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Location: cpp/openttd-patchpack/source/src/saveload/misc_sl.cpp
r16729:482bfc615285
5.5 KiB
text/x-c
(svn r21472) -Fix [FS#4298] (r21459-ish): make sure the query window is only opened once per parent window / callback.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */
#include "../stdafx.h"
#include "../date_func.h"
#include "../openttd.h"
#include "../zoom_func.h"
#include "../vehicle_func.h"
#include "../window_gui.h"
#include "../window_func.h"
#include "../viewport_func.h"
#include "../gfx_func.h"
#include "../core/random_func.hpp"
#include "../fios.h"
#include "saveload.h"
extern TileIndex _cur_tileloop_tile;
extern uint16 _disaster_delay;
extern byte _trees_tick_ctr;
/* Keep track of current game position */
int _saved_scrollpos_x;
int _saved_scrollpos_y;
ZoomLevelByte _saved_scrollpos_zoom;
void SaveViewportBeforeSaveGame()
{
const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL) {
_saved_scrollpos_x = w->viewport->scrollpos_x;
_saved_scrollpos_y = w->viewport->scrollpos_y;
_saved_scrollpos_zoom = w->viewport->zoom;
}
}
void ResetViewportAfterLoadGame()
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
w->viewport->scrollpos_x = _saved_scrollpos_x;
w->viewport->scrollpos_y = _saved_scrollpos_y;
w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
ViewPort *vp = w->viewport;
vp->zoom = (ZoomLevel)min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
MarkWholeScreenDirty();
}
static const SaveLoadGlobVarList _date_desc[] = {
SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
SLEG_VAR(_date_fract, SLE_UINT16),
SLEG_VAR(_tick_counter, SLE_UINT16),
SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16),
SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8),
SLE_CONDNULL(1, 0, 45),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_VAR(_disaster_delay, SLE_UINT16),
SLE_CONDNULL(2, 0, 119),
SLEG_VAR(_random.state[0], SLE_UINT32),
SLEG_VAR(_random.state[1], SLE_UINT32),
SLE_CONDNULL(1, 0, 9),
SLE_CONDNULL(4, 10, 119),
SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108),
SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION),
SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION),
SLE_CONDNULL(4, 11, 119),
SLEG_END()
};
static const SaveLoadGlobVarList _date_check_desc[] = {
SLEG_CONDVAR(_load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_NULL(2), // _date_fract
SLE_NULL(2), // _tick_counter
SLE_NULL(2), // _vehicle_id_ctr_day
SLE_NULL(1), // _age_cargo_skip_counter
SLE_CONDNULL(1, 0, 45),
SLE_CONDNULL(2, 0, 5), // _cur_tileloop_tile
SLE_CONDNULL(4, 6, SL_MAX_VERSION), // _cur_tileloop_tile
SLE_NULL(2), // _disaster_delay
SLE_CONDNULL(2, 0, 119),
SLE_NULL(4), // _random.state[0]
SLE_NULL(4), // _random.state[1]
SLE_CONDNULL(1, 0, 9),
SLE_CONDNULL(4, 10, 119),
SLE_NULL(1), // _cur_company_tick_index
SLE_CONDNULL(2, 0, 108), // _next_competitor_start
SLE_CONDNULL(4, 109, SL_MAX_VERSION), // _next_competitor_start
SLE_NULL(1), // _trees_tick_ctr
SLE_CONDNULL(1, 4, SL_MAX_VERSION), // _pause_mode
SLE_CONDNULL(4, 11, 119),
SLEG_END()
};
/* Save load date related variables as well as persistent tick counters
* XXX: currently some unrelated stuff is just put here */
static void SaveLoad_DATE()
{
SlGlobList(_date_desc);
}
static void Check_DATE()
{
SlGlobList(_date_check_desc);
if (IsSavegameVersionBefore(31)) {
_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
}
}
static const SaveLoadGlobVarList _view_desc[] = {
SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION),
SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8),
SLEG_END()
};
static void SaveLoad_VIEW()
{
SlGlobList(_view_desc);
}
extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, NULL, Check_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, NULL, NULL, CH_RIFF | CH_LAST},
};
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