuff, copy back on clicking 'OK' */
		this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
		/* Setup disabled buttons when creating window
		 * disable all other difficulty buttons during gameplay except for 'custom' */
		this->SetWidgetsDisabledState(_game_mode != GM_MENU,
			GDW_LVL_EASY,
			GDW_LVL_MEDIUM,
			GDW_LVL_HARD,
			GDW_LVL_CUSTOM,
			WIDGET_LIST_END);
		this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
		this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
		this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
		this->OnInvalidateData();
	}

	virtual void SetStringParameters(int widget) const
	{
		widget -= GDW_OPTIONS_START;
		if (widget < 0 || (widget % 3) != 2) return;

		widget /= 3;

		uint i;
		const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + widget;
		int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
		SetDParam(0, sd->desc.str + value);
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		/* Only for the 'descriptions' */
		int index = widget - GDW_OPTIONS_START;
		if (index < 0 || (index % 3) != 2) return;

		index /= 3;

		uint i;
		const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + index;
		const SettingDescBase *sdb = &sd->desc;

		/* Get the string and try all strings from the smallest to the highest value */
		StringID str = this->GetWidget<NWidgetCore>(widget)->widget_data;
		for (int32 value = sdb->min; (uint32)value <= sdb->max; value += sdb->interval) {
			SetDParam(0, sdb->str + value);
			*size = maxdim(*size, GetStringBoundingBox(str));
		}
	}

	virtual void OnPaint()
	{
		this->DrawWidgets();
	}

	virtual void OnClick(Point pt, int widget)
	{
		if (widget >= GDW_OPTIONS_START) {
			widget -= GDW_OPTIONS_START;
			if ((widget % 3) == 2) return;

			/* Don't allow clients to make any changes */
			if (_networking && !_network_server) return;

			uint i;
			const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + (widget / 3);
			const SettingDescBase *sdb = &sd->desc;

			int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
			if (widget % 3 == 1) {
				/* Increase button clicked */
				val = min(val + sdb->interval, (int32)sdb->max);
			} else {
				/* Decrease button clicked */
				val -= sdb->interval;
				val = max(val, sdb->min);
			}

			/* save value in temporary variable */
			WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
			this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
			SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
			this->LowerWidget(GDW_LVL_CUSTOM);
			this->InvalidateData();

			if (widget / 3 == 0 && this->opt_mod_temp.difficulty.max_no_competitors != 0 &&
					AI::GetInfoList()->size() == 0) {
				ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, 0, 0, true);
			}
			return;
		}

		switch (widget) {
			case GDW_LVL_EASY:
			case GDW_LVL_MEDIUM:
			case GDW_LVL_HARD:
			case GDW_LVL_CUSTOM:
				/* temporarily change difficulty level */
				this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
				SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
				this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
				this->InvalidateData();
				break;

			case GDW_HIGHSCORE: // Highscore Table
				ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1);
				break;

			case GDW_ACCEPT: { // Save button - save changes
				GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;

				uint i;
				GetSettingFromName("difficulty.diff_level", &i);
				DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);

				const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
				for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) {
					int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
					int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv);
					/* if setting has changed, change it */
					if (new_val != cur_val) {
						DoCommandP(0, i + btn, new_val, CMD_CHANGE_SETTING);
					}
				}
				delete this;
				/* If we are in the editor, we should reload the economy.
				 * This way when you load a game, the max loan and interest rate
				 * are loaded correctly. */
				if (_game_mode == GM_EDITOR) StartupEconomy();
				break;
			}

			case GDW_CANCEL: // Cancel button - close window, abandon changes
				delete this;
				break;
		}
	}

	virtual void OnInvalidateData(int data = 0)
	{
		uint i;
		const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
		for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
			const SettingDescBase *sdb = &sd->desc;
			/* skip deprecated difficulty options */
			if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
			int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
			bool disable = (sd->desc.flags & SGF_NEWGAME_ONLY) &&
					(_game_mode == GM_NORMAL ||
					(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0));

			this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 0, disable || sdb->min == value);
			this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 1, disable || sdb->max == (uint32)value);
		}
	}
};

static NWidgetBase *MakeDifficultyOptionsWidgets(int *biggest_index)
{
	NWidgetVertical *vert_desc = new NWidgetVertical;

	int widnum = GDW_OPTIONS_START;
	uint i, j;
	const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);

	for (i = 0, j = 0; i < GameDifficultyWindow::GAME_DIFFICULTY_NUM; i++, sd++, widnum += GameDifficultyWindow::WIDGETS_PER_DIFFICULTY) {
		if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;

		NWidgetHorizontal *hor = new NWidgetHorizontal;

		/* [<] button. */
		NWidgetLeaf *leaf = new NWidgetLeaf(NWID_BUTTON_ARROW, COLOUR_YELLOW, widnum, AWV_DECREASE, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
		hor->Add(leaf);

		/* [>] button. */
		leaf = new NWidgetLeaf(NWID_BUTTON_ARROW, COLOUR_YELLOW, widnum + 1, AWV_INCREASE, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
		hor->Add(leaf);

		/* Some spacing between the text and the description */
		NWidgetSpacer *spacer = new NWidgetSpacer(5, 0);
		hor->Add(spacer);

		/* Descriptive text. */
		leaf = new NWidgetLeaf(WWT_TEXT, COLOUR_YELLOW, widnum + 2, STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS + (j++), STR_NULL);
		leaf->SetFill(1, 0);
		hor->Add(leaf);
		vert_desc->Add(hor);

		/* Space vertically */
		vert_desc->Add(new NWidgetSpacer(0, 2));
	}
	*biggest_index = widnum - 1;
	return vert_desc;
}


