Files @ r25749:4905ec9578cb
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Location: cpp/openttd-patchpack/source/src/table/settings/network_secrets_settings.ini

Patric Stout
Change: move sensitive information to secrets.cfg and private information to private.cfg

We often ask people for their openttd.cfg, which now includes their
passwords, usernames, etc. It is easy for people to overlook this,
unwillingly sharing information they shouldn't.

By splitting this information over either private.cfg or secrets.cfg,
we make it more obvious they shouldn't be sharing those files, and
hint to what is inside them.
; This file is part of OpenTTD.
; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
;

; Network settings as stored in the secrets configuration file ("secrets.cfg").

[pre-amble]
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval);

static const SettingVariant _network_secrets_settings[] = {
[post-amble]
};
[templates]
SDTC_SSTR  =  SDTC_SSTR(              $var, $type, $flags, $def,             $length,                                  $pre_cb, $post_cb, $from, $to,        $cat, $extra, $startup),

[validation]

[defaults]
flags    = SF_NONE
interval = 0
str      = STR_NULL
strhelp  = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
strval   = STR_NULL
pre_cb   = nullptr
post_cb  = nullptr
load     = nullptr
from     = SL_MIN_VERSION
to       = SL_MAX_VERSION
cat      = SC_ADVANCED
extra    = 0
startup  = false



[SDTC_SSTR]
var      = network.server_password
type     = SLE_STR
length   = NETWORK_PASSWORD_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
def      = nullptr
pre_cb   = ReplaceAsteriskWithEmptyPassword
post_cb  = [](auto) { NetworkServerUpdateGameInfo(); }
cat      = SC_BASIC

[SDTC_SSTR]
var      = network.rcon_password
type     = SLE_STR
length   = NETWORK_PASSWORD_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
def      = nullptr
pre_cb   = ReplaceAsteriskWithEmptyPassword
cat      = SC_BASIC

[SDTC_SSTR]
var      = network.admin_password
type     = SLE_STR
length   = NETWORK_PASSWORD_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
def      = nullptr
cat      = SC_BASIC

[SDTC_SSTR]
var      = network.default_company_pass
type     = SLE_STR
length   = NETWORK_PASSWORD_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def      = nullptr

[SDTC_SSTR]
var      = network.network_id
type     = SLE_STR
length   = NETWORK_SERVER_ID_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
def      = nullptr