/** Widget definition for the game difficulty settings window */
static const NWidgetPart _nested_game_difficulty_widgets[] = {
	NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
	NWidget(WWT_PANEL, COLOUR_MAUVE),
		NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
			NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
				NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL), SetFill(1, 0),
				NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL), SetFill(1, 0),
				NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL), SetFill(1, 0),
				NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL), SetFill(1, 0),
			EndContainer(),
			NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL), SetFill(1, 0),
			EndContainer(),
		EndContainer(),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_MAUVE),
		NWidget(NWID_VERTICAL), SetPIP(3, 0, 1),
			NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
				NWidgetFunction(MakeDifficultyOptionsWidgets),
			EndContainer(),
		EndContainer(),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_MAUVE),
		NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
			NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
				NWidget(NWID_SPACER), SetFill(1, 0),
				NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL), SetFill(1, 0),
				NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetFill(1, 0),
				NWidget(NWID_SPACER), SetFill(1, 0),
			EndContainer(),
		EndContainer(),
	EndContainer(),
};

/** Window definition for the game difficulty settings window */
static const WindowDesc _game_difficulty_desc(
	WDP_CENTER, 0, 0,
	WC_GAME_OPTIONS, WC_NONE,
	WDF_UNCLICK_BUTTONS,
	_nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
);

void ShowGameDifficulty()
{
	DeleteWindowById(WC_GAME_OPTIONS, 0);
	new GameDifficultyWindow(&_game_difficulty_desc);
}

static int SETTING_HEIGHT = 11;    ///< Height of a single setting in the tree view in pixels
static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels

/**
 * Flags for #SettingEntry
 * @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons
 */
enum SettingEntryFlags {
	SEF_LEFT_DEPRESSED  = 0x01, ///< Of a numeric setting entry, the left button is depressed
	SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed
	SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags

	SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page

	/* Entry kind */
	SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting
	SEF_SUBTREE_KIND = 0x20, ///< Entry kind: Entry is a sub-tree
	SEF_KIND_MASK    = (SEF_SETTING_KIND | SEF_SUBTREE_KIND), ///< Bit-mask for fetching entry kind
};

struct SettingsPage; // Forward declaration

/** Data fields for a sub-page (#SEF_SUBTREE_KIND kind)*/
struct SettingEntrySubtree {
	SettingsPage *page; ///< Pointer to the sub-page
	bool folded;        ///< Sub-page is folded (not visible except for its title)
	StringID title;     ///< Title of the sub-page
};

/** Data fields for a single setting (#SEF_SETTING_KIND kind) */
struct SettingEntrySetting {
	const char *name;           ///< Name of the setting
	const SettingDesc *setting; ///< Setting description of the setting
	uint index;                 ///< Index of the setting in the settings table
};

/** Data structure describing a single setting in a tab */
struct SettingEntry {
	byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
	byte level; ///< Nesting level of this setting entry
	union {
		SettingEntrySetting entry; ///< Data fields if entry is a setting
		SettingEntrySubtree sub;   ///< Data fields if entry is a sub-page
	} d; ///< Data fields for each kind

	SettingEntry(const char *nm);
	SettingEntry(SettingsPage *sub, StringID title);

	void Init(byte level, bool last_field);
	void FoldAll();
	void SetButtons(byte new_val);

	uint Length() const;
	SettingEntry *FindEntry(uint row, uint *cur_row);

	uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);

private:
	void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
};

/** Data structure describing one page of settings in the settings window. */
struct SettingsPage {
	SettingEntry *entries; ///< Array of setting entries of the page.
	byte num;              ///< Number of entries on the page (statically filled).

	void Init(byte level = 0);
	void FoldAll();

	uint Length() const;
	SettingEntry *FindEntry(uint row, uint *cur_row) const;

	uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
};


/* == SettingEntry methods == */

/**
 * Constructor for a single setting in the 'advanced settings' window
 * @param nm Name of the setting in the setting table
 */
SettingEntry::SettingEntry(const char *nm)
{
	this->flags = SEF_SETTING_KIND;
	this->level = 0;
	this->d.entry.name = nm;
	this->d.entry.setting = NULL;
	this->d.entry.index = 0;
}

/**
 * Constructor for a sub-page in the 'advanced settings' window
 * @param sub   Sub-page
 * @param title Title of the sub-page
 */
SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
{
	this->flags = SEF_SUBTREE_KIND;
	this->level = 0;
	this->d.sub.page = sub;
	this->d.sub.folded = true;
	this->d.sub.title = title;
}

/**
 * Initialization of a setting entry
 * @param level      Page nesting level of this entry
 * @param last_field Boolean indicating this entry is the last at the (sub-)page
 */
void SettingEntry::Init(byte level, bool last_field)
{
	this->level = level;
	if (last_field) this->flags |= SEF_LAST_FIELD;

	switch (this->flags & SEF_KIND_MASK) {
		case SEF_SETTING_KIND:
			this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index);
			assert(this->d.entry.setting != NULL);
			break;
		case SEF_SUBTREE_KIND:
			this->d.sub.page->Init(level + 1);
			break;
		default: NOT_REACHED();
	}
}

/** Recursively close all folds of sub-pages */
void SettingEntry::FoldAll()
{
	switch (this->flags & SEF_KIND_MASK) {
		case SEF_SETTING_KIND:
			break;

		case SEF_SUBTREE_KIND:
			this->d.sub.folded = true;
			this->d.sub.page->FoldAll();
			break;

		default: NOT_REACHED();
	}
}


/**
 * Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
 * @param new_val New value for the button flags
 * @see SettingEntryFlags
 */
void SettingEntry::SetButtons(byte new_val)
{
	assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
	this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
}

/** Return numbers of rows needed to display the entry */
uint SettingEntry::Length() const
{
	switch (this->flags & SEF_KIND_MASK) {
		case SEF_SETTING_KIND:
			return 1;
		case SEF_SUBTREE_KIND:
			if (this->d.sub.folded) return 1; // Only displaying the title

			return 1 + this->d.sub.page->Length(); // 1 extra row for the title
		default: NOT_REACHED();
	}
}

/**
 * Find setting entry at row \a row_num
 * @param row_num Index of entry to return
 * @param cur_row Current row number
 * @return The requested setting entry or \c NULL if it not found
 */
SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
{
	if (row_num == *cur_row) return this;

	switch (this->flags & SEF_KIND_MASK) {
		case SEF_SETTING_KIND:
			(*cur_row)++;
			break;
		case SEF_SUBTREE_KIND:
			(*cur_row)++; // add one for row containing the title
			if (this->d.sub.folded) {
				break;
			}

			/* sub-page is visible => search it too */
			return this->d.sub.page->FindEntry(row_num, cur_row);
		default: NOT_REACHED();
	}
	return NULL;
}

/**
 * Draw a row in the settings panel.
 *
 * See SettingsPage::Draw() for an explanation about how drawing is performed.
 *
 * The \a parent_last parameter ensures that the vertical lines at the left are
 * only drawn when another entry follows, that it prevents output like
 * \verbatim
 *  |-- setting
 *  |-- (-) - Title
 *  |    |-- setting
 *  |    |-- setting
 * \endverbatim
 * The left-most vertical line is not wanted. It is prevented by setting the
 * appropiate bit in the \a parent_last parameter.
 *
 * @param settings_ptr Pointer to current values of all settings
 * @param left         Left-most position in window/panel to start drawing \a first_row
 * @param right        Right-most x position to draw strings at.
 * @param base_y       Upper-most position in window/panel to start drawing \a first_row
 * @param first_row    First row number to draw
 * @param max_row      Row-number to stop drawing (the row-number of the row below the last row to draw)
 * @param cur_row      Current row number (internal variable)
 * @param parent_last  Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
 * @return Row number of the next row to draw
 */
uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
{
	if (cur_row >= max_row) return cur_row;

	bool rtl = _dynlang.text_dir == TD_RTL;
	int offset = rtl ? -4 : 4;
	int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;

	int x = rtl ? right : left;
	int y = base_y;
	if (cur_row >= first_row) {
		int colour = _colour_gradient[COLOUR_ORANGE][4];
		y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position

		/* Draw vertical for parent nesting levels */
		for (uint lvl = 0; lvl < this->level; lvl++) {
			if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
			x += level_width;
		}
		/* draw own |- prefix */
		int halfway_y = y + SETTING_HEIGHT / 2;
		int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
		GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
		/* Small horizontal line from the last vertical line */
		GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
		x += level_width;
	}

	switch (this->flags & SEF_KIND_MASK) {
		case SEF_SETTING_KIND:
			if (cur_row >= first_row) {
				DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK);
			}
			cur_row++;
			break;
		case SEF_SUBTREE_KIND:
			if (cur_row >= first_row) {
				DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
				DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title);
			}
			cur_row++;
			if (!this->d.sub.folded) {
				if (this->flags & SEF_LAST_FIELD) {
					assert(this->level < sizeof(parent_last));
					SetBit(parent_last, this->level); // Add own last-field state
				}

				cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
			}
			break;
		default: NOT_REACHED();
	}
	return cur_row;
}

static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
{
	if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
		if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
			return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
		} else {
			return GetVariableAddress(&_settings_client.company, &sd->save);
		}
	} else {
		return GetVariableAddress(settings_ptr, &sd->save);
	}
}

/**
 * Private function to draw setting value (button + text + current value)
 * @param settings_ptr Pointer to current values of all settings
 * @param sd           Pointer to value description of setting to draw
 * @param left         Left-most position in window/panel to start drawing
 * @param right        Right-most position in window/panel to draw
 * @param y            Upper-most position in window/panel to start drawing
 * @param state        State of the left + right arrow buttons to draw for the setting
 */
void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
{
	const SettingDescBase *sdb = &sd->desc;
	const void *var = ResolveVariableAddress(settings_ptr, sd);
	bool editable = true;
	bool disabled = false;

	bool rtl = _dynlang.text_dir == TD_RTL;
	uint buttons_left = rtl ? right - 19 : left;
	uint text_left  = left + (rtl ? 0 : 25);
	uint text_right = right - (rtl ? 25 : 0);
	uint button_y = y + (SETTING_HEIGHT - 11) / 2;

	/* We do not allow changes of some items when we are a client in a networkgame */
	if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
	if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
	if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;

	if (sdb->cmd == SDT_BOOLX) {
		static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
		/* Draw checkbox for boolean-value either on/off */
		bool on = (*(bool*)var);

		DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
		SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
	} else {
		int32 value;

		value = (int32)ReadValue(var, sd->save.conv);

		/* Draw [<][>] boxes for settings of an integer-type */
		DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);

		disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
		if (disabled) {
			SetDParam(0, STR_CONFIG_SETTING_DISABLED);
		} else {
			if (sdb->flags & SGF_CURRENCY) {
				SetDParam(0, STR_JUST_CURRENCY);
			} else if (sdb->flags & SGF_MULTISTRING) {
				SetDParam(0, sdb->str - sdb->min + value + 1);
			} else {
				SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_JUST_INT : STR_JUST_COMMA);
			}
			SetDParam(1, value);
		}
	}
	DrawString(text_left, text_right, y, (sdb->str) + disabled);
}


/* == SettingsPage methods == */

/**
 * Initialization of an entire setting page
 * @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
 */
void SettingsPage::Init(byte level)
{
	for (uint field = 0; field < this->num; field++) {
		this->entries[field].Init(level, field + 1 == num);
	}
}

/** Recursively close all folds of sub-pages */
void SettingsPage::FoldAll()
{
	for (uint field = 0; field < this->num; field++) {
		this->entries[field].FoldAll();
	}
}

/** Return number of rows needed to display the whole page */
uint SettingsPage::Length() const
{
	uint length = 0;
	for (uint field = 0; field < this->num; field++) {
		length += this->entries[field].Length();
	}
	return length;
}

/**
 * Find the setting entry at row number \a row_num
 * @param row_num Index of entry to return
 * @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
 * @return The requested setting entry or \c NULL if it does not exist
 */
SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
{
	SettingEntry *pe = NULL;

	for (uint field = 0; field < this->num; field++) {
		pe = this->entries[field].FindEntry(row_num, cur_row);
		if (pe != NULL) {
			break;
		}
	}
	return pe;
}

/**
 * Draw a selected part of the settings page.
 *
 * The scrollbar uses rows of the page, while the page data strucure is a tree of #SettingsPage and #SettingEntry objects.
 * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
 * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
 *
 * @param settings_ptr Pointer to current values of all settings
 * @param left         Left-most position in window/panel to start drawing of each setting row
 * @param right        Right-most position in window/panel to draw at
 * @param base_y       Upper-most position in window/panel to start drawing of row number \a first_row
 * @param first_row    Number of first row to draw
 * @param max_row      Row-number to stop drawing (the row-number of the row below the last row to draw)
 * @param cur_row      Current row number (internal variable)
 * @param parent_last  Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
 * @return Row number of the next row to draw
 */
uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
{
	if (cur_row >= max_row) return cur_row;

	for (uint i = 0; i < this->num; i++) {
		cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
		if (cur_row >= max_row) {
			break;
		}
	}
	return cur_row;
}


static SettingEntry _settings_ui_display[] = {
	SettingEntry("gui.vehicle_speed"),
	SettingEntry("gui.status_long_date"),
	SettingEntry("gui.date_format_in_default_names"),
	SettingEntry("gui.population_in_label"),
	SettingEntry("gui.measure_tooltip"),
	SettingEntry("gui.loading_indicators"),
	SettingEntry("gui.liveries"),
	SettingEntry("gui.show_track_reservation"),
	SettingEntry("gui.expenses_layout"),
};
/** Display options sub-page */
static SettingsPage _settings_ui_display_page = {_settings_ui_display, lengthof(_settings_ui_display)};

static SettingEntry _settings_ui_interaction[] = {
	SettingEntry("gui.window_snap_radius"),
	SettingEntry("gui.window_soft_limit"),
	SettingEntry("gui.link_terraform_toolbar"),
	SettingEntry("gui.prefer_teamchat"),
	SettingEntry("gui.autoscroll"),
	SettingEntry("gui.reverse_scroll"),
	SettingEntry("gui.smooth_scroll"),
	SettingEntry("gui.left_mouse_btn_scrolling"),
	/* While the horizontal scrollwheel scrolling is written as general code, only
	 *  the cocoa (OSX) driver generates input for it.
	 *  Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
	SettingEntry("gui.scrollwheel_scrolling"),
	SettingEntry("gui.scrollwheel_multiplier"),
#ifdef __APPLE__
	/* We might need to emulate a right mouse button on mac */
	SettingEntry("gui.right_mouse_btn_emulation"),
#endif
};
/** Interaction sub-page */
static SettingsPage _settings_ui_interaction_page = {_settings_ui_interaction, lengthof(_settings_ui_interaction)};

static SettingEntry _settings_ui[] = {
	SettingEntry(&_settings_ui_display_page, STR_CONFIG_SETTING_DISPLAY_OPTIONS),
	SettingEntry(&_settings_ui_interaction_page, STR_CONFIG_SETTING_INTERACTION),
	SettingEntry("gui.show_finances"),
	SettingEntry("gui.errmsg_duration"),
	SettingEntry("gui.toolbar_pos"),
	SettingEntry("gui.pause_on_newgame"),
	SettingEntry("gui.advanced_vehicle_list"),
	SettingEntry("gui.timetable_in_ticks"),
	SettingEntry("gui.timetable_arrival_departure"),
	SettingEntry("gui.quick_goto"),
	SettingEntry("gui.default_rail_type"),
	SettingEntry("gui.always_build_infrastructure"),
	SettingEntry("gui.persistent_buildingtools"),
	SettingEntry("gui.coloured_news_year"),
};
/** Interface subpage */
static SettingsPage _settings_ui_page = {_settings_ui, lengthof(_settings_ui)};

static SettingEntry _settings_construction_signals[] = {
	SettingEntry("construction.signal_side"),
	SettingEntry("gui.enable_signal_gui"),
	SettingEntry("gui.drag_signals_density"),
	SettingEntry("gui.semaphore_build_before"),
	SettingEntry("gui.default_signal_type"),
	SettingEntry("gui.cycle_signal_types"),
};
/** Signals subpage */
static SettingsPage _settings_construction_signals_page = {_settings_construction_signals, lengthof(_settings_construction_signals)};

static SettingEntry _settings_construction[] = {
	SettingEntry(&_settings_construction_signals_page, STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS),
	SettingEntry("construction.build_on_slopes"),
	SettingEntry("construction.autoslope"),
	SettingEntry("construction.extra_dynamite"),
	SettingEntry("construction.longbridges"),
	SettingEntry("station.never_expire_airports"),
	SettingEntry("construction.freeform_edges"),
	SettingEntry("construction.extra_tree_placement"),
};
/** Construction sub-page */
static SettingsPage _settings_construction_page = {_settings_construction, lengthof(_settings_construction)};

static SettingEntry _settings_stations_cargo[] = {
	SettingEntry("order.improved_load"),
	SettingEntry("order.gradual_loading"),
	SettingEntry("order.selectgoods"),
};
/** Cargo handling sub-page */
static SettingsPage _settings_stations_cargo_page = {_settings_stations_cargo, lengthof(_settings_stations_cargo)};

static SettingEntry _settings_stations[] = {
	SettingEntry(&_settings_stations_cargo_page, STR_CONFIG_SETTING_STATIONS_CARGOHANDLING),
	SettingEntry("station.join_stations"),
	SettingEntry("station.nonuniform_stations"),
	SettingEntry("station.adjacent_stations"),
	SettingEntry("station.distant_join_stations"),
	SettingEntry("station.station_spread"),
	SettingEntry("economy.station_noise_level"),
	SettingEntry("station.modified_catchment"),
	SettingEntry("construction.road_stop_on_town_road"),
	SettingEntry("construction.road_stop_on_competitor_road"),
};
/** Stations sub-page */
static SettingsPage _settings_stations_page = {_settings_stations, lengthof(_settings_stations)};

static SettingEntry _settings_economy_towns[] = {
	SettingEntry("economy.bribe"),
	SettingEntry("economy.exclusive_rights"),
	SettingEntry("economy.town_layout"),
	SettingEntry("economy.allow_town_roads"),
	SettingEntry("economy.found_town"),
	SettingEntry("economy.mod_road_rebuild"),
	SettingEntry("economy.town_growth_rate"),
	SettingEntry("economy.larger_towns"),
	SettingEntry("economy.initial_city_size"),
};
/** Towns sub-page */
static SettingsPage _settings_economy_towns_page = {_settings_economy_towns, lengthof(_settings_economy_towns)};

static SettingEntry _settings_economy_industries[] = {
	SettingEntry("construction.raw_industry_construction"),
	SettingEntry("economy.multiple_industry_per_town"),
	SettingEntry("economy.same_industry_close"),
	SettingEntry("game_creation.oil_refinery_limit"),
};
/** Industries sub-page */
static SettingsPage _settings_economy_industries_page = {_settings_economy_industries, lengthof(_settings_economy_industries)};

static SettingEntry _settings_economy[] = {
	SettingEntry(&_settings_economy_towns_page, STR_CONFIG_SETTING_ECONOMY_TOWNS),
	SettingEntry(&_settings_economy_industries_page, STR_CONFIG_SETTING_ECONOMY_INDUSTRIES),
	SettingEntry("economy.inflation"),
	SettingEntry("economy.smooth_economy"),
	SettingEntry("economy.feeder_payment_share"),
};
/** Economy sub-page */
static SettingsPage _settings_economy_page = {_settings_economy, lengthof(_settings_economy)};

static SettingEntry _settings_ai_npc[] = {
	SettingEntry("ai.ai_in_multiplayer"),
	SettingEntry("ai.ai_disable_veh_train"),
	SettingEntry("ai.ai_disable_veh_roadveh"),
	SettingEntry("ai.ai_disable_veh_aircraft"),
	SettingEntry("ai.ai_disable_veh_ship"),
	SettingEntry("ai.ai_max_opcode_till_suspend"),
};
/** Computer players sub-page */
static SettingsPage _settings_ai_npc_page = {_settings_ai_npc, lengthof(_settings_ai_npc)};

static SettingEntry _settings_ai[] = {
	SettingEntry(&_settings_ai_npc_page, STR_CONFIG_SETTING_AI_NPC),
	SettingEntry("economy.give_money"),
	SettingEntry("economy.allow_shares"),
};
/** AI sub-page */
static SettingsPage _settings_ai_page = {_settings_ai, lengthof(_settings_ai)};

static SettingEntry _settings_vehicles_routing[] = {
	SettingEntry("pf.pathfinder_for_trains"),
	SettingEntry("pf.forbid_90_deg"),
	SettingEntry("pf.pathfinder_for_roadvehs"),
	SettingEntry("pf.roadveh_queue"),
	SettingEntry("pf.pathfinder_for_ships"),
};
/** Autorenew sub-page */
static SettingsPage _settings_vehicles_routing_page = {_settings_vehicles_routing, lengthof(_settings_vehicles_routing)};

static SettingEntry _settings_vehicles_autorenew[] = {
	SettingEntry("company.engine_renew"),
	SettingEntry("company.engine_renew_months"),
	SettingEntry("company.engine_renew_money"),
};
/** Autorenew sub-page */
static SettingsPage _settings_vehicles_autorenew_page = {_settings_vehicles_autorenew, lengthof(_settings_vehicles_autorenew)};

static SettingEntry _settings_vehicles_servicing[] = {
	SettingEntry("vehicle.servint_ispercent"),
	SettingEntry("vehicle.servint_trains"),
	SettingEntry("vehicle.servint_roadveh"),
	SettingEntry("vehicle.servint_ships"),
	SettingEntry("vehicle.servint_aircraft"),
	SettingEntry("order.no_servicing_if_no_breakdowns"),
	SettingEntry("order.serviceathelipad"),
};
/** Servicing sub-page */
static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};

static SettingEntry _settings_vehicles_trains[] = {
	SettingEntry("vehicle.train_acceleration_model"),
	SettingEntry("vehicle.train_slope_steepness"),
	SettingEntry("vehicle.mammoth_trains"),
	SettingEntry("gui.lost_train_warn"),
	SettingEntry("vehicle.wagon_speed_limits"),
	SettingEntry("vehicle.disable_elrails"),
	SettingEntry("vehicle.freight_trains"),
	SettingEntry("gui.stop_location"),
};
/** Trains sub-page */
static SettingsPage _settings_vehicles_trains_page = {_settings_vehicles_trains, lengthof(_settings_vehicles_trains)};

static SettingEntry _settings_vehicles[] = {
	SettingEntry(&_settings_vehicles_routing_page, STR_CONFIG_SETTING_VEHICLES_ROUTING),
	SettingEntry(&_settings_vehicles_autorenew_page, STR_CONFIG_SETTING_VEHICLES_AUTORENEW),
	SettingEntry(&_settings_vehicles_servicing_page, STR_CONFIG_SETTING_VEHICLES_SERVICING),
	SettingEntry(&_settings_vehicles_trains_page, STR_CONFIG_SETTING_VEHICLES_TRAINS),
	SettingEntry("order.gotodepot"),
	SettingEntry("gui.new_nonstop"),
	SettingEntry("gui.order_review_system"),
	SettingEntry("gui.vehicle_income_warn"),
	SettingEntry("vehicle.never_expire_vehicles"),
	SettingEntry("vehicle.max_trains"),
	SettingEntry("vehicle.max_roadveh"),
	SettingEntry("vehicle.max_aircraft"),
	SettingEntry("vehicle.max_ships"),
	SettingEntry("vehicle.plane_speed"),
	SettingEntry("vehicle.plane_crashes"),
	SettingEntry("order.timetabling"),
	SettingEntry("vehicle.dynamic_engines"),
};
/** Vehicles sub-page */
static SettingsPage _settings_vehicles_page = {_settings_vehicles, lengthof(_settings_vehicles)};

static SettingEntry _settings_main[] = {
	SettingEntry(&_settings_ui_page,           STR_CONFIG_SETTING_GUI),
	SettingEntry(&_settings_construction_page, STR_CONFIG_SETTING_CONSTRUCTION),
	SettingEntry(&_settings_vehicles_page,     STR_CONFIG_SETTING_VEHICLES),
	SettingEntry(&_settings_stations_page,     STR_CONFIG_SETTING_STATIONS),
	SettingEntry(&_settings_economy_page,      STR_CONFIG_SETTING_ECONOMY),
	SettingEntry(&_settings_ai_page,           STR_CONFIG_SETTING_AI),
};

/** Main page, holding all advanced settings */
static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};

/** Widget numbers of settings window */
enum GameSettingsWidgets {
	SETTINGSEL_OPTIONSPANEL, ///< Panel widget containing the option lists
	SETTINGSEL_SCROLLBAR,    ///< Scrollbar
};

struct GameSettingsWindow : Window {
	static const int SETTINGTREE_LEFT_OFFSET   = 5; ///< Position of left edge of setting values
	static const int SETTINGTREE_RIGHT_OFFSET  = 5; ///< Position of right edge of setting values
	static const int SETTINGTREE_TOP_OFFSET    = 5; ///< Position of top edge of setting values
	static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values

	static GameSettings *settings_ptr;  ///< Pointer to the game settings being displayed and modified

	SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened
	SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button)

	GameSettingsWindow(const WindowDesc *desc) : Window()
	{
		static bool first_time = true;

		settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;

		/* Build up the dynamic settings-array only once per OpenTTD session */
		if (first_time) {
			_settings_main_page.Init();
			first_time = false;
		} else {
			_settings_main_page.FoldAll(); // Close all sub-pages
		}

		this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
		this->clicked_entry = NULL; // No numeric setting buttons are depressed

		this->InitNested(desc, 0);

		this->vscroll.SetCount(_settings_main_page.Length());
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		if (widget != SETTINGSEL_OPTIONSPANEL) return;

		resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
		resize->width  = 1;

		size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		if (widget != SETTINGSEL_OPTIONSPANEL) return;

		_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
				this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
	}

	virtual void OnPaint()
	{
		this->DrawWidgets();
	}

	virtual void OnClick(Point pt, int widget)
	{
		if (widget != SETTINGSEL_OPTIONSPANEL) return;

		int y = pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y - SETTINGTREE_TOP_OFFSET;  // Shift y coordinate
		if (y < 0) return;  // Clicked above first entry

		byte btn = this->vscroll.GetPosition() + y / this->resize.step_height;  // Compute which setting is selected
		if (y % this->resize.step_height > this->resize.step_height - 2) return;  // Clicked too low at the setting

		uint cur_row = 0;
		SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);

		if (pe == NULL) return;  // Clicked below the last setting of the page

		int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH;  // Shift x coordinate
		if (x < 0) return;  // Clicked left of the entry

		if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
			pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page

			this->vscroll.SetCount(_settings_main_page.Length());
			this->SetDirty();
			return;
		}

		assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
		const SettingDesc *sd = pe->d.entry.setting;

		/* return if action is only active in network, or only settable by server */
		if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) return;
		if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
		if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;

		const void *var = ResolveVariableAddress(settings_ptr, sd);
		int32 value = (int32)ReadValue(var, sd->save.conv);

		/* clicked on the icon on the left side. Either scroller or bool on/off */
		if (x < 21) {
			const SettingDescBase *sdb = &sd->desc;
			int32 oldvalue = value;

			switch (sdb->cmd) {
				case SDT_BOOLX: value ^= 1; break;
				case SDT_ONEOFMANY:
				case SDT_NUMX: {
					/* Add a dynamic step-size to the scroller. In a maximum of
					 * 50-steps you should be able to get from min to max,
					 * unless specified otherwise in the 'interval' variable
					 * of the current setting. */
					uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
					if (step == 0) step = 1;

					/* don't allow too fast scrolling */
					if ((this->flags4 & WF_TIMEOUT_MASK) > WF_TIMEOUT_TRIGGER) {
						_left_button_clicked = false;
						return;
					}

					/* Increase or decrease the value and clamp it to extremes */
					if (x >= 10) {
						value += step;
						if (sdb->min < 0) {
							assert((int32)sdb->max >= 0);
							if (value > (int32)sdb->max) value = (int32)sdb->max;
						} else {
							if ((uint32)value > sdb->max) value = (int32)sdb->max;
						}
						if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
					} else {
						value -= step;
						if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
					}

					/* Set up scroller timeout for numeric values */
					if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
						if (this->clicked_entry != NULL) { // Release previous buttons if any
							this->clicked_entry->SetButtons(0);
						}
						this->clicked_entry = pe;
						this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
						this->flags4 |= WF_TIMEOUT_BEGIN;
						_left_button_clicked = false;
					}
				} break;

				default: NOT_REACHED();
			}

			if (value != oldvalue) {
				if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
					SetCompanySetting(pe->d.entry.index, value);
				} else {
					SetSettingValue(pe->d.entry.index, value);
				}
				this->SetDirty();
			}
		} else {
			/* only open editbox for types that its sensible for */
			if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
				/* Show the correct currency-translated value */
				if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;

				this->valuewindow_entry = pe;
				SetDParam(0, value);
				ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
			}
		}
	}

	virtual void OnTimeout()
	{
		if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
			this->clicked_entry->SetButtons(0);
			this->clicked_entry = NULL;
			this->SetDirty();
		}
	}

	virtual void OnQueryTextFinished(char *str)
	{
		/* The user pressed cancel */
		if (str == NULL) return;

		assert(this->valuewindow_entry != NULL);
		assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
		const SettingDesc *sd = this->valuewindow_entry->d.entry.setting;

		int32 value;
		if (!StrEmpty(str)) {
			value = atoi(str);

			/* Save the correct currency-translated value */
			if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
		} else {
			value = (int32)(size_t)sd->desc.def;
		}

		if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
			SetCompanySetting(this->valuewindow_entry->d.entry.index, value);
		} else {
			SetSettingValue(this->valuewindow_entry->d.entry.index, value);
		}
		this->SetDirty();
	}

	virtual void OnResize()
	{
		this->vscroll.SetCapacityFromWidget(this, SETTINGSEL_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
	}
};

GameSettings *GameSettingsWindow::settings_ptr = NULL;

static const NWidgetPart _nested_settings_selection_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
		NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_PANEL, COLOUR_MAUVE, SETTINGSEL_OPTIONSPANEL), SetMinimalSize(400, 174), EndContainer(),
		NWidget(NWID_VERTICAL),
			NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, SETTINGSEL_SCROLLBAR),
			NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
		EndContainer(),
	EndContainer(),
};

static const WindowDesc _settings_selection_desc(
	WDP_CENTER, 450, 397,
	WC_GAME_OPTIONS, WC_NONE,
	0,
	_nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
);

void ShowGameSettings()
{
	DeleteWindowById(WC_GAME_OPTIONS, 0);
	new GameSettingsWindow(&_settings_selection_desc);
}


/**
 * Draw [<][>] boxes.
 * @param x the x position to draw
 * @param y the y position to draw
 * @param button_colour the colour of the button
 * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
 * @param clickable_left is the left button clickable?
 * @param clickable_right is the right button clickable?
 */
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
{
	int colour = _colour_gradient[button_colour][2];

	DrawFrameRect(x,      y + 1, x +  9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
	DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
	DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
	DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP);

	/* Grey out the buttons that aren't clickable */
	bool rtl = _dynlang.text_dir == TD_RTL;
	if (rtl ? !clickable_right : !clickable_left) {
		GfxFillRect(x +  1, y + 1, x +  1 + 8, y + 8, colour, FILLRECT_CHECKER);
	}
	if (rtl ? !clickable_left : !clickable_right) {
		GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
	}
}

/** Widget numbers of the custom currency window. */
enum CustomCurrencyWidgets {
	CUSTCURR_RATE_DOWN,
	CUSTCURR_RATE_UP,
	CUSTCURR_RATE,
	CUSTCURR_SEPARATOR_EDIT,
	CUSTCURR_SEPARATOR,
	CUSTCURR_PREFIX_EDIT,
	CUSTCURR_PREFIX,
	CUSTCURR_SUFFIX_EDIT,
	CUSTCURR_SUFFIX,
	CUSTCURR_YEAR_DOWN,
	CUSTCURR_YEAR_UP,
	CUSTCURR_YEAR,
	CUSTCURR_PREVIEW,
};

struct CustomCurrencyWindow : Window {
	int query_widget;

	CustomCurrencyWindow(const WindowDesc *desc) : Window()
	{
		this->InitNested(desc);

		SetButtonState();
	}

	void SetButtonState()
	{
		this->SetWidgetDisabledState(CUSTCURR_RATE_DOWN, _custom_currency.rate == 1);
		this->SetWidgetDisabledState(CUSTCURR_RATE_UP, _custom_currency.rate == UINT16_MAX);
		this->SetWidgetDisabledState(CUSTCURR_YEAR_DOWN, _custom_currency.to_euro == CF_NOEURO);
		this->SetWidgetDisabledState(CUSTCURR_YEAR_UP, _custom_currency.to_euro == MAX_YEAR);
	}

	virtual void SetStringParameters(int widget) const
	{
		switch (widget) {
			case CUSTCURR_RATE:      SetDParam(0, 1); SetDParam(1, 1);            break;
			case CUSTCURR_SEPARATOR: SetDParamStr(0, _custom_currency.separator); break;
			case CUSTCURR_PREFIX:    SetDParamStr(0, _custom_currency.prefix);    break;
			case CUSTCURR_SUFFIX:    SetDParamStr(0, _custom_currency.suffix);    break;
			case CUSTCURR_YEAR:
				SetDParam(0, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
				SetDParam(1, _custom_currency.to_euro);
				break;

			case CUSTCURR_PREVIEW:
				SetDParam(0, 10000);
				break;
		}
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		switch (widget) {
			/* Set the appropriate width for the edit 'buttons' */
			case CUSTCURR_SEPARATOR_EDIT:
			case CUSTCURR_PREFIX_EDIT:
			case CUSTCURR_SUFFIX_EDIT:
				size->width  = this->GetWidget<NWidgetBase>(CUSTCURR_RATE_DOWN)->smallest_x + this->GetWidget<NWidgetBase>(CUSTCURR_RATE_UP)->smallest_x;
				break;

			/* Make sure the window is wide enough for the widest exchange rate */
			case CUSTCURR_RATE:
				SetDParam(0, 1);
				SetDParam(1, INT32_MAX);
				*size = GetStringBoundingBox(STR_CURRENCY_EXCHANGE_RATE);
				break;
		}
	}

	virtual void OnPaint()
	{
		this->DrawWidgets();
	}

	virtual void OnClick(Point pt, int widget)
	{
		int line = 0;
		int len = 0;
		StringID str = 0;
		CharSetFilter afilter = CS_ALPHANUMERAL;

		switch (widget) {
			case CUSTCURR_RATE_DOWN:
				if (_custom_currency.rate > 1) _custom_currency.rate--;
				if (_custom_currency.rate == 1) this->DisableWidget(CUSTCURR_RATE_DOWN);
				this->EnableWidget(CUSTCURR_RATE_UP);
				break;

			case CUSTCURR_RATE_UP:
				if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
				if (_custom_currency.rate == UINT16_MAX) this->DisableWidget(CUSTCURR_RATE_UP);
				this->EnableWidget(CUSTCURR_RATE_DOWN);
				break;

			case CUSTCURR_RATE:
				SetDParam(0, _custom_currency.rate);
				str = STR_JUST_INT;
				len = 5;
				line = CUSTCURR_RATE;
				afilter = CS_NUMERAL;
				break;

			case CUSTCURR_SEPARATOR_EDIT:
			case CUSTCURR_SEPARATOR:
				SetDParamStr(0, _custom_currency.separator);
				str = STR_JUST_RAW_STRING;
				len = 1;
				line = CUSTCURR_SEPARATOR;
				break;

			case CUSTCURR_PREFIX_EDIT:
			case CUSTCURR_PREFIX:
				SetDParamStr(0, _custom_currency.prefix);
				str = STR_JUST_RAW_STRING;
				len = 12;
				line = CUSTCURR_PREFIX;
				break;

			case CUSTCURR_SUFFIX_EDIT:
			case CUSTCURR_SUFFIX:
				SetDParamStr(0, _custom_currency.suffix);
				str = STR_JUST_RAW_STRING;
				len = 12;
				line = CUSTCURR_SUFFIX;
				break;

			case CUSTCURR_YEAR_DOWN:
				_custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
				if (_custom_currency.to_euro == CF_NOEURO) this->DisableWidget(CUSTCURR_YEAR_DOWN);
				this->EnableWidget(CUSTCURR_YEAR_UP);
				break;

			case CUSTCURR_YEAR_UP:
				_custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
				if (_custom_currency.to_euro == MAX_YEAR) this->DisableWidget(CUSTCURR_YEAR_UP);
				this->EnableWidget(CUSTCURR_YEAR_DOWN);
				break;

			case CUSTCURR_YEAR:
				SetDParam(0, _custom_currency.to_euro);
				str = STR_JUST_INT;
				len = 7;
				line = CUSTCURR_YEAR;
				afilter = CS_NUMERAL;
				break;
		}

		if (len != 0) {
			this->query_widget = line;
			ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter, QSF_NONE);
		}

		this->flags4 |= WF_TIMEOUT_BEGIN;
		this->SetDirty();
	}

	virtual void OnQueryTextFinished(char *str)
	{
		if (str == NULL) return;

		switch (this->query_widget) {
			case CUSTCURR_RATE:
				_custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
				break;

			case CUSTCURR_SEPARATOR: // Thousands seperator
				strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator));
				break;

			case CUSTCURR_PREFIX:
				strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
				break;

			case CUSTCURR_SUFFIX:
				strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
				break;

			case CUSTCURR_YEAR: { // Year to switch to euro
				int val = atoi(str);

				_custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
				break;
			}
		}
		MarkWholeScreenDirty();
		SetButtonState();
	}

	virtual void OnTimeout()
	{
		this->SetDirty();
	}
};

static const NWidgetPart _nested_cust_currency_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CURRENCY_WINDOW, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY),
		NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(7, 3, 0),
			NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
				NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, CUSTCURR_RATE_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP),
				NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, CUSTCURR_RATE_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP),
				NWidget(NWID_SPACER), SetMinimalSize(5, 0),
				NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_RATE), SetDataTip(STR_CURRENCY_EXCHANGE_RATE, STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP), SetFill(1, 0),
			EndContainer(),
			NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
				NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, CUSTCURR_SEPARATOR_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(0, 1),
				NWidget(NWID_SPACER), SetMinimalSize(5, 0),
				NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_SEPARATOR), SetDataTip(STR_CURRENCY_SEPARATOR, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(1, 0),
			EndContainer(),
			NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
				NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, CUSTCURR_PREFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(0, 1),
				NWidget(NWID_SPACER), SetMinimalSize(5, 0),
				NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_PREFIX), SetDataTip(STR_CURRENCY_PREFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(1, 0),
			EndContainer(),
			NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
				NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, CUSTCURR_SUFFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(0, 1),
				NWidget(NWID_SPACER), SetMinimalSize(5, 0),
				NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_SUFFIX), SetDataTip(STR_CURRENCY_SUFFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(1, 0),
			EndContainer(),
			NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
				NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, CUSTCURR_YEAR_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
				NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, CUSTCURR_YEAR_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
				NWidget(NWID_SPACER), SetMinimalSize(5, 0),
				NWidget(WWT_TEXT, COLOUR_BLUE, CUSTCURR_YEAR), SetDataTip(STR_JUST_STRING, STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), SetFill(1, 0),
			EndContainer(),
		EndContainer(),
		NWidget(WWT_LABEL, COLOUR_BLUE, CUSTCURR_PREVIEW),
								SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP), SetPadding(15, 1, 18, 2),
	EndContainer(),
};

static const WindowDesc _cust_currency_desc(
	WDP_CENTER, 0, 0,
	WC_CUSTOM_CURRENCY, WC_NONE,
	WDF_UNCLICK_BUTTONS,
	_nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)
);

static void ShowCustCurrency()
{
	DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
	new CustomCurrencyWindow(&_cust_currency_desc);
}